STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
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Update: Jul 28, 2019 @ 2:33am

Maintenance VI Update
Update 54


CHANGELOG :
  • To suppress the black screen bug on some corruption missions, switched faction owner of these planets on the ZC TGA set:
    • AlzocIII from Pirates to Rebel
    • Anaxes from Pirates to Empire
    • Bestine from Pirates to Empire
    • Honoghr from Hutts to Rebel
    • Muunilinst from Independent to Rebel
    • Jakku from Hutts to Empire
    • NalHutta from Hutts to Rebel
    • Saleucami from Pirates to Rebel
    • Utapau from Pirates to Empire
    • AetenII from Pirates to Empire
    • Mandalore from Independent to Empire
  • Completed the list of planets where you can build capital ships.
  • Changed Death Star name from "Death Star II" to "Death Star". Adjusted description.
  • Adjusted X-Wing Squadron description to match the current wings number.
  • Changed TIE Defender Move sound from TIE_Defender to TIE_Bomber in an attempt to fix a sound issue.
  • Added Shadow, Diamond and Carbon to the X-wings squadron names.
  • Executor-class Destroyer usable in Skirmish in now the Generic one (and not Vader's one as it previously was).
  • Changed Generic Executor tractor beam SFX event from Vader to ISD.
  • Disabled Generic Executor low health SFX event.
  • Added faction specific description text string to the officer academy :
    • Empire : Added Imperial Heavy in the description.
    • Rebels : Added Shock Squadron in the description.
  • Changed Nebulon-B name string from "EF76 Nebulon-B escort frigate" to "EF76 Nebulon-B Escort Frigate".
  • Modified the general structure of the "Pirates" faction.
  • Added a comma in the satellite build list in order to correct a bug where the pirate turrets were unavailable.
    • Thanks to vjeko1701 to make me rethink my life
  • Fixed an issues where planets on the "Coreworlds" GC sets would not be reachable.
    • Removed Polus
    • Added Hosnian Prime
    • Modified on UGC CE, ORIGINAL and Multiplayer sets.
    • Changes will take effect on new games only.
  • Updated all language packages.


XML THAT CHANGED :
- [AI Files] - Planets.xml - Campaigns_Eigene_Kampagnen.xml - Campaigns_Eigene_Kampagnen_Original.xml - Campaigns_Multiplayer_UGC.xml - Squadrons.xml - Units_Space_Empire_TIE_Defender.xml - Units_Space_Empire_Executor.xml - STARBASES.XML - SpecialStructures.xml - GroundBuildablesSkirmish.xml - SpaceBuildablesSkirmish.xml - UpgradeObjects.xml - GroundBuildablesPirate.xml - Multiplayer_Structure_Markers.xml

Update: Feb 10, 2019 @ 1:31am

Hyperspace II Update



Update 53

If you want to use older saves with this version, please read this:
https://steamcommunity.com/workshop/filedetails/discussion/1156943126/1779388024848045323/

