Stellaris

Stellaris

Better Habitats (Deprecated, 2.1.x)
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Update: Jul 28, 2018 @ 7:25pm

Updated for 2.1.x.

Update: Apr 18, 2018 @ 11:26am

Updated for 2.0.3.

Update: Apr 5, 2018 @ 2:35am

*Fixed technology prerequisites for In-Situ Mineral Processing and Cogenerative Photovoltaics.

*Removed reference to nonexistent starbase modules.

Update: Apr 5, 2018 @ 2:26am

*Removed Arcology District

*Isotope Refineries now require a techonlogy and produce +5 energy and +2 physics research instead of +4 energy and +4 physics research

*Microgravity Fabricators now require a technology and produce +5 minerals and +2 engineering research instead of +4 minerals and +4 engineering research. Upkeep reduced to 3 energy from 4 energy.

*Agricultural Zones, Astro-Mining Bays and Solar Power Processors now produce 1 less resource than previously, but three new technologies that boost each by +1 have been added.

*Orbital Redevelopment technology added. Unlocks an edict that allows you to expand your habitat to 25 tiles at the cost of 10,000 minerals and 5 years.

Update: Feb 26, 2018 @ 10:53pm

Initial Upload

Update: Feb 22, 2018 @ 6:03pm

Updated for 2.0.

Update: Dec 10, 2017 @ 10:42am

Initial Upload

Update: Oct 25, 2017 @ 5:03pm

Initial Upload

Update: Oct 12, 2017 @ 7:12am

Made compatible with mods that alter the 00_deposits.txt file.

Update: Oct 11, 2017 @ 9:00am

Initial Upload