Starbound

Starbound

Enable Monsters Special Attacks
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Update: Apr 11, 2020 @ 12:20am

Update and some rewrite!

Code rewrite
- Adds a "test" operation to see if other mods have added ranged attacks. Useful for compatibility

Balance changes
- Large bipeds have less defense (from 1.5 to 1.0)
- Large flyers have less attack power (from 2.5 to 1.75)
- Small quadrupeds have 33% chance to have normal melee attacks alongside ranged attacks
- Small bipeds have 20% chance to have normal melee attacks alongside ranged attacks
- Rest of the monsters are unchanged

WIP/plans
- Adds compatibility with Supper's Combat Overhaul by testing "fireDelay" in attacks.

Let me know how this change works for any of you. Still too strong? Became too weak? Anything!

Update: Jan 6, 2018 @ 4:14am

Updates! Some compatibility and balancing issues.

  • Compatibility update: Changed the operation "replace" instead of "remove" for modifying the "delayFire" to prevent incompatibility with other mods that attempt to change the same thing;
  • Balance update: adjusted beamBurstAttack speed;
  • Balance update: more bubbles in bubbleAttack, less power;
  • Balance update: reduced the amount of eyeballs in eyeballSprayAttack, made them more bouncy;
  • Balance update: reduced iceBlastAttak damage, added "frostslow" elemental effect;
  • Balance update: reduced shockingBoltAttack damage;
  • Balance update: reduced spiceCloudAttack damage;
  • Balance update: reduced iceShot damage, added more speed and "frostsnare" elemental effect;
  • Balance update: added the duration of staticDischargeAttack to make it more useful;
  • Balance update: acidicSpitAttack now spawn jelly liquid;
  • Balance update: waterGunAttack now spawn water liquid, decreased the damage;
  • Balance update: explosivePhlegm supposedly now spawn jelly liquid.

Update: Oct 24, 2017 @ 10:39am

Hopefully I've fixed this "fly" bug[pastebin.com] for good: removed the "flyingSwoopAttack" from ground monsters. Ground monsters can't fly, man!

Update: Oct 23, 2017 @ 3:53am

- Fixes smallflying monster "back to ship" crashing (missing animation on "fly")
- Adds Steam Workshop categories

Update: Aug 15, 2017 @ 10:56am

Update: Aug 14, 2017 @ 2:54am

- Fixed the ranged attacks changing for naturally spawned monsters (no more additional ranged attacks).
- Made small fliers have a chance of spewing ranged attacks.

Update: Aug 13, 2017 @ 6:11am

- Fixed the ranged attacks changing for naturally spawned monsters.
- Tweaked the ranged attacks (speed, knockbacks, damage, status effects, windup/winddown). Thanks to SentientSupper for the mod's reference!

Update: Aug 12, 2017 @ 7:28am

Update: Aug 12, 2017 @ 6:45am

Fixed the damn typo on "replace" operation! :p

Update: Aug 12, 2017 @ 3:37am

Fix the previously mentioned issue (for real now!), made large ground monsters have melee attacks + ranged attacks while small ground monsters only ranged attacks.