CHANGELOG :
  • Fixed SSD population cap not working on GC map.
  • MC80 power to shield ability cooldown time increased from 40 to 55.
  • Added turbolasers markers to Rattatak ground map (previously vanilla) and modified some scenery props placements.
  • Added 1 track (UGCCE_Best_Pilot_in_the_Galaxy.mp3) to the track list
  • Adjusted the music events file.
  • Fixed a bug where the Consortium could not engage independent faction units, but Indie faction could engage Cons units.
  • Tuned the AI equations for better behaviour.
    • Huge thanks to Geir389 for his work on the AI.
    • Opponent AI is now a decent competitor for the control of the galaxy.
    • AI now should build every kind of buildings on planets.
  • Nkklon ground map updated.
    • Fixed passability
    • Fixed fog
    • Fixed terrain
    • Fixed hopefully everything
    • Added more accuracte bloom
    • Changed all light settings, made 3 different scenarios
    • Re-generated AI pathzones
  • Concord Dawn ground map updated
    • Modified terrain for better aesthetics
    • Adjusted passability
    • Re-generated AI pathzones
  • Added some more names for rebellion soldiers.
  • Added names for the stormtroopers.
  • Added names for the x-wings
  • Added one wing to the X-wing squadron, for a total of 6.
  • Reduce the GC radar planet icon scale from 1.0 to 0.5.
  • Increased price of the X-Wing squadrons from 150 to 280.
  • Imperial MDU EM Field active range increased from 150 to 260.
  • Imperial MDU EM Field FoW removal range increased from 200 to 350.
  • Decreased Hardpoints icons display size from 0.03 to 0.02.
  • Max fleet movement (jump range) decreased from 340 to 140.
    • GC now has actual limitations.
    • Fixed a long-time running bug, thanks to the whole modding hub for their help and to Killdivas to provide ACM that served as a reference for values.
  • Added hyperspace traderoutes :
    • Dantooine to Gree
    • Ansion to Ilum
    • Ilum to Csilla
    • Bakura to Lwhekk
    • Ando to Vergesso
    • Vergesso to Utapau
    • Takodana to Zonama Sekot
    • Zonama Sekot to Lehon
    • Lehon to Jakku
    • Jakku to Byss
    • Druckenwell to Iktotch
    • Dathomir to Serenno
    • Serenno to Bimmiel
    • Bimmiel to Sernpidal
    • The Maw to Gand
  • Adjusted all sets according the specific needs. UGC CE/LAGFEST/ORIGINAL/MULTIPLAYER
  • Made some difficulty adjustments.
  • Adjusted Empire tech research prices and research times :
    • Advance to tech 2 now costs 5000 credits and takes 300 seconds to build (Previously 2000/200)
    • Advance to tech 3 now costs 10000 credits and takes 420 seconds to build (Previously 4000/200)
    • Advance to tech 4 now costs 20000 credits and takes 540 seconds to build (Previously 6000/200)
    • Advance to tech 5 now costs 40000 credits and takes 660 seconds to build (Previously 8000/200)
  • Added custom loading text string.
  • Updated all language packages.
  • Thanks to Argon, Geir389 and Setlec for the testing feedback they provided.


XML THAT CHANGED :
- Units_Space_Empire_Executor.xml - SpaceUnitsCapital.xml - MusicEvents.xml - Expansion_factions.xml - [AI Files] - GameConstants.xml - SpaceUnitsFighters.xml - GroundInfantry.xml - CommandBarComponents.xml - Squadrons.xml - GroundTurrets.xml - [GC Files] - Story_Empire_AI_Heroes_TGA.xml - Story_Empire_AI_Heroes_EXP.xml - TRADEROUTESUGCCE.XML - PLANETS.XML - DifficultyAdjustments.xml - TechBuilding.xml

