STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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Update: Feb 26, 2023 @ 10:14am

Patch 2.5.2

This patch addresses various issues in the The Alliance of the System Lords galactic campaign, including but not limited to:
- Several tweaks, fixes and adjustments to galactic goals
- Various adjustments to tactical missions, especially tweaks in regard of the selected difficulty
- Adjustments to nearly all ground maps to make them more fun to play
- General stability and performance of the GC, including a fix for crashes during tactical caused by missile projectiles
Moreover new weapon hardpoint symbols have been added to all ships, to allow distinguishing between light, medium, heavy, artillery, and special weapons as well as missiles/drones at first glance.

Changes:

Art:
Particles:
- Decreased particle counts for some "heavy-hitters" such as the missile smoke effects, should now only take about a third of the particle amount
- Changed some settings for several recently added particles as a precaution, some of those (Goauld hit effects) might be removed down the line
- Small visual improvement to Hatak projectiles.

Textures:
- Added new hardpoint weapon icons for all ships (light, medium, heavy, artillery, and special weapons as well as missiles/drones)
- Added several new galactic planet previews (zoomed_terrain_image)
- Added missing Tauri_Land_Building_Resource_Mine_Big2_Diffuse.dds texture

Models:
- Added new Systemlord specific buildings for big resource mine and palace
- Added new reinforcement points: New symbols for the System Lords and added blink effect to Vocume to make them easier to spot. Neutral posts now also show the pop cap they provide
- Updated Asgard ONeill model, fix shadow and shield and use it for Thor as well - resolves #3342
- Fixed Wraith Hangar ALT stage gate position being off (Resolves #3311)
- Fixed particle name in Tauri_Projectile_Satellite_Railgun_Blue.alo (Resolves #0003343)
- New version of Map_Asset_Goauld_Pyramid.ALO with shadow

Code:
The Alliance of the System Lords:
- Added free spawn units to all main faction ground production buildings
- Added new ground capturables: Abandoned Goauld factory, Abandoned Goauld sensor array, Abandoned Goauld Deathglider/Teltak/Alkesh
- Added Kull spawns to Symbiote Tank and fixed Symbiote Tank not being hit by projectiles (Resolves #0003433)
- Added missing planet ability to Anubis Homeworld and Earth
- Fixed base shields being buildable twice
- Fixed base shields still showing shield bubble after being destroyed
- Fixed Systemlord units not being capable of capturing landing zones and turret build pads
- Fixed Tower Defense buildings not having a destroyed state
- Fixed Bastet Guards missing in public beta
- Fixed planets connecting in GC that shouldn't connect
- Fixed syslord starbase spawning more units than desired
- Increased planet capture bonus from 50 to 300 for all planets
- Increased AG-3 health and damage
- Increased damage/armor of all syslord space heroes significantly
- Potential fix for AI not moving Baal (Issue #0003385)
- Recoded all Syslord ground buildings since they all had prereqs they couldn't meet. This should fix a bunch of AI issues and the HQ appearing twice in tactical.
- After invading land, the gate will now shut off, giving the impression the invader just came trough the gate
- Goauld: Increased the damage of Herak-in-Anubis-Supership energy weapon
- Goauld: Fixed Eye-for-the-gods excavation requiring a starbase - resolves #0003384
- Goauld Revanna: The mission difficulty now depends on the games selected difficulty
- Goauld Revanna: The poison carrier is now easier to catch up with
- Goauld Revanna: Added new hint telling the player who can be killed and who shouldn't be
- Tauri: Made Tau'ri Big Resource Mine buildable on Erebus
- Tauri: Fix removing objective to send Selmak to Revanna
- Tauri: Give player credits for fleet build up before Vorash mission
- Tauri: Allow SG-1 trigger Chulak mission if other units are around
- Tauri: Increased 'Baal escaped' timer
- Tauri: Increased the damage and durability of the Syslord invasion Kull significantly
- Tauri: Reduced the amount of systemlords starting forces
- Tauri Earth: Make radar blip for Antarctica defense appear earlier
- Tauri Vorash: Add difficulty adjustments and a tactical hint on how to win the mission
- Tauri Hassara: Reduce detection range further
- Tauri Hassara: Allow Selmak to hide in space fields
- Tauri Hassara: Adjust turret positions and add tactical advice
- Tauri Chulak: Increased fow reveal for Tealc during the mission

