Space Engineers

Space Engineers

DAS - Driver Assisting System
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Update: Sep 16, 2017 @ 11:21am

Version 1.7.1
- Fixed bug where script broke everything if grid physical mass is zero (i.e. grid locked).

Update: Sep 10, 2017 @ 10:09am

Version 1.7
- Added auto adjusting of wheels steering angle. Now turn focus point match for all wheels (Ackermann steering). Recommended enabling steering for all wheels.
- Added automatic suspension strength calculation. Enabled by default.
- Improved work with gyroscopes: added PID controllers; yaw turn rate depends on lateral velocity; more force applied when vehicle up side down in order to flip it back.
- Raycast frequency halved for performance sake.
- Torque now ramp up smoothly on movement start to minify skidding.
- Changed surface curve evaluation algorithm. Now calculates curve in 3 dimensions (was only two before).
- Fixed minor flaw in FCS calculations.
- Lowered restriction for text panels. Now panels on subgrids will be detected.
- Thrusters idle power consumption reduced almost twice.
- Suspension auto turn on and off for power saving.

Update: Aug 15, 2017 @ 2:24pm

Version 1.6
- Added ability to toggle upward thrusters usage with Spacebar pressed. PB argument is 'toggle_jumpjets'.
- Added automatic suspension strength boost when falling for impact tolerance.
- Improved shock absorbers simulation algorithm. Now should work closer to real world counterpart.
- Improved work with gyroscopes. Now should work in pair with game inner dark sorcery.
- Workaround for game bug SE-4384.
- Fixed issue where script broke up if launched before remote control block placed (faction shared).
- LowerFrictionCap value now calculated by script and was removed from public section.
- Friction now auto tweaked if riding on large grid platforms.

Update: Aug 2, 2017 @ 1:14pm

Version 1.5
- Added Gas-Oil shock absorbers simulation.
- Friction now calculates per suspension.
- Clamped lowest possible friction value.
- Gyros lower value clamped to avoid wobble (work only when surface curve calculated).
- Added traveled distance info to navigation text panel.
- DASDisplaysNavName and DASDisplaysStatName now serves as prefix (suffix) to text panels name. No need for exact match.
- SafeVelocity default value rised to 10 m/s (from 5 m/s).
- Some optimisations.
- Some refactoring.

Update: Jul 27, 2017 @ 10:09am

Version 1.4
- Improved work with cameras in case there is more then one camera available.
- Fixed velocity text output to panels
- Automatic hand brakes now have three modes: Semi, Auto, Off.
- Wheels auto attaching if suspension intact.

Update: Jul 25, 2017 @ 4:32pm

Version 1.3
- Fixed issue where blocks of other grid was overrided when vehicle connected to this grid via connector block.
- Some performance optimisation.

Update: Jul 24, 2017 @ 6:50pm

Initial release version 1.2