Starbound

Starbound

RPG Growth
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Update: Jun 29, 2019 @ 4:46pm

Quick Fix 3:

Stealth lua no longer causes errors.

Update: Jun 28, 2019 @ 2:17pm

Quick Fix 2

Magic Shield energy regeneration fixed, but also lowered slightly.
Friendly Entities no longer teleport during stealth.
Players should be able to unsubscribe after safely quitting with the mod installed.

Update: Jun 22, 2019 @ 9:13pm

Quick Fix: Smith Station should work again.

Update: Jun 22, 2019 @ 6:27am

Oathkeeper's alt ability fixed for Starbound 1.4.

Passive Bounty Criminals can now be captured.

Some New Lore Added.

Spiral Energy and Spiral Power now use better sprites created by Samey the Hedgehog on Steam.

AI entities no longer track entities that are invisible or using camouflage.

Class Item and Weapon Blueprints now given through the quest itself, rather than only unlocked via the items/weapons, so that players may still get the Blueprints if their inventory is full when receiving the Quest Reward.

Enhanced Dash, Wall Cling, Flash Step, Shadow Step, and Magic Shield improved.

Added Captain: New Explorer Specialization.

Bone Pteropods spawned using Reap now follow the player (including teleportation if far away).

Terra Nova now includes Teleport Bookmarks thanks to a new Lua function in Starbound 1.4.

Update: Feb 5, 2019 @ 8:42pm

Update: Jan 31, 2019 @ 10:49pm

Patch 1.42b (Same as previous, but with fixed variable check)

Tracking Scripts improved to not track passive critters.
Explosion hitboxes for Class and Spec Weapons improved.

Aether:
Base DPS of all stages lower drastically to better fit one-handed weapons, and due to the stacking damage.
Kunai Damage decreased


After throwing Gungnir, only Y velocity is set to 0.

Holding Primary Fire with Dragon's Bane shoots fire.
Dragon's Bane Hitbox length increased in both directions

Bug Fixes
+1 Stat Scrolls now keep track of how many you've used, and refund after Prestige. This is not retroactive!
Affinity Reset Scroll now properly removes stats, but any added stats received by this bug will not be removed!

Update: Jan 31, 2019 @ 10:42pm

Update: Jan 29, 2019 @ 6:30pm

Update 1.42

Aether Shurikens replaced with Tantos. You can still use the shurikens, but they have been phased out of use for now.
Ninja Weapon Bonus improved.

Vampire’s Caress No longer provides Rage.
Blood Seeker Renamed to Subterfuge. Makes Energy Kunai leave behind clouds of disorienting smoke and explode on impact with walls.

Medic uses fast-acting healing items first, and prioritizes better healing items.

Billon Coin recipe only gives 1 Billon Coin now.
Billon Coin refining yield lowered to 35 Pixels from 40.

Dragon’s Bane: Holding Primary Fire charges a meteor projectile.

Update: Jan 28, 2019 @ 1:03am

Minor Patch 1.41g

Fixed Medic Salve Recipes showing up in hnad-crafting menu

Update: Jan 27, 2019 @ 10:47pm

Patch 1.41f

Added Pioneer, an Explorer Specialization
Added the Miner, Tamer, Medic, and Engineer Professions!

Masteroids now use Target Pool (was accidentally set to regular pool), increasing overall Meteoric Metal drops.

Third Tier Class Weapons, Specialization Weapons, and RPG Growth Objects are now marked as ‘Essential’ so that they are easier to locate (and because it looks cool).
First Tier Class Weapons marked as Rare.
Seconds Tier Class Weapons marked as Legendary.


Bug Fixes:

Fixed a bug in Ninja’s Shadow Step where self.dps was not set to 1 if the baseDps parameter was not found in a two handed weapon.

Fixed a bug in Phase Shift that tried to modify energy even if it didn’t exist (pets, for example)

Fixed a bug where certain Specs could equip weapons that they normally wouldn’t be able to wield.

Epimetheus no longer uses energy calculations taken from Danger Close.

With the release of Professions, there may be some bugs. Please let me know if you have any crashes!