Pegasus Prelude:
- Fixed difficulty check for PP Athos mission not working
- Disable Pathfinder for PP: Wraith: Final mission to prevent a soft lock making the fisrt mission stage nearly impoissible to win
- Added Asuran shipyard to the Asuras forces in PP (Ancient side) (Issue #0003377)
- Fixed PP Wraith story line having debug events enabled

General:
- Added capital to the frigate targeting priority set. This should fix any issue with the heavy sats not prioritizing capitals over fighters
- Anti Air units and Medics will now stay further back when being moved together with other squads
- Bombing run units can no longer capture CPs
- Changed how the hyperspace window works hopefully increasing stability since a lot less objects scripts are run
- Changed income bonus of ground and space resource mines from a percentage to a fixed income
- Fixed an issue with transports potentially spawning units outside of the landing zone
- Fixed hardpoint error in Aschen starbase
- Fixed some a_count + 1 == static_castint(sfx.size()) errors for some ground building (Issue #0002307)
- Fixed some buildings being targeted at too high, causing some shots too miss
- Fixed Teltak, Alkesh and Wraith Shuttle moving inside each other occasionally - resolves #0003411
- Fixed Transportation Rings being targetable
- Increased clickable area of the Battle Pending Dialog (Resolves #3331)
- Made all no_prereq variants neutral to remove them from ai considerations (minor performance boost)
- Prevent mod from loading some unneeded vanilla units (minor performance boost)
- Reduced the general efficiency of anti-air in tactical land battles
- Updated Gun Balloon: Moved to lower build row and changed last fow state to true
- General code-cleanup

Goauld:
- Priest now has a better effect on low-health units and a less extreme boost on high-health units
- Increased land Alkesh anti-infantry damage
- Fixed wrong good/bad against settings of the System Flagship and the Artillery Hatak
- Fixed Ground-Teltak death clone being scaled too big
- Updated Goa AA unit Targeting_Max_Attack_Distance - resolves #3412

Tauri:
- Recoded all missiles to prevent issues with crashing
- Allowed Thor to Focus Fire on orbital structures (resolves #0003430)
- Added more meaningful range indicators to Thors Chariot ability- resolves #0003402
- Added sensor jamming ability, stealth detection and reinforcement disruption to Tau'ri Long Range Scanner
- Added self-healing to Selmak, Baratc, and Tealc
- Increased Carter Grenade Activation_Max_Range and made the grenade explode faster
- Increased Tauri AA turret projectile Max_Flight_Distance since you could see them disappear in mid-air
- Fixed Targeting_Max_Attack_Distances on Stinger Team, MG team and Mortar
- Fixed faulty Asgard Shipyard module HPs (issue #0003397)
- Disabled O'Neill C4 autofire
- Reduced projectile speed of the Tauri land bomber's bomb
- Removed special forces destruction survivors from Tauri structures

Tokra:
- Fixed Tokra Teltak deploying Jaffa instead of Tokra soldiers
- Added custom ability name for Tokra Commando blend (issue #3394)

Wraith:
- Changed Wraith Shuttle to only carry infantry

Sound:
- Added new speech sounds for Bratac (fix #3358)
- Added more speech sounds to Selmak
- Added new iconic Goauld bombardment sound
- Created speech sounds for female jaffa and added them to the Bastet Guards

Leveldesign:
- Fixed the first landing zone not being automatically assigned to the attacker on: Cal Mah, P5S-117, and Pangar
-

Update: Jan 15, 2023 @ 9:08am

Patch 2.5.1

This patch addresses many of issues found by the community in the Alliance of the Systemlords campaign

Art:
- Fixed bone orientation Goauld_Land_Unit_Hover_Tank.ALO
- Fixed non-manifold geometry on Tauri_Projectile_Drone.ALO

Code:
The Alliance of the System Lords:
- Fixed SG-1 respawn bug causing story events to break
- Fixed SG-1 only partially respawning (Resolves #0003318)
- Fixed Selmak respawn bug causing story events to break (Resolves #0003322)
- Fixed Selmak Reinforcements carrying over to GC (resolves #3327)
- Fixed Tauri mine not being buildable and adjusted tech level for all mines (Resolves #0003320)
- Fixed an infinite amount of SG-teams being able to gate travel
- Fixed Goauld Guard Tower radar icon size being way too big
- Fixed Syslord Tauri finale cutscene freeze (issue #3323)
- Fixed Syslord variants of Guard Tower and Shield generator not showing up at their marker positions
- Prevent Tokra Commando attacking while stealth active
- Tauri: Increase time between Kull attacks after the first three
- Tauri Hassara Mission: Reduce detection range and don't attack Selmak with Osiris
- Tauri Hassara: Make detection range dependent on difficulty
- Tauri: Made the ending of the Chulak easier on easier difficulties (Resolves #0003325)
- Anubis: Tagrea mission is now easier on easy difficulty
- Anubis: Spawn Osiris when truce starts
- Added several tweaks and fixes to the Systemlords AI player

