STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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Update: Mar 31, 2021 @ 10:45pm

Patch 41636B

April Fools patch: Have some fun with UFOs taking over the Tauri faction. ACK, ACK!

Update: Feb 27, 2021 @ 9:29am

2.3.10

Hotfix!
Fixed a bunch of unexpected issues so the mod starts properly again.

Update: Feb 27, 2021 @ 2:07am

Patch 2.3.9

This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.
Meanwhile ground skirmish gets fleshed out with new particle effects and a bunch of QoL updates.

Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok'ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)

Effects:
- Added new Field Commander buff effects for all factions
- Added new model and particle file for Wraith Queens Ghost ability
- Added new Intimidation effect for Anubis
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike

Code
General:
- Updated FormationOrder for all ground units where it made sense
- Updated shipname assignments to ships (resolves #3073)
- Improved wraith and tauri fighter flight behavior/targeting (issue #2925)
- Adjusted Secondary_Mining_Facility to stargate mine
- Fixed crash introcued by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash "ObiWan_BobaFett"
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle "Teltak_L.ALO"
- Fixed unknown model or particle "Goauld_Space_Projectile_Alkesh_Bomb.ALO"
- Fixed unknown model or particle "Wraith_Land_Building_Command_Center.ALO.alo"
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)Goauld:
- The Alkesh can now perform a proper barrage (Resolves #0002688, resolves #0002566)
- Fixed code error in the Alkesh fileTauri:
- Coded smoke greande ability for the Special Forces (Issue #0002911) (WIP)
- Recoded all Tauri space units using the template (except for fighters)
- Fixed CategoryMask for SG team and Sniper (resolves #3090)
- Fixed too high Ranged_Target_Z_Adjust for Tauri shield
- Fixed inhibitor having WEAPON behavior (assert error)Wraith:
- Fixed wrong Garrison_Bone_Name for Wraith Shuttle (potential fix for issue #2857)

Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Fix ground_turret script not tirggering abilities and adjust ability ranges (issue #2648)
- Removed freestore requirement from PP story scripts

Sound
- Added sounds for Tokra units (Selmaks special ability)
- Transport rings can lo longer be heard over the whole map. Sound is also added to sfx anim txt instead of script. (Resolves #0003065)
- Fixed unknown SFX event "Unit_Defeat_Wraith_Superhive"
- Fixed unknown SFX event "Unit_Defeat_Prometheus"
- Fixed unknown SFX event "Unit_Barrage_Genii_Space_Destroyer"
- Fixed unknown SFX event "Unit_Defeat_Envoy"
- Fixed unknown SFX event "Unit_Barrage_Rebel_Space_Station"
- Fixed unknown sound file "Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Baal\Baal_Guard_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav"

Leveldesign
- Add missing com_array markers to Juna skirmish map

Text
- Added Selmak ability text and icon issue #2848

Update: Jan 11, 2021 @ 9:33am

Updated the Mod Launcher.

Update: Dec 22, 2020 @ 5:47am

Patch 2.3.8
The Wave Mode maps in skirmish can now finally be played in multiplayer without causing a synchronization error.
The Wraith got some explosion sounds for their land units for more 'boooom', and we've fixed a nasty crash related to the destruction of the Goa'uld shrine.

Code:
Goauld:
- Fixed Shrine potentially crashing the game when being destroyed

Wraith:
- Fixed another cause of the Hunter being stuck in his walking animation

Sound:
- Added new explosion sounds for most big Wraith weapons (land): Most notable on the Walkers and the Queen's Cruiser ability
- Removed X-Wing spin away death sound from X-301

Level Design:
- The Wave Mode maps no longer go out-of-sync when being played in multiplayer!
- On the Earth and Dakara WM maps, fog of war has been added

Update: Dec 4, 2020 @ 10:57am

Hotfix for ship names

Update: Dec 3, 2020 @ 11:36am

Patch 2.3.6

Models and Effects:
- Updated Wraith_Land_Unit_Harvester.ALO - the unit can crush infantry now
- Deleted unmegged shaders and updated shaders.meg

Code:

General:
- Added textual info which fighters are hyperspace-worthy and which are not (Resolves #0002463)

Goauld:
- Removed non-existing sound reference Unit_Defeat_Baal

Tauri:
- Replaced non-existing targeting priority SG_Infantry_AntiAll with SG_Infantry_AntiInfantry
- Added missing hardpoint to X-301 space

Wraith:
- Removed WEAPON behaviour from the Wraith Queen since she can't attack
- Fixed Dart self landing transport submerging below the ground when deploying (Resolves #0002743)
- Fixed Error: Object type PROJ_TAURI_BOMB_B302_LAND has no XML category mask assigned to it

Scripting:
- Updated ground skirmish AI scripts: The AI is now better at building upgrades and special units

Level Design:
- Removed a ground map from stable that should not have been there

Update: Nov 30, 2020 @ 9:36am

Fixing ship text files - Lord Yu approves

Update: Nov 29, 2020 @ 2:23am

Patch 2.3.4

This patch includes some fixes for PP that have been introduced with the last patch, new planets and new shaders for GC making everything look better and various text updates.
For ground we also added new content, such as a cooler Wraith bombardment, a lot of new weapon sounds, a new Alkesh landing transport animation, updated Targeting Priorities (making units act more intelligent), a new ability for Selmak, and several tweaks/fixes.

Models and Effects:
- Added new Galactic Planet Models (resolves #3046)
- Added new shaders to improve visual appearnec of planet models
- Added Goauld_Land_Unit_Alkesh_Landing_Self.ALO (new landing transport animation)

Icons:
- Reduced radar icon size of all satellites (resolves #3055)

Code:

General:
- Added Targeting_Priority_Sets to all ground units where it was missing
- Adjusted Score_Cost_Credits, Build_Cost_Credits, and Build_Time_Seconds for all units
- Fixed several issues with transports. All transports use the template now and all self landing transports should now work in space (Resolves #0003052)

Pegasus Prelude:
- Updated some of the planets with the new galactic models

Goauld:
- Fixed Herak build icon having ground strings in space skirmish.
- Removed non-existing hardpoint from Baal space hero (no bones for HP_BAAL_F_SBH_00)
- Recoded the Goa'uld fighters (space) to use the template

Tauri:
- Adjusted bombardment blob size
- Added new special ability for Selmak: Call Tokra reinforcements
- Added blend with terrain ability to the new Tokra Commando unit

Wraith:
- Changed Wraith orbital strike to match the Goauld one better
- Increased Bombardment_Offse> to give kami dart projectiles more time to reach the ground and play the sound to the end (reduced Bombardment_Initial_Delay in turn and adjusted timings in the other faction's bombardments)
- added a 50% chance for the sound to play to avoid too many overlapping sounds
- Fixed Wraith Scorpion Good_Against / Vulnerable_To
- Disabled the Hunter's ability because it would cause the unit to get stuck in the walking animation (Issue #0002922)

Scripting:
- Fixed Skirmish error cuased by ObjectScript_Remove_Starbase_PP

Sound:
- Added new/additional weapon sounds for Ashrak, Jumper, Dart, Ronon, Wraith Stunner, Wraith Pistol. Wraith Cull Beam, TER, Ori (Resolves #0003059, Resolves #0002768)
- Added sounds for Wraith ground vehicles + turrets
- Added script for playing sound to the dart bombardment proj

Text:
- Fixed text for KS7_535 not being displayed
- Updated CreditsTexts

Update: Oct 7, 2020 @ 10:29am