XCOM 2
[WotC] The MOCX Initiative
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Update: Oct 15, 2017 @ 12:12pm

MOCX Training Exercise now uses normal leaders for pods. This should make missions with this SITREP less of a cakewalk.

Update: Oct 15, 2017 @ 7:52am

Added safety catch for the generator not being able to initially figure out a MOCX unit's class. This should resolve any lingering issues.


(Hopefully.)

Update: Oct 14, 2017 @ 9:30pm

Actually fully fixed XGCharacterGenerator_DarkXCom: fixed class name being missing if it was a randomly generated unit.

Update: Oct 13, 2017 @ 5:15pm

XGCharacterGenerator for MOCX units should now be completely fixed. Thanks to DerAva for providing the log file helpful for this!

MOCX Rangers can no longer get revealed until they are alerted to XCOM's presence (that is, you've started combat with the MOCX squad.) This should make Phantom being chosen by them less of a dud perk easily broken by XCOM.

MOCX Dark Events gained from missions should no longer appear until you're at the Geoscape.

Only one MOCX dark event may now proc from completing the offsite facility raid, as intended.

Added images for gauss weapons.

Update: Oct 11, 2017 @ 9:56am

MOCX HQ no longer runs projects using dark events already completed, or dark events already in-progress through normal means.

Update: Oct 9, 2017 @ 11:31pm

Added additional safety checks to project functionality: projects should be properly cancelled by covert actions instead of being auto-completed.

Update: Oct 7, 2017 @ 6:33pm

Fixed issue with XComDarkCustomization.ini and related scripts not properly working. It should now properly work as intended when it comes to specific classes getting their own cosmetics.

MOCX Personal Chips are no longer always recovered.

Update: Oct 5, 2017 @ 1:19pm

MOCX units should now be able to walk normally when not alerted by XCOM.

Update: Oct 4, 2017 @ 4:28pm

Project timers are now doubled from what they normally would be as dark events. (This is so you actually get a chance to counter them.)

Update: Oct 4, 2017 @ 3:50pm

MOCX HQ now has one slot for upgrading itself, in addition to upgrading through dark events.

Uses new UpdateDLC() hook for this and soldier recovery times.

Added covert action to cancel a MOCX project.

Added new rules to MOCX Coil Tier and MOCX Plasma Tier.

Dark Events are now added to in-progress games.