Leveldesign:
- Added new main menu map
- Fixed lag/freeze on the Ancient vs Wraith main menu map
- Fixed Alpha Base ground preview image broken
- Fixed prop passability on east end of Dakara map
- Anubis HW: Slightly moveed markers to reduce overlap in map preview

Text
- Some important text corrections and additions

Update: Jan 6, 2023 @ 8:04am

Patch 2.5.0

This patch revolves around the release of our second story-based galactic conquest: The Alliance of the System Lords!
The new campaign depicts the rise of Anubis, the fall of the System Lords and the beginning of the Jaffa rebellion. Will you save Earth from its impending doom or help the darkest of Goa’uld rise to power?
This time, the battle will not just be decided in space but on ground as well!
The galactic conquest encompasses 30 planets all known from the series, each one accompanied with a custom-made space and ground map. Nearly each planet comes with unique, handmade props, many with exclusive abilities and new dashboards, and some with special build options.

Furthermore, the patch tweaks a few issues in Pegasus Prelude, tweaks ground skirmish, adds some more particles to ground and space combat and contains a few minor bug fixes as well as some under-the-hood code rewrites.

Art
Models:
- Added several new custom map props (Alpha Site, Rebel Jaffa tents, Dakara, Earth, Kheb, Langara, Latona, P3S_113, P3X_367, PX9_757, Tartarus, and more)
- Added new Wraith_Land_Hero_Queen.ALO with shadow mesh
- Added Wraith_Projectile_Infantry_Stun.ALO issue #3236
- Added Particle and Projectile for Micheal Infect Ability issue #2878
- Added several new particle / shield hit effects:
--- cyborg_particle_fighter_shield_hit.alo, goauld_particle_alkeshbomb_hit.alo, goauld_particle_big_hit.alo, goauld_particle_fighter_hit.alo, goauld_particle_medium_hit.alo
--- goauld_particle_small_hit.alo, ori_particle_superlaser_shield_hit.alo, wraith_particle_plasma_artillery_shield_hit.alo
- Added new Goauld_Land_Building_Turret_AI_UC.ALO with a new collision mesh so it can be destroyed when being shot at
- Fixed some wrongly named textures in models
- Fixed shield texture Asgard DJ class
- Reexported Antarctica low orbit background with lower diffuse eimission (resolves #3274)
- Deleted lots of unused textures freeing some space

Misc:
- Fixed UI elements offset in mission loading screen (resolves #3282)

Code
General:
- Added new galactic conquest: The Alliance of the System Lords!
- Added warning message to not save/load during tactical (issue #3271)
- Added Category Mask to Tokra_Reinforcement_Beacon
- Rewrote large chunks of the ground building code, making it a lot cleaner and fixing some minor issues/inconsistencies
- Rewrote some unit code to make it cleaner (Pegasus Cyborgs, Aschen)
- Updated Tagrea Gun Balloon: It is no longer victory relevant and can now be targeted by anti air units
- Tobin mines no longer explode when the target is cloaked
- BBS: Fixed Destruction_Survivors still appearing after self destruction
- Removed unused Vehicle Thief clones (Remnants of the old SG1 space capture ability)

Goauld:
- Increased the Deathgliders inaccuracy against land infantry (Issue #0003265)
- Increased shieldgen turret GUI_Bracket_Size
- Fixed population value for Herak and Apophis. (Resolves #3297)

Ori:
- Decreased Ori Mothership Shield Strength for WM

Tauri:
- Made UAV more useful: More reveal, more health, and now, when being shot at after given an attack/follow command, the unit will flee for a while before returning to it's former position.
- Added limiter to Selmaks Reinforcement ability so only one unit can be called in at the same time (issue #3249)
- Made Prometheus' nuke missiles no longer fire at opportunity targets
- Fine tuned ONeills C4 ability:
-- Added damage type Damage_Anti_Structure, increased total damage and restricted to Vehicle and Structure targets. (issue #3285)
-- Lower Activation_Max_Range significantly: Activation works a lot better now (still not 100% of the time, but it is way better) (resolves #3279)

Wraith:
- Made ion shot ability of the Exp Dart more visible (+attempt fix for Ancient sat going in rapid fire mode)
- Exchanged anubis- with new hatak in hive strong_against

The Alliance of the System Lords:
- New galactic conquest added!