Update: Dec 24, 2018 @ 1:30am

Economy Update
Update 52


CHANGELOG :
  • Added resources to the mod files.
    • Added tatooine props, courtesy of the RaW team.
  • Rhen Var ground map updated.
  • Tython ground map updated.
  • Ziost ground map updated.
  • Ord Mantell ground map updated.
  • Duro ground map updated.
  • Duro now has a dedicated space map.
  • Duro max starbase level increased from 3 to 5.
  • Duro ground specialstructures max count decreased from 5 to 3.
  • Changed some text string values for Duro.
  • Added a new building for the Empire and the Rebels : the Financial Center.
    • Players can build it on specific core region planets instead of mines, for a better per-structure income, but can only build one per planet.
    • Replaces mines where available.
    • Can only be built on :
      • Alderaan
      • Coruscant
      • Hosnian_Prime
      • Nar_Shaddaa
      • Taris
      • Cinnagar
      • Kuat
      • Ralltiir
      • Cato_Neimoidia
      • Duro
      • Hapes
      • Muunilinst
      • Csilla
      • Bespin
      • Naboo
      • Bothawui
  • Added a new space building for the Empire and the Rebels : the Orbital Mining Facility.
    • Players can build it on specific outer-rim planets for increased credit income.
    • Utilizes the same kind of slots as the Long Range Scanner and the Gravity Well space structures.
    • Can only be built on :
      • VergessoAsteroids
      • Roche_Asteroids
      • Cron_Drift
      • Bilbringi
      • Bespin
      • Ringo_Vinda
      • Endor
      • Geonosis
      • Kessel
      • Yavin
      • Hoth
  • Added the new buildings to the AI GC economic build list.
  • Ground mining facilities are now planet restricted. They can be built on all worlds except :
    • Alderaan
    • Balmorra
    • Bespin
    • Bilbringi
    • Bothawui
    • Coruscant
    • Csilla
    • Duro
    • Eriadu
    • Fondor
    • Fresia
    • Kamino
    • Kuat
    • Manaan
    • Mon Calamari
    • Muunilinst
    • Naboo
    • Taris
    • Hapes
    • Roche Asteroids
    • Cinnagar (Empress Theta)
    • Vergesso Asteroids
    • Ando
    • Zonama Sekot
    • Glee Anselm
    • Cato Neimoidia
    • Druckenwell
    • Pantolomin
    • Rendili
    • Cron Drift
    • Nar Shaddaa
    • Hosnian Prime
    • Ralltir
    • Ringo Vinda
    • Scarif
  • Increased the Reinforcement Prevention Radius for all starbases from 2000 to 4000.
  • Added hardpoints data for the Imperial defence platform.
  • Added the Orbital Defence Platform as a new space building for both the Empire and the Rebels!
    • Faction-specific stats and model!
    • Can be built on :
      • Scarif
      • Coruscant
      • MonCalimari
      • Byss
      • Kuat
      • Hosnian_Prime
      • Telos
      • Mustafar
      • Serenno
    • Balancing is still a WiP
    • The AI might not build it (for the moment?)
  • Updated all language packages.
Thanks to the testers for helping with bugfixing and balancing!


XML THAT CHANGED :
* = new files - PLANETS.XML - GameObjectFiles.XML - *Props_Naboo.XML - *Props_Tatooine.XML - *Props_RhenVar.XML - SpecialStructures.xml - [GC Files] - [AI Files] - *UGC_CE_SpecialStructures.xml - STARBASES.xml - HardPoints_UGCCE.xml


Merry Christmas!

Update: Sep 8, 2018 @ 2:45am

Maintenance V Update
Update 51

CHANGELOG :
  • Added resources to the mod files.
  • Coruscant ground map updated.
  • Nar Shaddaa ground map updated.
  • Added new shaders, made by evilbobthebob.
    • Current used version is filtering-only. Version with exponential fog is available in the mod files.
  • Removed a corruption mission on Fondor that was likely to cause the black screen bug.
  • Updated GC sets description so they display 142 planets instead of 141.
  • Updated all language packages.


XML THAT CHANGED :
- Planets.xml

Update: Aug 27, 2018 @ 3:33am

Maintenance IV Update
The 50th UGC CE update on Steam!

