XCOM 2
More Traits
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Update: Feb 4, 2020 @ 7:04pm

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Update: Feb 1, 2020 @ 6:22pm

Overseer now properly activates as described.

Update: Dec 7, 2019 @ 8:45am

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Update: Nov 30, 2019 @ 8:57am

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Update: Nov 29, 2019 @ 8:56pm

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Update: Nov 25, 2019 @ 8:08am

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Update: Nov 24, 2019 @ 2:19pm

Modified Pounce, it *should* be only reacting to scampering enemies now.

Update: Oct 14, 2019 @ 10:16am

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Update: Oct 13, 2019 @ 9:53am

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Update: Aug 18, 2019 @ 10:32pm

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.