Don't Starve Together

Don't Starve Together

Megarandom world generation
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Actualización: 23 ENE 2018 a las 1:14 p. m.

Version 0.9
- Not removing players "areaaware" component anymore. This prevented sandstorms to appear and many things such as using the shadow atrium on surface. Added Ptr & Hekkaryk code to spawn AF in overworld. Disabled the nightmare phase in overworld option for one month.
- Bringing back Slimy biome. (was bugged in previous version)

minor:
- Reduced earthquakes frequency.
- A few more configuration options.
- Cleaning code
- bamboo can be used to craft papyrus. (to make jungle more interesting)
- coffee can be cooked with non-cooked coffeebeans
- added bosses set pieces in configuration options

Actualización: 21 DIC 2017 a las 1:56 p. m.

Version 0.81

- Added ox spawn to Sinkhole biomes.
- Now accepts workshop-1237378537 as a valid "Multi Worlds" installation (temporary fix for Winter feast update)
- Configuration options to disable certain Multi Worlds biomes.
- Removed some useless portions of code.

Actualización: 7 AGO 2017 a las 11:22 a. m.

- Fixed a major bug that prevented the mod to work with caves.
- Reduced default Ruins option to "Normal"

Actualización: 5 AGO 2017 a las 10:40 a. m.

- Fixed the bugged "None" ruins option

Actualización: 3 AGO 2017 a las 12:00 p. m.

- Patched a small texture bug

Actualización: 1 AGO 2017 a las 12:37 p. m.

- Default parameters are now easier. (Less ruins, less cave effects)
- Default parameters are now more stable and give faster loading time, but there will be a bit less things on the map than before.
- Added better error messages.

Actualización: 1 AGO 2017 a las 5:30 a. m.

Actualización: 30 JUL 2017 a las 9:13 a. m.

Actualización: 30 JUL 2017 a las 8:56 a. m.

- Corrected a few bugs and added some new ones

Actualización: 29 JUL 2017 a las 3:45 p. m.

V0.7
- Adapted algorithm to support a lower number of biomes.
- It is now possible to choose which biomes to use, and use the mod without MultiWorlds/Megaradom preset if the user wants to try it.
- Fixed a bug that prevented the mod to work with caves.
- Algorithm code cleaned, simplified and commented. (in storygen.lua)