Team Fortress 2

Team Fortress 2

Lazytown Lazydaze (cp_lazytown_lazydaze_b6)
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Update: Sep 29, 2017 @ 4:57pm

Updated to b6 for the Steam Workshop (last update was 2014). This was based off the map cp_lazytown_lazyday. I am including all the old notes from previous versions here:

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9/29/2017 - Released as Beta (cp_lazytown_lazydaze_b5)
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- Added additional lighting to the map, some areas are now a bit brighter.
- Added more direction arrows between 2nd cap and mid.
- Added direction arrorw props in garage.
- Fixed some light entity names causing lights to turn off/on incorrectly.
- Copied lazynitez b5 version and added all appropriate day version files. All fixes and updates from that version apply here as well.
- Removed all unnecessary lighting and light logic from the map (for obvious reasons).
- Skybox texture changed to daytime texture.

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10/13/2014 - Released as Beta (cp_lazytown_lazydaze_b4)
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- Added lighting to hallways that turn on after one side captures middle. This is to light up certain areas for better visibility.
- Added some minor details to the map.
- Lighting in alcoves and cubby holes stay on for both teams regardless of who captures mid.
- Tweaked some player clips around the map.
- Fixed a few console related error messages.

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6/12/2014 - Released as Beta (cp_lazytown_lazydaze_b3)
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- Added more lighting to the sniper deck of 1st
- Removed various props on 1st.
- Removed Smoke on 2nd point smoke stack.
- Removed window entities on mid.
- Removed signs from the hallway into 2nd from mid point capture.
- Removed the spin animation from the Blu chimmney models (they are still dynamic props however).
- Reduced bloom (0.1) and max/min light exposure (with values of 0.9 and 0.8 respectively) to help make it less bright and glowy.
- Added tonemap rate with a value of 0.2
- Used the old lazyday skybox sky instead of 2fort's sky.
- Used old values from the original lazyday map for the light_environment and shadow control entities.
- Fixed an issue in spawn where you could die by changing classes.
- Fixed a tiny typo on the popup message.
- Fixed the signs all across the map to have the opposite colors for each area (ie: Red's side has blu arrows while Blu has red arrows).
- Tweaked some of the hint/skips across the map.

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3/05/2014 - Released as Beta (cp_lazytown_lazydaze_b2)
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- Released in beta (based off of the lazytown_lazynitez map design).
- Added a day time skybox texture.
- Added day-like lighting to the map.
- Removed many of the dynamic lights and light spots.
- Removed light switching logic from the map.
- Changed many dynamic props (light posts) into prop static.
- Changed various light post's skin to look like they have been turned off.