CHANGELOG :
  • Vjun now has a dedicated space map.
  • Vjun ground map updated.
  • Tweaked Vjun text data.
  • Vjun base income decreased from 105 to 25.
  • Fixed some text data.
  • Fixed Ord Mantell weather infos.
  • Hosnian Prime ground map updated.
  • Changed Scarif terrain index from 0 to 7.
  • Tie Striker scale factor changed from 2.0 to 1.8.
  • Fixed Pirate Speeder hardpoint not working.
  • Pirate Speeder hardpoint is not targetable anymore.
  • Adjusted volume of some of Luke's voice tracks.
  • Adjusted volume of some of Death Trooper's voice tracks.
  • Adjusted volume of some of Leia's voice tracks.
  • Tython ground map updated.
  • Vulpter ground map updated.
  • Imperial Tech Upgrade objects can now be research faster when you have multiple research factories on the planet.
    • Active for upgrades to level 2, 3 and 4.
    • Level 5 is not accelerated by multiple factories.
  • Locked Tantive IV behind tech 99 in an attempt to prevent the AI to build it.
  • Death Trooper is now Stealth Capable.
  • Lando Projectile Fire Pulse Delay increased from 0.2 to 1.5.
  • Lando attack range decreased from 325 to 200.
  • Increased Death Trooper AI Combat Power value from 18 to 25.
  • Tie Striker hardpoint firing angle width increased from 25 to 35.
  • Tie Striker hardpoint firing angle height increased from 45 to 55.
  • Tie Striker hardpoint firing firing range increased from 300 to 450.
  • Tie Striker max attack range increased from 300 to 450.
  • Luke Skywalker Cloak ability recharge time increased from 10 to 60 seconds.
  • Luke Skywalker Cloak ability expiration time decreased from 60 to 45 seconds.
  • Changed the texture slot value of the Tie Striker projectile in an attempt to make it green.
  • Added an indie garrison on Mandalore and Concord Dawn:
    • Active on "The Galaxy Awaits", UGC CE / LAGFEST sets, regular and one planet start. MP and SP.
  • Added the indie garrisons to TGA 1PS Multiplayer (apparently it was never added to this set).
  • Changed name of the "ISP Swamp Speeder" to "Infantry Support Platform "Swamp Speeder"".
  • Updated all language packages.

XML THAT CHANGED :
- Planets.xml - HardPoints_UGCCE.xml - Units_Land_Empire_Death_Trooper.xml - TechBuilding.xml - NamedHeroUnits.xml - Projectiles.xml - Units_Hero_Rebel_LukeSkywalker.xml - [GC FILES]

Update: Aug 17, 2018 @ 2:33am

Rogue Update



We have new stuff available!

CHANGELOG :
  • Added the Z-Layer Script functionality to the mod.
    • Code by Small-Pox and Kad_Venku
    • Huge thanks to the modding hub for their help about LUA scripting.
  • Unlocked the Death Troopers and the Tie Strikers as usable units.
  • Scarif is now available in "The Galaxy Awaits" GC sets.
  • Vulpter ground map updated.
  • Ziost ground map updated.
  • Ord Mantell ground map updated.
  • Scarif ground map updated.
  • Increased Ord Mantell max starbase level from 2 to 4.
  • Increased Ord Mantell max space special structures count from 1 to 2.
  • Ord Mantell now has a dedicated space map.
  • Added props resources.
  • Disabled a specific corruption mission on Bothawui that could lead to a black screen bug.
  • Disabled a specific corruption mission on Saleucami that could lead to a black screen bug.
  • Fixed a bug where the Death Troopers didn't have any blob shadows.
  • Added text strings data for the Death Trooper spawner.
  • Adjusted volume of music tracks:
    • Crait_Loading_Loop_A volume increased by 5.8 dB.
    • Duel_For_The_Darksaber volume decreased by 1.5 dB.
    • BEGINNING_THE_APPROACH volume adjusted manually, between -1.5 dB gain and +2.5 dB gain.
    • 22_Pickup volume decreased by 0.4 dB.
    • Alliance volume decreased by 0.4 dB.
    • ATTACKING_THE_BLOCKADE volume decreased by 0.7 dB.
    • ATTACKSTAR volume decreased by 0.5 dB.
    • Cat_and_Mouse volume decreased by 0.5 dB.
    • Citadel_Station_Battle volume increased by 2.5 dB.
    • Combining_the_holocrons volume decreased by 0.1 dB.
    • Korriban_The_Homeworld volume decreased by 0.4 dB.
    • Mon_Mothmas_Speech volume decreased by 0.9 dB.
    • REBEL_VICTORY volume decreased by 0.4 dB.
    • SPACE_PURSUIT volume decreased by 0.7 dB.
    • SWEAW_BATTLE_PENDING_1 volume decreased by 0.4 dB.
    • SWEAW_BOTH_COMBAT volume decreased by 0.4 dB.
    • SWEAW_COMBAT_1 volume decreased by 0.4 dB.
    • SWEAW_COMBAT_2 volume decreased by 0.4 dB.
    • SWEAW_COMBAT_3 volume decreased by 0.4 dB.
    • SWEAW_EP2_FINALE volume decreased by 0.5 dB.
    • SWEAW_EP2_FINALE_EXTENDED volume decreased by 0.5 dB.
    • SWEAW_RTGC volume increased by 3.4 dB.
    • Thrawns_Web volume decreased by 0.4 dB.
    • UND_UNDERHANDED volume decreased by 0.5 dB.
    • VADERS_PRESENCE volume decreased by 5.6 dB.
    • Zeb_And_Ezra_Work_Together volume decreased by 0.5 dB.
  • Added icon for the Death Troopers.
  • Changed descriptions for the TIE Striker and the Death Trooper.
  • Fixed the Lucrehulk's tractor beam ability.
  • Fixed the Lucrehulk's mesh in some areas.
    • Many thanks to Jeroen, evilbobthebob and Doci for their precious help through the hell that was learning how to use Blender.
  • Added text data for Scarif.
  • Adjusted Ziost text data.
  • Adjusted Ord Mantell text data.
  • Added black market influence on Ord Mantell.
  • Added Scarif starting units in the GC files.
  • Updated all language packages.


