STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles
Viser 11-20 af 35 forekomster
< 1  2  3  4 >
Opdatering: 4. apr. 2021 kl. 1:19

Reverting April's fool patch

Opdatering: 31. mar. 2021 kl. 22:45

Patch 41636B

April Fools patch: Have some fun with UFOs taking over the Tauri faction. ACK, ACK!

Opdatering: 27. feb. 2021 kl. 9:28

1.6.11

Hotfix!
Fixed a bunch of unexpected issues so the mod starts properly again.

Opdatering: 27. feb. 2021 kl. 2:05

Patch 1.6.10

This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.

Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok'ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)

Effects:
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike

Code
General:
- Updated shipname assignments to ships (resolves #3073)
- Fixed crash introduced by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash "ObiWan_BobaFett"
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle "Teltak_L.ALO"
- Fixed unknown model or particle "Goauld_Space_Projectile_Alkesh_Bomb.ALO"
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)
Goauld:
- Fixed code error in the Alkesh file
Tauri:
- Recoded all Tauri space units using the template (except for fighters)
- Fixed inhibitor having WEAPON behavior (assert error)

Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Removed freestore requirement from PP story scripts

Sound
- Fixed unknown SFX event "Unit_Defeat_Wraith_Superhive"
- Fixed unknown SFX event "Unit_Defeat_Prometheus"
- Fixed unknown SFX event "Unit_Barrage_Genii_Space_Destroyer"
- Fixed unknown SFX event "Unit_Defeat_Envoy"
- Fixed unknown SFX event "Unit_Barrage_Rebel_Space_Station"
- Fixed unknown sound file "Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Baal\Baal_Guard_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav"

Opdatering: 11. jan. 2021 kl. 9:32

Updated the Mod Launcher.

Opdatering: 22. dec. 2020 kl. 5:49

Patch 1.6.9
The Wave Mode maps in skirmish can now finally be played in multiplayer without causing a synchronization error.

Sound:
- Removed X-Wing spin away death sound from X-301

Level Design:
- The Wave Mode maps no longer go out-of-sync when being played in multiplayer!
- On the Earth and Dakara WM maps, fog of war has been added

Opdatering: 4. dec. 2020 kl. 10:56

Patch 1.6.8
Hotfix for ship names

Opdatering: 3. dec. 2020 kl. 11:35

Patch 1.6.7

Models and Effects:
- Deleted unmegged shaders and updated shaders.meg

Code:

General:
- Added textual info which fighters are hyperspace-worthy and which are not (Resolves #0002463)

Goauld:
- Removed non-existing sound reference Unit_Defeat_Baal

Tauri:
- Added missing hardpoint to X-301 space

Level Design:
- Removed a ground map from stable that should not have been there

Opdatering: 30. nov. 2020 kl. 9:35

Fixing ship text files - Lord Yu approves

Opdatering: 29. nov. 2020 kl. 2:23

Patch 1.6.6
This patch includes some fixes for PP that have been introduced with the last patch, new planets and new shaders for GC making everything look better and various text updates.
For ground we also added new content, such as a cooler Wraith bombardment, a lot of new weapon sounds, a new Alkesh landing transport animation, updated Targeting Priorities (making units act more intelligent), a new ability for Selmak, and several tweaks/fixes.


Models and Effects:
- Added new Galactic Planet Models (resolves #3046)
- Added new shaders to improve visual appearnec of planet models
- Added Goauld_Land_Unit_Alkesh_Landing_Self.ALO (new landing transport animation)Icons:
- Reduced radar icon size of all satellites (resolves #3055)

Code:

General:
- Added Targeting_Priority_Sets to all ground units where it was missing
- Adjusted Score_Cost_Credits, Build_Cost_Credits, and Build_Time_Seconds for all units
- Fixed several issues with transports. All transports use the template now and all self landing transports should now work in space (Resolves #0003052)

Pegasus Prelude:
- Updated some of the planets with the new galactic models

Goauld:
- Fixed Herak build icon having ground strings in space skirmish.
- Removed non-existing hardpoint from Baal space hero (no bones for HP_BAAL_F_SBH_00)
- Recoded the Goa'uld fighters (space) to use the template

Tauri:
- Adjusted bombardment blob size
- Added new special ability for Selmak: Call Tokra reinforcements
- Added blend with terrain ability to the new Tokra Commando unit

Wraith:
- Changed Wraith orbital strike to match the Goauld one better
- Increased Bombardment_Offse> to give kami dart projectiles more time to reach the ground and play the sound to the end (reduced Bombardment_Initial_Delay in turn and adjusted timings in the other faction's bombardments)
- added a 50% chance for the sound to play to avoid too many overlapping sounds
- Fixed Wraith Scorpion Good_Against / Vulnerable_To
- Disabled the Hunter's ability because it would cause the unit to get stuck in the walking animation (Issue #0002922)

Scripting:
- Fixed Skirmish error cuased by ObjectScript_Remove_Starbase_PP

Sound:
- Added new/additional weapon sounds for Ashrak, Jumper, Dart, Ronon, Wraith Stunner, Wraith Pistol, Wraith Cull Beam, TER, Ori (Resolves #0003059, Resolves #0002768)
- Added sounds for Wraith ground vehicles + turrets
- Added script for playing sound to the dart bombardment proj

Text:
- Fixed text for KS7_535 not being displayed
- Updated CreditsTexts