ARK: Survival Evolved

ARK: Survival Evolved

Gaia | Discontinued
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Update: Oct 15, 2017 @ 11:28am

Update


Serverowners take note that I added more ini-settings. See website, under Serversettings.
Next patch will remove the Gaia Temple Shrine so make sure you dont leave anything in there!


  • Added Gaia Portal. Can summon all bosses and Forgotten creatures. Have new ini-setting.
  • Added Forgotten dinos. Summoned in Gaia Portal. Can be evolved from tier 1 to tier 2 and lastly tier 3. This will require Dino Age, which is obtained by putting in Raw Prime Meat in their inventory. This will autocraft Dino Age. 1 Dino Age takes 300s/5m to craft and one evolution takes 30 dino age. This, and other crafting in their inventory, can be controlled in your ini-settings.

  • Added Forgotten Wyvern. Is passive and around the size of a Dodo. Can be passive tamed and carried on shoulder. If you pet it, it will give an XP buff.
  • Added Forgotten Beetles. Same temperament as vanilla Beetle. Can be passive tamed. Will autocraft fertilizer and oil at a much higher rate than vanilla Beetles;
  • Added Forgotten DodoRexes. Same temperament as vanilla DodoRex. Can be knockedout and tamed, same settings as Rex and can damage metal/tek:
  • Added Forgotten Ankylos - Gets metal from regular rocks. Can be knockedout and tamed same way as regular Ankylos.
  • Created Gaia weapon/tool dmg ini-settings.
  • Guardian Element crafting cost updated, it missed the Turtle Shell.
  • Heavenly/Demonic will now also drop 1 soul each after every kill.
  • Guardians will now drop 3 of their resources, was 2. If this is to much, let me know!
  • Removed despawntimers on bosses.
  • Added new bosses, Fearful Yuty & Forsaked DodoRex,
    Community wanted to keep the old small bosses, so nerfed them alot and left them in,
    Lesser bosses gives 2 Gaia Leaves and their base health is reduced by around 60%, stats are found on website.
    Normal bosses gives 10 Gaia Leaves.

Update: Oct 8, 2017 @ 11:10am

Update


All dinos are reparented. A dino wipe might be necessary. Also, I'd strongly advice to pickup all your Metal Works before patch, and then replace them.
Serverowners should be aware that a few of the ini-settings have changed. See website, under Serversettings.


  • Added Heavenly Baryonyx and saddle for it.
  • Added Gaia Forge. Same as regular forge, but with ini-options, see website.
  • Wild knockedout Dreadful Wyverns can now be forcefed and will feed automatically.
  • Wild Dreadful Wyverns will apply Dreadful Fire now.
  • Demonic Saber saddle engram was pointing to vanilla saddle. Updated.
  • Added 61 skins/costumes to Guardian lootset. These versions will work with Gaia dinos.
  • MetalWorksCraftSpeed=X did not work, will work as intended now.
  • Updated all dino parent BP so ini-settings will work. See website how to apply them.

Update: Oct 1, 2017 @ 1:07pm

Update

  • Added Dreadful Wolf & Demonic Saber.
  • Added Demonic Saber saddle.
  • Added 4 swords, Copper, Zinc, Steel & Guardian.
  • Added 1 special club, Pavilons Lovestick.
  • Added Zinc coated Ghille armor set.
  • Added dino drop components based on tier. Tier 1(Divine/Dreadful) and tier 2(Heavenly/Demonic) will have a small chance to drop some Gaia loot(armor, weapons & tools) up to Iron tier. Tier 1 will drop primitive and tier 2 will drop up to ascendant quality.
    Guardians will now give a fixed number of 2 Guardian item drops per kill, straight to your inventory. They can also drop 1-2 random potions from mod.

  • Updated crafting time for alot of stuff.
  • Inventory from MetalWorks is now sorted under 2 new categories, Crafting and Melting.

  • All autocrafting structures now have configurable options for craftspeed.
    Production rates changed to 600 seconds(10 mins). To change it, use these settings;

    [GaiaSettings]
    AntHillProdRate=X
    BeeTreeProdRate=X
    DivDamProdRate=X
    MagicWellProdRate=X
    TreeProdRate=X
    WolfDenProdRate=X

    Where X is a mulitplier of craftspeed.
    X = 10, 60 secs per craft. Math 600/10=60.
    X = 100, 6 secs per craft. Math 600/100=6.
    X = 1000, 0.6 secs per craft. Math 600/1000=0.6.
    If you want one craft to take 2 minutes, 60x2=120. 600/120=5. X=5

  • Made an option to remove those structures aswell. So if you want that, for some odd reason,
    DisableAntHill=True
    DisableTreeOfLife=True
    DisableBeeTree=True
    DisableDivDam=True
    DisableMagicWell=True
    DisableWolfDen=True

  • Metal Works now have configurable option for craftspeed. This option is globally for the actual bench itself, it wont change the resources/items craftingtimes but rather mulitply it.
    [GaiaSettings]
    MetalWorksCraftSpeed=X
    X is a mulitplier, setting it to 2 will double the craftspeed. For example, the Copper Ore takes 5 seconds to craft. Setting X to 2 will make Copper Ore takes 2.5 secs to craft.

