ARK: Survival Evolved

ARK: Survival Evolved

BetterCompoundBow
Showing 1-10 of 21 entries
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Update: May 19, 2019 @ 1:27pm

v 0.1.7 - Toned down the raid torpor a bit...

Update: May 18, 2019 @ 4:46pm

v 0.1.6 - Removed replication for the HE Arrow again as it was causing shots to miss on some targets like Bronto heads when they are shot at during their turning animation. Be careful now as this makes the HE Arrow susceptible to phantom hits like all (or most) of the other arrows. This is not related to my mod - it\'s because most projectiles are calculated on the client without replication but in the end the server still knows better if you hit or not...I am sure you know what I mean - the hits when the arrow got stuck in a target but no damage was done. This can be dangerous with my HE Arrow - the explosion visuals will play where the arrow is for you but the damage will be dealt where the server thinks the arrow is. This is because only the authority is allowed to do damage.

Update: May 17, 2019 @ 4:54pm

v 0.1.5

Made the Bow and HE Arrow useful when trying to tame Rock Golems. The initial hit now checks if it hit a sleeping target (to avoid exploiting it), if not sleeping it disables the taming effectiveness drop caused by damage for the timespan of when the arrow first hit until the delayed blast is over.
Still be careful not to spam arrows as subsequent chain explosions might still result in dropping the effectiveness when the knockout happens.

Update: May 17, 2019 @ 2:04pm

v 0.1.4 Weapon Quality now scales the HE Arrow explosion damage but only with one third of the actual bonus weapon damage

Re-Upload because I forgot to change GUID to trigger the Steam Workshop update.

Update: May 17, 2019 @ 2:03pm

Update: May 17, 2019 @ 1:26pm

v 0.1.4 Weapon Quality now scales the HE Arrow explosion damage but only with one third of the actual bonus weapon damage

Update: May 16, 2019 @ 9:23pm

v 0.1.3 some tweaks to the HE Arrow

Update: May 16, 2019 @ 5:48am

v 0.1.2 some minor tweaks to the base durability

Update: May 15, 2019 @ 8:17pm

v 0.1.1 Started from scratch as all the source files got eaten...

Update: Oct 4, 2017 @ 3:45pm

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v 0.5.3

-added a little particle effect for the metal tranq to make it easier to see which metal arrow you are using as I am still unable to find an 'easier' way of changing the texture for it
(it is included in the compound bow texture - so a little color change does not work like it does for the stone tranq arrow which has it's own little texture)


Fixed Bugs:
-The bug of picking up the vanilla metal arrow after firing my new metal arrow is finally fixed now
I was stupid here and used the wrong projectile in the weapon blueprint...haha....took me days to find that.


What's next?
-planned to include a new arrow, the explosive arrow (still WIP)
-maybe a healing arrow - like how my first try of the Flint Ripper turned out to do impact damage but after that heal for 4 times the damage instead of applying it as an additional DoT but not sure how useful a healing arrow might be

If you have some nice and useful ideas for other arrows leave a comment - but please don't expect or suggest ridiculously overpowered stuff. Sorry - no insta-tranq arrow mini nukes :)

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