XML THAT CHANGED:
- UGC_CE_Objects.xml - Planets.xml - SecondaryStructures.xml - GameObjectFiles.xml - Units_Land_Empire_Death_Trooper.xml - Units_Land_Empire_Striker.xml - HeroCompanies.xml - Projectiles.xml - SpaceUnitsCapital.xml - SpaceUnitsCorvettes.xml - SpaceUnitsFrigates.xml - [GC Files]

Update: Jul 2, 2018 @ 3:43am

Maintenance III Update

CHANGELOG :
  • Venator Laser Defence ability cooldown time increased from 0.25 to 10 seconds.
  • Venator power to shields ability active time decreased from 25 to 20 seconds.
  • Fixed Tantive IV not autotargeting.
  • Fixed Tantive IV ability cooldown.
  • Fixed Tantive IV autoresolve health.
  • Fixed Tantive IV AI combat power.
  • Fixed Tantive IV.
  • Bespin space map updated.
  • WLO main canon is no more targetable.
  • Removed Shola from Remnants map (UGC CE and v1.0 sets).
  • Removed Gree from Mid Rim map (UGC CE and v1.0 sets).
  • Adjusted some planet data.
  • Added data for a new unit.
  • Updated some scripts.
  • Transfered data of the Death Trooper in a dedicated XML file for better data management.
  • Transfered mod's units hardpoint data in a dedicated XML file for better data management.
  • Updated all language packages.


XML THAT CHANGED :
- SpaceUnitsFrigates.xml - UniqueUnits.xml - Hardpoints.xml - CAMPAIGNS_EIGENE_KAMPAGNEN.xml - CAMPAIGNS_EIGENE_KAMPAGNEN_ORIGINAL.xml - PLANETS.xml - Hardpoints.xml - Projectiles.xml - GroundInfantry.xml - GroundCompaniesEmpire.xml - Containers.xml - HardPoints.xml - HardPointDataFiles.xml

Update: Jun 16, 2018 @ 2:57am

Maintenance II Update
Hopefully no more CTDs.

WARNING! SAVES FROM PREVIOUS VERSIONS ARE INCOMPATIBLE!