Pegasus Prelude:
- Fixed Melia's Energy Barrier ability not showing a particle effect
- Adjusted costs for Moros Dreadnought upgrade in PP
- Desperate und unlikely attempt to fix Envoy appearing twice in PP (Issue #0003252)
- Rewrote starbase replace script for PP hoping to fix #0003247
- PP Wraith Gonta mission: Added script to ensure that Janus and Delphi spawn and don't get stuck in reinforcement pool (resolves #3254)
- PP Wraith Gonta Mission: Added engine hp to Delphi

Sound
- New sounds for Hammond
- New sounds for the System Lords
- Increased Priest Speech Audio volume (Resolves #3296)

Leveldesign
- 30 new space maps for The Alliance of the System Lords
- 30 new ground maps for The Alliance of the System Lords
- 7 special mission maps for The Alliance of the System Lords
- Fixed tilted turret buildpads so those turrets work again
- Removed bunkers from Pangar ground map, they were confusing the AI (resolves #3284)

Text
- New story texts for The Alliance of the System Lords
- Updated description text for Selmak's reinforcement ability
- Various minor adjustments

Update: Jul 16, 2022 @ 2:45am

Patch 2.4.1
Added new Base Build Strategy (BBS) game mode for ground skirmish.

Art
Models:
- Fixed Vorash rock assets not being in public versions
- Fixed error "missing W_TE_Rock_f_02b.dds" by adding an empty dummy texture
- Ground Skirmish: Create proper shadows for Wraith Barracks damage stages
- Ground Skirmish: Fixed Alkesh shader+model, create proper deathclone
- Ground Skirmish: Added custom ability icon for Wraith Hunter's tracking drone

Code
- Fixed Apophis' shield abiltiy (Prevent him from attacking while shield is on)
- Fixed Oberoth missing deathclone
- Fixed Vanir Beliskner Deathclone not disappearing
- Fixed scripted fleet attacks in GC potentially being stuck in retreat<->attack loop
- PP Wraith: Retreat player after asteroid field mission
- PP Wrath Vanir mission: Replace Tauri Beliskner with Vanir version, Add Highlights and improve Beliskner visibility in Cutscene
- PP Wraith Final Mission: Disable Automatic Victory and Make Satellites victory_relevant

Balancing
- PP Wraith: Increased the wait time of the random fleet attacks
- PP Wraith: Reduce Queen's Hive price reduction
- PP Wraith: Increased damage of the Warlord's Flare

Leveldesign
- Tagrea Ground (SK): Passability updates to reduce large hoverers clipping through high buildings
- Vorash Ground (SK): Fixed missing Skirmish loading screen texts
- Revanna Ground (SK): Improve base structures position and rotation
- Dagan Space (GC): Fixed attacker possibly spawning in asteroid field
- Unknown Sector Space (GC): Moved base nebula farther away and defending forces marker further back to prevent units of large fleets spawning inside of it.

Text
- Slightly changed position of description text in GC selection menu to better fit the frame

Update: May 28, 2022 @ 5:23am

2.4.0
This patch aims to flesh out the last remaing issues in ground combat. We've added several new effects and sounds for the ground units and fixed many bugs reported to us.
The easy AI now goes a little softer on new players, balancing has been adjusted once again and many missing details have been added.
We've also adjusted the skirmish menu a bit, now always pre-selecting our mod maps. And while we were at it, we've added three new ground maps for you to play on: Vorash, Pangar, and Revanna.
Additionally, we've also made the planet connections in the Pegasus Prelude GC visible so you don't have to guess the hyperspace routes.
Lastly, the Asurans now also brought into space skirmish in stable.

