Stellaris

Stellaris

Gigastructural Engineering & More (3.14)
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Update: May 11, 2023 @ 4:17am

Update: May 10, 2023 @ 12:21pm

Update: May 10, 2023 @ 7:36am

Gigastructural Engineering & More Version 3.27.2 Hotfix 1:

- Disabled Away on an Island.

Update: May 10, 2023 @ 6:37am

Gigastructural Engineering & More Version 3.27.2:

- Updated Katzen Namelist with more names, provided by members of the Flusion RP (Names of all who contributed can be found in https://discord.com/channels/739835273969664050/1007699452884177006)
- In Total 9984 new names/name combinations added
- 3 new generic katzen planet names and 1 new ocean planet names have been added aswell
- Many many bugs fixed
- Blokkat traits updated
- The Ehof is disabled for 3.8 as its UI couldn't be fully updated in time
- Decreased Load times and file size, increased performance

Update: Apr 28, 2023 @ 12:10pm

Gigastructural Engineering & More Version 3.27.1 brought to you by @Bread™ - Shroud in a Box, @TTFTCUTS - ORB Decorator and @Großverteidigungsminister Aero.

Changes by Bread:
- Corrected a Minor Graphical error in the Matrioshka Brain
- The Urmazin Will no longer drone on about their history endlessly
- The Imperial Version of the Pre-emptive strike against the Aeternum should now work
- Added some compatibility for Ancient empires so you don't accidentally softlock the crisis chains
- Buffed the mental damage of Blokkazoi
- Elysian Overseers should no longer provide maluses on PD planetary habitat asteroid Habitats
- PD planetary habitat asteroid habitats can now benefit from the stellar ring
- Stellar particle accelerators that don't exist can no longer be scrapped upon creation of a quasi-star
- Equatorial Shipyards are no longer able to withstand the interior of a star
- The blokkats are now respectful of the void birch (ew)
- The Hieroglyphics digsite can no longer link the L-cluster to the main galaxy
- The galactic core has been resized for smaller galaxy sizes
- Unique systems controlled by the menu can no longer connect to the galactic core if using the birch origin
- Planetary Defense Nexus Strike Corvettes no longer Forget the name of the planet they came from
- The kaiser should no longer randomly become a hivemind (neither should the paluush or corronaians)
- Maginot Worlds no longer believe they're more important than capital planets
- The equatorial shipyard now cares about its fellow megastructures and won't break the megas on its moons
- Eager explorers no longer breaks everything with the Away on an island origin
- Eager explorers can use the EHOF
- Away on an island empires with the cordyceptic drones civic now care about their amoebae and don't leave them alone and cold in the galaxy
- The EHOF no longer undergoes mitosis while being constructed
- Added the blokkats to the Check settings menu
- Added Katzen Portrait settings to the check settings menu
- Pouchkinn's ascension engine now actually randomizes the galactic hyperlanes instead of just making them into a soup
- Added Away on an Island to the AI's origin reset
- "removing an unneccessary progress bar in the clear blocker view."
- Penrose ringworld origin now functions properly when using Driven assimilator or Rogue Servitor
- The EHOF now disappears when dismantled
- You can no longer get multiple special projects for exploring the ruined EHOF when using the Away on an Island origin
- The EHOF no longer creates systems that don't exist
- Freed the stellar Annihilator from shroud FTL
- The Stellar Annihilator Recognizes Gateways and will try to use them to further the range of it's defend command
- you can no longer give orders to a stellar Annihilator who is in shroud FTL
- Formation of the Holy Katzen Empire should be smoother and no longer result in a massive number of "country destroyed" popups
- Formation of the Pangalactic Defense League should be smoother and no longer result in a massive number of "country destroyed" popups
- The Six Suns can no longer invade the core after the Kaiser has been defeated
- Added Recognition for Planetary Diversity and All These Worlds planets where applicable
- The Squareworld Origin now works as intended for Rogue Servitors and Driven Assimilators
- Minor artifact megastructure costs are no longer scaled by the megastructure cost slider in the menu
- The QSO should no longer put you into invalid wars against people who don't exist anymore
- The NDB can no longer turn random artificial worlds into lifeless temperate worlds
- Random uninhabited core no longer breaks the Galactic core section in the check settings menu
- Superior Aeternite Engineering allows the Stellar particle accelerators found in Aiondia to not break down
- Titanic, Behemoth, and Gargantuan ringworlds should no longer break if using a shipset that doesn't explicitly allow for them
- the default ringworld should now use the ringworld appearances provided by shipset mods if they have one.
- The Hieroglyphics Digsite can no longer spawn on habitable worlds
- The Aeternum is now considered hostile to all countries after awakening, even if they're not included in the war
- Combative Blokkats no longer give soldier jobs when used as governors, and instead provide army build speed and slightly decreased cost
- The Kaiser can no longer recall his moon if it's already been killed
- Matrioshka Brains no longer rend reality with ACOT installed.
- Megastructure Mogul II and III should be less prone to breaking
- Aeternum now comes equipped with sabotageable detection
- Blokkats can see you
- The stellar Eradicator can smell you
- The compound can feel you
- Improb Kaiser knows where you are ( you should start running )
- The Kaiser learned about cloaking and now has countermeasures in place, Katzen warforges will now provide +2 to cloaking detection(to that system's starbase) and when the katzens are building a sigfried world they will also be building the system's starbase into a listening post
- Ai can now be force spawned to use the Decaying Birch World Origin (They will not use it naturally however)
- If multiple people try to use the Decaying Birch World Origin, any after the first will be reset to prosperous unification
Changes by TTFTCUTS:
- Added ACOT and AOT compatibility content for Supertensile Materials. Each tier has increased pop/building slot efficiency but reduced material efficiency. Techs are available when building techs become available for each tier. Phanon and Sigma tiers are only available with AOT. There are no Light or Theta tier buildings because really those are just silly already, stop being silly.
- A preview of the new Birch models are in the mod, if you know how to tweak the files to re-enable it. They are still unfinished, which is why they're not properly active yet.

