Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
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Update: Oct 21, 2022 @ 1:46pm

Gigastructural Engineering & More Version 3.25.5:

• Restored the missing Toxoid room.
• Added Mutagenic Spas values for the various Gigas industrial districts. Supertensiles and refinery districts also count. Frame World district count may have diminishing returns applied in future, pending testing and updates to its mechanics.
• Elysium host capitals now provide spa attendants and equivalents for Mutagenic Spa empires.
• Elysian Overseer empires with the Anglers civic now start with their homeworld on rural designation as it gives them a better spread of jobs.
• Birch Physma districts no longer give 40 calculator jobs when they only gave 30 brain drone or researcher jobs. Seemed a little unfair...
• Birch structure districts now properly have swaps for catalytic processing.
• Void birch model no longer comically large (too large to even see)
• Added a colony automation entry for the Planetary Computer. Need to investigate this further though as it's not working quite right yet.
• Fixed and updated a load of gigas portrait entries to 3.5 standards.
• Fixed a typo which broke outliner icons for the ruined titanic, behemoth, and gargantuan ring worlds.
• Planetary computers and stabilised gas giants can now have Orbital Rings.
• Gas giant science districts now have a gas upkeep, because it was kinda silly that it was SO gas positive while also being super good at research, especially with the origin.
• Gas giant buildings now have no or reduced passive income but provide a job of their corresponding type.
• Buildings which use iodizium now have an iodizium construction cost, to make sure you (and the AI) can't accidentally build them without having some income first.
• District cost modifiers now have an icon (it was missing in the rogue AI planetary computer's blockers)
• Added missing loc string for the Overlord Supertensiles Engineers economic category.
• Added a resourceless icy asteroid belt to the Void Dweller start system, to let them use the Stellar Ring Habitat there.
• Planet and moon printers now maintain control group assignments and keep their place in the megastructure outliner section when printing a new ship.
• Orbital Elysium host worlds should now properly allow organic pop assembly in all cases.
• Added Supplementary Industrial Sector (Orbital Elysium host planet booster building) settings for several planet designations which were missing them, primarily hive and machine worlds.
• Added in 4 more Patreon Presets!
• Added a tool that can be used to print the code for your current configuration to make creating new presets much much easier!
• Began preparation for something for O class stars!
• Minor fixes for some preset things (will not impact existing presets)

Known issues:
• Due to a vanilla issue, many megas which should be hidden in the outliner are currently not - even ones which are hidden in vanilla, like gateways and relays. A potential fix is being investigated, but will hopefully be solved by Paradox for 3.6.

Update: Sep 27, 2022 @ 2:29am

Gigastructural Engineering & More Version 3.25.4 Hotfix 4:

• Readded Blokklets & Obliterator Blokkats difficulties.
• Fixed all Blokkats being the same Patreon Blokkat.

Update: Sep 23, 2022 @ 12:16pm

Update: Sep 22, 2022 @ 8:53am

Gigastructural Engineering & More Version 3.25.4 Hotfix 2:

• Fixed Blokkat events again.

Update: Sep 21, 2022 @ 2:16am

Gigastructural Engineering & More Version 3.25.4 Hotfix 1:

• Temporarily removed the Blokklet & Obliterator Blokkats difficulty buttons (They were non-functional as the new difficulties are broken. They will be readded shortly).

Update: Sep 20, 2022 @ 9:33am

Gigastructural Engineering & More Version 3.25.4 Hotfix 1:

• Updated the thumbnail (i forgor)

Update: Sep 20, 2022 @ 9:25am

Gigastructural Engineering & More Version 3.25.4:

• Updated to 3.5 Fornax.

• Added an absurd number of outliner icons for all our megas. We have so many megas, folks, it's kinda silly...
• Made adjustments to the AI because they really go at building megas now
• Unfortunately changed megas to use a more strict blocking mode. This means you can no longer build more than one first stage of most megas at a time. This is to stop the AI going berserk building platforms that it can't upgrade. We are investigating a long term solution.
• Supertensiles are no longer considered experimental. Woo!

Known issues:
• Besides the aforementioned blocking mode, a vanilla limitation means many megas which should be hidden in the outliner aren't. Sorry for the clutter. A follow-up vanilla patch will solve this eventually.
• For the same reason, wrecked ships, gateways, hyper-relays, frameworld outposts etc do not display a nameplate in the system view - the same patch will fix that too.

Update: Sep 17, 2022 @ 10:08am

Gigastructural Engineering & More Version 3.25.3:

• Fixed a wrecked ship crash for realsies this time
• Elysium host worlds now have reassigners for permanent employment megacorps
• Fixed localisation for angler and pearl diver jobs on the elysium job building
• Made the elysium tech non-drawable for servitors, since they couldn't build the elysium anyway and weren't ever meant to draw it
• Added patreon blokkats for General Secretary Trace (Traceblokk), Alpha Particle (Breadkat), and Lorisballen Atom (Blokkloris Von Kattensblokk).
• Refixing more fixes that had been unfixed by fixes that are fixed (bug fixes for kaiser)

Update: Sep 17, 2022 @ 10:07am

Update: Sep 4, 2022 @ 10:09am

Gigastructural Engineering & More Version 3.25.2:

• Added Blokklets and Obliterator Blokkats difficulties.
• On Blokklets they are greatly debuffed, while on Obliterator they get a Blokk-Obliterator and are very angry.
• Systemcraft no longer requires the Federations DLC since it doesn't have Shipyards anymore.
• Added the "Lore-Accurate Portraits + Cattail" option to have the Kaiser use his Cattail portrait. Regular Lore Accurate portraits will use the animated Kaiser.