Garry's Mod

Garry's Mod

Ragdoll Mover
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Update: Nov 2, 2021 @ 2:19pm

Small update:

- Fixed the bug that occured with some of the TF2 ragdolls

Update: Nov 1, 2021 @ 10:27am

Small update:

- Tool now properly works with "pizza problem" ragdolls. Even supports IKs!

Update: Nov 1, 2021 @ 6:16am

Small update:

- Fixed "pizza problem" failsafe to give false positive on models that work fine with the tool.

Update: Oct 31, 2021 @ 10:58pm

Small update:

- Fixed an issue where boneID wouldn't reset when selecting new entity - was causing some errors when you switched from ragdoll to phys prop with manual bone picking

- Added scrollbar in the bone list

- Fixed "pizza problem"

Update: Sep 8, 2021 @ 7:56am

Small update:
- Fixed the issue with using the tool when axis entity is missing, like after loading a save when you were holding the ragdoll mover

- Fixed some issues that were caused by cpanel stuff

Update: Sep 1, 2021 @ 11:32am

Update

New stuff:
- Rotation gizmos now show angles that you rotate stuff for

- Added "Bone List Menu" and manual bone picking mode, originally made by Le Hot Doge, and made it able to select ANY bone that the selected model has (Even fingers!). It also can pick bones on effect props!

- Non physical bones can be reset to their original position and angles with the Reset Non Physics Bone button in the bone manipulation tab

- Added "disable filter" toggle that should allow you to select other entities apart from the default ragdolls, physics props and effect props, in those cases when you'd like to move camera entity or a lamp. Although make sure you know what you're doing when using it.

- There's also an option to disable physics bone's child offsets, so you can rotate a bone and other bones will keep their angles. Perhaps it would have its uses.

Fixes:

- Bug with gizmos not drawing at all when you first use the tool should happen much less, if not at all

- Fixed the bug with ragdoll mover getting broken when selecting models that have non physical bone as the base bone (Like that SFM port of octane from Apex legends)

Update: Apr 12, 2013 @ 8:46am

- Fixed the odd alien error of BoneToPhysBone function breaking

Update: Dec 16, 2012 @ 2:03am

- Re-added rotate toggle button selection, now with more chances of working.

Update: Nov 22, 2012 @ 11:10am

- Fixed error spam on some maps

Update: Oct 27, 2012 @ 1:58am

- Added an option to change the move/rotate toggle button.