Changes by Aerolfos:
- Fix squareworld megastructure ‘planet’ attribute, and go to button for restored squareworld event
- Add basic fallback and scope checking to achievement menu display, should break less
- Some misc error log fixes.

Update: Mar 15, 2023 @ 3:32am

Gigastructural Engineering & More Version 3.27 Hotfix 1:

• Fixed a destabilizing cascading error.

Update: Mar 14, 2023 @ 11:09am

Gigastructural Engineering & More Version 3.27, brought to you by @TTFTCUTS - ORB Decorator and @Bread™:

Changes by @Bread™
### CHANGES ###
• Ehof Red toxic world special project chain is now an archaeology site
• Added a Compatibility star flag for other modders to stop gigas Hyperlanes from being generated where they should ( giga_no_lanes )
• Updated Patreon Presets for D0nny, Meolivia, Alchimous, Bug Behemoth, and Megumin
• Added a Patreon Preset for Lucy
• Minor Compatibility addition for ACOT's SotS submod and its starbases
• New Matrioshka Brain Model
• Tweaks to the Katzenland Modifier
• New Gatzo Spawn setting (FE Only)
• Unique systems will no longer spawn within FE system clusters
• Ringworlds now support the Toxoid, Imperial, and Aquatic shipsets
• Wrecked Warships can no longer spawn in your starting system
• Megastructural Mogul no longer needs orbital elysiums
• Habitats built over Minor artifact deposits will provide minor artifacts and research jobs
• Updated Relics from the urmazin
• Updated minor artifacts gained from Aiondia expeditions

### BUGFIXES ###
• Ehof Anomalies should give the proper deposits now
• Ehof Reality Code event descriptions are no longer too long for the event boxes
• Megaconstruction Logistics Hubs' empire limit should now fix itself if you are a playing an empire that was an AI at somepoint
• Various other EHOF and Reality code localization fixes
• Fixed Away on an Island spawn system planet naming
• Away on an Island capital is no longer missing districts if using a PD planet as your homeworld
• Large and Medium Sentient Metal Autocannon can now correctly only be place in large and medium slots respectively.
• Void Dwellers have remembered that asteroids deserve to have names
• Katzen ships are no longer trying to use autocannons that don't exist