Since the structures main BP is altered, you might have to pick them up and put it down again for changes to take effect, especially on servers.

Update: Sep 23, 2017 @ 11:12am

Update

  • Added 5 new creatures, Demonic Shark, Divine Trike, Divine Manta, Dreadful Dunkle & Heavenly Dolphin.
  • Saddles for those creatures.

  • Custom fertilized eggs for all tameable dinos that uses them. Allows breeding Gaia egg dinos.
  • Dreadful Wyvern now accept food when knocked out. Still uses Spino settings regarding food.
  • Updated all structures to use correct preview structure mat when placing.
  • Updated structure location offset when placing.

  • Rebuilt Magic Well from scratch, using SE's waterwell's BP. Might fix issue, needs testing on live servers.

Update: Sep 18, 2017 @ 12:36pm

Update

  • Added Heavenly Rhino & Demonic Sarco.

  • Updated dmgtypes for all Dreadful creatures. Will apply Dreadful buff and harvest corpses with same settings as vanilla counterparts. Total 14 new dmgtypes created.
  • Guardian Stego is dropping loot as intended.
  • Removed evolution item from Dreadful Wyverns inv. Might have to retame.
  • Updated all structures that autocrafts stuff. Now they will need 5 times the resources and also yield 5 times the output. All of them takes 2 minutes per craft. Website updated with it.
  • Edited required levels for engrams on armor tiers. Copper 40, Iron 50, Bronze 55 & Titanium 60.

Update: Sep 15, 2017 @ 11:48am

Update

  • When picking up Bee Tree you will get that in return, not the Ant Hill.
  • Redid dmgtypes for Divine Anky, Beaver, Bigfoot, Doed & Theriz. They will now harvest as they should and also apply the divine buff whilst attacking living targets.
  • Added phys mat override, traingle mesh collisions, collisioncheck and built new convex collision on Magic Well.
  • Guardian Helmet actor attachment scale redone.
  • Reduced Dreadful Giga spawn percentage chance from 10% to 5%.
  • Gaia Grapple is now consumed while dragged onto a crossbow. You can stil lremove it from crossbow by dragging something else on it.

Update: Sep 14, 2017 @ 5:07am

Update

  • Demonic Golem saddle tag changed.
  • Female meshes for all types of armor fixed.
  • Gaia Tranq Bola added to PGD & Metal Works inv.
  • Updated Demonic Dino Entries(icons) to differ from Divine. From green-ish to dark red.
  • Guardian Helmet can now be crafted at Metal Works.

Update: Sep 11, 2017 @ 11:23am

First public version

  • Added Reusable Parachute.
  • Added Tranq Bola.
  • Added Heavenly & Demonic tier.<- More dinos to come.
  • Added Bleed buff given by bosses. Will remove 20% health over 30 seconds.

  • Guardian Armor TPV meshes is black/green now.
  • ElectricStun_Impacts removed.
  • Force Draw HUD disabled on Guardian Turtle.
  • Redid dmg types so that those dinos that couldnt harvest corpses now can(a couple of Divine/Dreadful).
  • Wolf Den desc updated.
  • Magic Well typo corrected.
  • Guardians and Bosses can no longer be immobilized or have a buff on them.
  • Gaia Shrine engram tooltip corrected.
  • Guardian Armor now have 300% dura & 400% armor compared to regular flak.
  • Explosive arrow redone. Slows 25% of speed for 5 seconds and deals 3x more dmg than regular metal arrow.
  • Adjusted Guardain tiers stats.
  • Adjusted bosses stats.
  • Guardians entryweight in spawncontainers lowered from 1 to 0.25.
  • Guardians resized to ~15-25% bigger.
  • Guardians hit alot harder.
  • No more annoying Guardian music overrides. They now use ARK regular heavy combat music if attacked.
  • Guardian spawns lowered.
  • Redid all icons(except structures and saddles) to have Gaia logo watermarked on them.
  • Added a icon to the summoners note.
  • Frost arrow particle rebuilt so it has no missing meshes.
  • Poison Pike/Spear torp multiplier set to 2.5x instead of 8x.
  • Removed Element from Tree of Life production table.
  • Vanilla saddles added as crafting req for modded saddles.
  • Magic Tomahawk durability lost per hit decreased to same rate as vanilla hatchets, harvest from 6x to 2x., damage from 10 to 30(one metal node grants an average of 42 pearls and weapon loses ~1.77 durability).
  • Bosses particles is now attached to buffsocketcenterdynamic.
  • Bosses now drops 5 Gaia Leaves instead of 15.
  • Redid metals and metal items engram requirements.
  • Secret Stash material should now be visible.
  • Fixed health and stamina potions.
  • SignalGun temporary removed. Can still be spawned in.
  • Adjusted water mesh on Magic Well.

Update: Sep 1, 2017 @ 12:15pm

Update

  • Added armors, weapons and tools.
  • Added bosses.

Update: Sep 1, 2017 @ 7:41am

  • Initial build, no changenotes.