CHANGELOG :
  • Kessel ground map updated.
  • Added some new content to the mod.
  • Ambria now uses Geonosis planet model on the GC map.
  • Rebel Shock Squadron now has a dedicated icon.
  • Revised the starting layout to correct a bug where the game would "randomly" CTD.
    • Changes don't affect the Black Sun human players.
    • Changes only affect new games.
  • Packed script and AI data in a .meg for more efficient use by the game.
  • Adjusted traderoutes layout to decrease the chance of CTD.
    • Huge thanks to MaxiM, evilbobthebob and Kad_Venku for their awesome help!
    • Thanks to RadicalEdward2, Argon, LeafEye, legoagent2 and SpaceMonstah for testing the experimental builds before public release!
  • Rewrote the UGC CE traderoutes.
  • Fixed a syntax error in CrushPlan.LUA.
  • Bogden ground map updated.
  • Fixed Rhen Var and Jakku spy network.
  • Slightly reduced the size of both Ion projectiles.
  • Changed Lando's description.
  • Changed Leia's description.
  • Hyena torpedo salvo count decreased from 3 to 1.
  • TIE Bomber torpedo cooldown increased from 8 to 10.
  • Venator cruiser hangar is now targetable and destroyable.
  • Updated all language packages.




XML THAT CHANGED :
- Planets.xml - Containers.xml - GroundInfantry.xml - GroundCompaniesRebel.xml - GroundCompaniesEmpire.xml - [GC Files] - TraderoutesUGCCE.xml - Hardpoints.xml - UNITS_SPACE_UNDERWORLD_VULTURE_DROID.xml

Update: Jun 9, 2018 @ 8:57am

Maintenance Update
Fixes is what we all like.

CHANGELOG :
  • Fixed the GC AI again...
  • Added some very experimental data.
  • Fixed a bug where the game would crash to desktop during a battle or an autoresolve on Ord Mantell.
  • Zonama Sekot relocated.
  • Gree relocated to Zonama Sekot former location.
  • Rhen Var max starbase level increased from 2 to 3.
  • Ambria max starbase level decreased from 5 to 3.
  • Adjusted text data for Ambria.
  • Ambria now has a dedicated space map.
  • Ziost now has a dedicated space map.
  • Updated all language packages.



XML THAT CHANGED :
- [AI Files] - [Planet Files] - [GC Files] - GameObjectFiles.xml - Factions.xml - GameConstants.xml - SpecialStructures.xml - GroundBuildableSkirmish.xml - Planets.xml

Update: Jun 2, 2018 @ 4:50am

Misc Update
Some updates have fancy names and banners, some simply have neat stuff in it. This is one of the latter kind.


CHANGELOG :
  • FIXED THE MULTIPLAYER CTD CRASH ISSUE BUG. IT WORKS THIS TIME I SWEAR.
    • Reverted mutliplayer "The Galaxy Awaits" sets (regular and one planet start) traderoutes to UGC v1.0 setup.
    • *HUGE* thanks to legoagent2 for testing with me and to SpaceMonstah (my brother :D) to let me use his account for faster testing.
  • Rendili ground map updated.
  • Cinnagar ground map updated.
  • Corellia ground map updated.
  • Kessel ground map updated.
  • Fixed a typo in Rendili's description.
  • Infantry is no longer restricted on Yag'Dhul.
  • Increased the scale of the WLO from 0.3 to 0.5.
  • Pirate Skiffs no longer spawn from the pirate command center.
  • WLO brigades now spawn from the pirate command center.
  • Tweaked some AI equations settings in order to make the enemy AI attack more often on the GC map level.
  • Tweaked some AI equations settings in order to make the enemy AI build starbases and ground bases faster and more often.
  • Fixed the Heavy Trooper take cover sound not playing.
  • Replaced / enhanced some particle and projectile effects.
  • Slightly decreased the size of the proton torpedo.
  • Increased the size of the turbolaser projectiles (green and red).

XML THAT CHANGED :
- [GC Files] - Planets.xml - Units_Land_Underworld_Pirate_Speeder_2.xml - SpecialStructures.xml - [AI files] - SFXEventsUGCCE.xml - Harpoints.xml - Projectiles.xml