Changes by @TTFTCUTS - ORB Decorator
• The gigas pre-ftl planets have been updated to use the new systems in First Contact. Flusion, Corrona, and Paluushia are currently bare-bones in terms of their interactions, more will be added later.
• Decaying Birch districts have been standardised and should be more compatible with other mods. This doesn't change their functionality at all but it would mess up existing saves so now was the time to do it.
• The Decaying Birch Archaeology district now has one Researcher and one Archaeo-engineer with Ancient Relics enabled.
• Supertensile Materials and Iodizium are now tradable between empires, but remain off the market.
• Alderson Disks have been rebalanced. Instead of uber jobs with 10x input and output, they use normal jobs again but have +300% job size. Gaia and hive hypersegments are also wet now, so you can have super swole anglers.
[Rest of patchnotes on the Discord]

Update: Mar 14, 2023 @ 10:41am

Update: Mar 14, 2023 @ 10:39am

Update: Feb 16, 2023 @ 8:06am

Gigastructural Engineering & More Version 3.26.3, brought to you by TTFTCUTS and Bread:

Fixes and tweaks by @Bread™ - The Toasted;
• Added a tooltip letting you know what the Archaic Shield Projector is and what it does
• Optimized AI savings
• Updated the patreon preset for GIF_Bluehawk
• Irony should no longer complain about gigas dummy megastructures
• The Blokkats will now provide more than minimal reinforcements when you join them
• The Tyaur system should no longer get eaten by its star if you're using real space.
• Substellar Compressors can no longer make habitable planets terraforming candidates
• The Flusio-Arcology and Irradiated Deserts are now habitable enough to neutron swept
• The Silly kaiser now brings his fellow silly flusionians along instead of forcing them to be serious
• Blokkat-Dismantlers no longer shoot from a systems center
• Gigas galcom resolution AI weights will no longer be unlocalized
• Equatorial Shipyard origin should no longer break certain situations
• Fixed issue with Blokkat shipyard.

###AETERNUM UPDATES###
• Aeternum no longer randomly turns habitable megas into shrouded worlds
• Aeternum Armies no longer wait for the loving embrace of the nearest shroud demon
• Aeternum Citadels are no longer having an identity crisis
• Aeternum Citadels no occasionally use primitive equipment
- Aeternum Citadels no longer have the potential to use blokkat equipment
• The Anti-Aeternite League requires friends to be created
• Added an event for if the Anti-Aeternite league dissolves due to its members all leaving or being killed
• Added an event for if the galactic empire forms after the anti-aeternite league
• The imperium can launch its own pre-emptive strike against the aeternum
• Pops brought back to the birch world should no longer decide they don't want to be a birch world resident
• Aeternum will now die of cringe when Aiondia gets bombed to 0 pops
• Aeternum has decided that they will their reclaimation is only really worth declaring once
• Added Shrouded Ringworlds for the maniac users of the psionic beacon (and those dastardly Aeternum)
• Squareworld is not safe from the shroud
• Penrose Ringworld is not safe from the shroud

Tweaks by @TTFTCUTS - ORB Decorator;
• Added two new buildings for ring worlds and other large habitable megastructures, a jumbo housing building (with swaps for machine and hive empires), and an oft-requested giant storage silo. The cost, upkeep, and effect of these buildings vary with the structure they are built on, and scale with insula count when built on the Birch World.
• Added the Superscale Urban Development T5 society tech, which unlocks the aforementioned buildings. It requires Mega-Engineering, and will only roll if you have a colony capable of supporting the buildings.
• Fixed a typo in the Decaying Birch origin events
• Fixed a faulty condition which was preventing non-servitor machines from selecting the unity option during Decaying Birch expedition 7