Team Fortress 2

Team Fortress 2

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Update: Jun 30, 2021 @ 4:02pm

- Lowered the point and cave exits to their original height

- Reduced height of ceiling in lower to accommodate reduced height of point

- Reduced width of batts in order to expand space around the point and widen the left side choke.

- Increased width of batts doorway

- Increased width of ramp/stairs up to concrete

- Increased height of doorway under batts

- Added props on concrete to allow scouts to double-jump onto batts

- Removed some props in house

- Various lighting adjustments to improve visibility

- Reverted attacker and defender respawn wave times to 3 and 9 respectively

- Various clipping and bullet/projectile collision improvements

- Performance improvements

Update: May 23, 2021 @ 9:34am

- Continued art-pass

- Changed environment lighting and skybox

- Increased height of hill on mid to provide cover from snipers on batts

- Extended cliffs on mid to limit sightlines from the point to concrete

- Changed geometry of concrete to compensate for extension of cliff

- Moved medium health and ammo on concrete behind the wall to be accessible without exposure to sightlines from mid

- Changed catwalk at cave entrance to wrap around the cliff to provide an additional option for pushing snipers on mid

- Removed rock by left side fence on mid to make it more difficult for defenders to flank using new catwalk

- Added a doorway under left side bridge to limit sightlines from mid

- Changed layout of house basement to be more open and eliminate sightlines from batts

- Widened doorways in left side building to make it easier to locate flanking players

- Replaced ramps up to house with a staircase

- Added snow piles to improve ease of movement around rocks on mid (the snow texture has been modified to not produce particles that impact performance)

- Added two small ammo packs on mid

- Removed small ammo in house basement

- Increased point capture time from 8 seconds to 10

- Increased defender respawn wave time from 9 to 10

- Decreased attacker respawn wave time from 3 to 2

- Various clipping and bullet/projectile collision improvements

- Performance improvements

Update: Feb 19, 2021 @ 8:14pm

- Remade the map from scratch to to refine its gameplay, visuals, and optimization.

Update: Jul 10, 2018 @ 4:01am

- Fixed clipping issue on fences at mid

- Fixed bug that caused players' movement to stutter while on the point

- Removed railing that got in the way of rollouts in middle spawn exit building

- Adjusted lighting on the point and around mid

- Minor detailing changes

Update: Jun 29, 2018 @ 12:02am

Hotfix

- Fixed broken cubemaps

Update: Jun 28, 2018 @ 1:15pm

Release Candidate 1 (!!!)

- Fixed audio bug that prevented players from hearing hitsounds, spy decloaks, etc.

- Improved clipping in several areas

- Optimization improvements

- Adjusted position of tunnel

- Reduced steepness of wooden ramp leading to cliff

- Increased the height of right side fences and rock on mid

- Slightly rotated left side rock on mid

- Adjusted back left rock on mid to make jumping onto the fence more consistent

- Added an additional staircase to right side spawn exit

- Various detailing changes

- Adjusted lighting

- Significantly reduced map file size

Update: Jun 2, 2018 @ 1:06pm

Beta 10

-Returned lower entrance/exit to its original position on the right side

-Lowered highground at mid

-Added space to right side yard/ramp

-Changed right side wall so it can be jumped over but not stood on

-Adjusted clipping on rocks at mid

-Adjusted clipping on props in connector rooms

-Adjusted clipping in cave/tunnel

-Raised height of the cave/tunnel ceiling

-Increased size of dropdown in house

-Reworked arrangement of staircases in spawn

-Fixed players getting stuck in staircases when spawning

-Added a second resupply locker on right side of spawn

-Various detailing changes

-Adjusted lighting

Update: May 22, 2018 @ 11:32pm

Beta 9

-Removed lower tunnels

-Flipped position of lower entrance/exit

-Added stairs from under battlements into house

-Replaced staircase outside house with ramps

-Widened area under bridge on left side

-Moved health/ammo under bridge to the opposite side

-Reworked right side staircase

-Adjusted rocks/fences at mid

-Widened mid

-Slightly lowered point

-Reworked detailing in several areas

-Reworked lighting

Update: May 13, 2018 @ 10:03pm

- Fixed an unintended prop jump

Update: May 13, 2018 @ 8:11pm

Beta 8

-Added one-way tunnel connecting right yard to the point, exiting directly under the opposite upper tunnel

-Upper and lower tunnel share a floor/ceiling grate that does not block explosive splash damage

-Lowered right rocks at mid

-Added transparent fences in front of lowered rocks

-Added window into lower on the point

-Adjusted player spawn positions

-Replaced medium ammo behind rocks at mid with two small packs closer to the point

-Removed small health from upper left area outside tunnel

-Made right side small wooden fence opaque

-Added/removed/adjusted various props

-Overhauled displacements around mid