Art
Models:
- Added missing to Hassara Station, Asgard Furnace, Ancient Defence Satellite and Traveller Frigate (resolves #3150)
- Added new Tauri 303 Prometheus model and deathclone
- Added new version of Wraith_Land_Hero_Todd.ALO with a new face Wraith_Land_Hero_Todd_Diffuse.dds
- Added generic fighter DC (Issue #0002785)
- Added rotation animation to faction-owned reinforcement points
- Added Tokra reinforcement beacon for Selmak ability
- Added Alkesh Self Landing Transport- resolves #3208
- Fixed Wraith transporter beam cone size so it reaches the ground when deploying high units like the harvester
- Fixed exp dart landing shadow and light mesh z-fighting - resolves #2806
- Fixed Indoctrination Camp UC, remove ALT0 from submesh names - fixes #3002
-Fixed wraith barracks damage proxy always showing - resolves #3230
- Reversed Wraith landing transports beam direction
- Reduced mod file size by 200 MB using the compactor on the Othala space map props

Effects:
- Added "keep area clear" select box to ground transports issue #2857
- Added Effect for Tauri Ground Turret Inhibitor
- Added new Flyer Explosion Particle
- Added missing engine effects for Vanir+Traveller ships and Replicator frigate (Resolves #3128)
- Added empties for missing effects. New DC explode effects (big + huge only for now)
- Added impact particles for Goauld hovertank
- Added hit effect for Wraith Anti Infantry Turret Issue #0003185
- Added bigger impact effect to necroguard projectile
- Updated Wraith Chimera spray particle effect issue #2777
- Scaled down Wraith bombingrun impact particle - resolves #3130
- Increased size of Wraith Anti-Air Turret Hit effect from Small to Medium for better visibility Issue #0001548
- Changed projectiles with Max_Speed or Projectile_Max_Flight_Distance of 0.0 to 0.01 to improve performance Resolves #3121
- Fixed error regarding missing Tauri_Projectile_Satellite_Railgun_Blue.alo

Code
Pegasus Prelude:
- Increased the reduction on Wraith fleets spawns for taking the clone base
- Updated PP traderoutes so you can always see how planets are connected to each other
- Adjusted text strings for planets in PP that don't have an ability (Resolves #0003178)
- Fixed vanishing bug after killed in autoresolve for Wraith Commando Fix (resolves #2959)

Ground:
- Stupefied Easy AI to give new players a chance :)
- Implement dummies to lock base shields behind Tech3 in skirmish issue #2499
- Updated all combat bonus abilities (Issue #0003193) and adjusted ability stacking (Resolves #0002778)
- Inceased the cost of all air craft as they proved to be too efficient, especially on larger maps
- Increase Wraith AV turret damage
- The Goauld field commander now unfolds his helmet when using his special ability
- Added target bones to the ground mines to fix thge mine not taking damage despite being under fire (fixes #3214)
- Added target bones to scorpion
- Give Hovertank AOE damage, slightly increase AntiVehicle damage against structures
- Fixed some inaccuracy values allowing some unit to finally miss (Resolves #0003110)
- Fixed Tauri AA units not hitting air units
- Fixed/Adjusted/Updated all Applicable_Unit_Categories in all files
- Fixed mines radar icon is visible through FOW (Issue #0003204)
- Fixed Selmak not being able to call reinforcements in Beta
- Fixed wrong Good / Bad against units for Mantis and Scorpion (resolves #3167) and the chimaera company
- Fixed some Wraith buildpads being hard to see because partially or fully below ground - resolves #2890
- Removed the explody impact particles of Wraith stun weapons

Space:
- Added meaningful good/bad against tags for Wraith Commando PP variant
- Added preliminary fighter garrison to Oberoth Carrier
- Adjusted Asuran credit income in skirmish
- Adjusted prices for most Asuran units and heroes above tech level 3
- Updated Vanir frigate ability
- Fixed Asuran heroes still being selectable in skirmish even if heroes were turned off in the settings
- Fixed Ori WM Wave numbers
- Fixed Ori Cruiser deathclone not disappearing
- Decreased targeting max range and FOW reveal range of Asuran Drone Satellite

Sound
- Added SG1 speech sounds
- Added Wraith materializer beam sound (Issue #0003020)
- Added new speech sounds from SG2 for the Marines and some old space ones for the special forces
- Added speech sounds for the marines (and most other soldiers) from the old 1.3
- Added UAV engine sound
- Fixed Aris Boch speech files- resolves #3203

Leveldesign
- Added new skirmish ground map Reavanna (Resolves #0000299)
- Added new skirmish 2-player ground map Vorash
- Added new skirmish ground map Pangar
- Made Juna into 8 player map
- Fixed Anubis HW outpost/mineralpad rotation
- Fixed Haktyl steep terrain in reinforcement point causing units to get stuck
- Fixed Haktyl mineralpad rotations

