Arma 3
Hellenic Armed Forces Mod (HAFM) - NAVY (discontinued)
Mostrando 1-10 de 21 aportaciones
< 1  2  3 >
Actualización: 30 MAR 2020 a las 4:46

Tweaked: Custom get in action for locked vehicles will be disabled in case vehicle is locked

Actualización: 13 FEB 2020 a las 3:40

- Added: Ship horns
- Fixed: TFAR Vehicle Radios by some ships (were missing or had wrong side radio)
- Fixed some ships sound issues

Actualización: 7 FEB 2020 a las 4:45

fix for Dedicated Server issues of
- CIWS
- Sound Effects

Actualización: 13 MAR 2019 a las 6:25

- Added: Chinese - Type 052C Destroyer ship under OPFOR side.
- Added: Chinese - Type 052D Destroyer ship under OPFOR side.
- Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships.
- Added: For all big ships the render distance from object to terrain parameter named "featureType".
- Fixed: Submarines Re-arming now works as expected.
- Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have.
- Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit.
- Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns.
- Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds.
- Tweaked: Some ships textures.
- Tweaked: Ships and submarines radar footprints adjusted.
- Tweaked: Ships and submarines sensors and panels are improved.
- Updated: MOD Manual.

Actualización: 22 FEB 2019 a las 9:43

- Fixed: Helicopters relative user actions now working fine on Arleigh Burke.

Actualización: 13 FEB 2019 a las 4:22

- Tweaked: Accuracy for high speed anti-ship missiles improved
- Fixed: Wrong file for attachments replaced with new one
- Tweaked: User manual updated
- Added: New MK-50 Torpedo for Arleigh Burke
- Tweaked: Sonar range by Arleigh Burke increased

Actualización: 12 FEB 2019 a las 4:42

- Added: Arleigh Burke-class destroyer.
- Added: New RIM-66 and RIM-174 missiles for Arleigh Burke.
- Modified: Cruise missiles control panel now shows Altitude and Distance between Waypoints, plus each ship has its own number of missiles (new config value) showing also Quantity and ETA to target (it shows the ETA at firing time and not getting updated while missile flies).
- Tweaked: Colors and graphics to all GUIs.
- Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...

Actualización: 31 ENE 2019 a las 12:10

Tweaked: Helicopters can land onto landing decks via script. Bad news, they cannot turn on/off their engines after landing but keep the engine status as it is when script is called.

For landing, player needs to lower on deck and when he/she sees the action "Secure Helicopter" he needs to use that to land the helicopter.

Actualización: 23 ENE 2019 a las 3:53

Added: CIWS support for Supply Ships.
Added: New actions to load zodiacs back to ships if there is space in storage.
Added: An RHIB imported from ArmA 2 (will replace later the default zodiac boats on some ships).
Fixed: Phalanx muzzle is now rotating while firing.
Fixed: Anti-Ship missiles working using pop-up option.
Fixed: Missiles rearm now is working on dedicated servers.
Tweaked: Some ships textures.

Actualización: 8 DIC 2018 a las 5:50

- Added: Roussen Class Missile Boat (on both BLUFOR and IND sides).
- Added: New vehicles entry point at middle of ships and submarines to ease the entry into vehicle.
- Tweaked: Anti Ship missiles speed increased (UGM84D & RGM84D - 700kph, EXOCET - 900kph, 3M54T - 1400kph).
- Tweaked: Speed of SCALP Naval missile, also increased (SCALP Naval - 600kph).
- Tweaked: Ship defence system is now working against any kind of incoming missile which is treated as threat to ship (still same logic based on the travel direction of missile compared to ship).
- Tweaked: MEKO200HN back CIWS coverage angle improved.
- Tweaked: Improved CIWS operation in general.