Text
- Added info text for land Shield Generator being available at tech 3 (Resolves #0002499)
- Added info text for ground transport units to keep the landing area clear (Resolves #0002857)
- Added ability text for Seed Ship
- Added info about combat boosts and galactic price reductions to unit description (resolves #0003193) (resolves #0003192)
- Some minor changes and adjustments on a few descriptions

Update: Nov 24, 2021 @ 9:38am

Launcher Update

Update: May 30, 2021 @ 8:28am

Patch 2.3.13

General
This patch adds a new Wave Mode skirmish map in which you can fight the Ori Invasion coming from a Supergate. The map includes some new heroes and many new – mainly Ori - units for the first time available in the Pegasus Chronicles.
Furthermore we fixed a bunch of issues regarding the Asuran faction and added a new space buildpad for satellite to reflect the presence of the Asurans.

Art
Models:
- New models for the Ori: Corvette, Cruiser, and Adrais SupershipTextures:
- Added missing texture map_planet_core.dds for Wraith Homeworld map (Issue #0003158)Icons:
- Added ability icon Artillery Drone for Cetus, Engines Boost for Niam and Shield Boost for Cityship

Code
General:
- Added Korolev, Ori Cruiser, Ori Corvette and 2 Ori heroes for Wave Mode
- Fixed tactical health of Ori starbase to prevent it from blowing up after taking minor amounts of damage

Tauri:
- Fixed wrong text string for Teal'c

Asurans:
- Added additional hard points to the Asuran City Ship and also fixed some issues with scale and look
- Fixed invincible hardpoint on Niams ship
- Fixed Talus not spawning fighters (Issue #0003164)
- Fixed Dreadnought not taking asteroid field damage
- Fixed drone satellite can fire before it's finished building plus some tweaks and adjustments (resolves #3165)
- Fixed Asuran_Dreadnought_SK not having a build limit (Issue #0003164)
- Fixed Gate Sate being available on the map more than once
- Fixed Atavus radar icon being way too big
- Fixed Aschen starbase not being capturable by Asurans

Sound:
- Added new fire sounds for Oberoth's beam and the Gate Sat

Text:
- Updated ability texts for Niam and Cetus
- Adjusted ability icons and text strings for Cetus, Niam and Cityships (issue #3162)

Update: May 10, 2021 @ 9:08am

Patch 2.3.12

Hotfix!
We might...or might not have forgotten to push a few models with yesterday’s patch...

Models:
- Added missing models: Martin Lloyds ship, Asuran gate satellite, Asuran ressource mine, Asuran AC satellite

Update: May 9, 2021 @ 7:07am

Patch 2.3.11

This patch adds a new faction - the Asurans - to the playable space skirmish factions!
This includes 9 unique ships, 5 unique heroes with special abilities, 5 starbases levels, 2 asteroid build pad options and several new ships in the Supergate and other special structures to choose from.

Art:
Models:
- Fixed Doranda asteroids being shaded pink
- Added particle proxy to smoke grenade model (Resolves #0002912) and added Smoke grenade effect + debuff effect
- Added various models with fixes per #3127
- Symmetrized Ancient Cruiser hardpoint layout (Thanks poppoppew for the hint)
- Improved Goauld_Land_Building_Symbiont_Shrine.ALO
- Updated versions of Wraith_Land_Building_Resource_Mine_Big.ALO and Wraith_Land_Building_Resource_Mine_Big_UC.ALO
- Mod Cleanup - Deleted several unused models and textures

Icons:
- Added ability icon for Smoke Grenade
- Fixed incorrect size of Wraith Heavy and Light Soldier icon

Code:
General:
- Added new Faction - Asurans - to playable space skirmish factions
- Added good/bad against info for all land heroes and removed non-valid reference in template
- Fixed Lorne and Mitchell being buildable in PP
- The AI can now build Supergates and the Ancient Defense sat in space skirmish
- Mod Cleanup: Fixed, changed and coded a bunch of stuff

Goauld:
- Adjusted health bar distance for SysHatak

Tauri:
- Added new damage type Damage_Anti_Air_Tauri
- Added smoke greande ability for Special Forces

Wraith:
- AOE damage for buildable Wraith bomber unit + effect for hitting the ground

Level Design:
- Fixed Othala player 1 research facility backwards (Resolves #0003142)
- Fixed Langara piping blocking access to reinforcement point (Resolves #0003144)

Text:
- Updated Russian Textfile by Abkan
- General text improvements

Update: Apr 4, 2021 @ 1:18am

Reverting April's fool patch