Garry's Mod

Garry's Mod

Ragdoll Mover
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Update: Jun 10, 2022 @ 4:03am

Hotfix

- Issue with ragdoll mover breaking on map load should be fixed now

Update: Jun 6, 2022 @ 9:49am

New features:

- Added button to scale selected bone to 0

- Added "Precise Nonphysics Manipulation" tab that allows to manipulate nonphysical bone properties through sliders

Bugfixes:

- Fixed issue with not being able to switch gizmo modes

- Fixed issue with server not sending english language resource file to clients that don't have ragdoll mover installed

- Fixed lua error that was popping up when trying to reset selected bone to root (through reloading) when no entity was selected

- Bone manipulation is now done serverside, so info with your changes like resetting bone position and rotation will be sent to other clients

Update: Feb 7, 2022 @ 3:33pm

None Provided

Update: Feb 7, 2022 @ 4:37am

Hotifx

- Issue with not being to switch gizmo modes should be fixed, although you still would need to make sure that tool's menu is initialized properly as it kind of depends on it.

Update: Feb 5, 2022 @ 1:44am

Hotfix

- Issue with calling UI elements that weren't set up should be fixed, however issues caused by using console commands to switch to ragdoll mover are still present due to them not triggering the Deploy function of the tool.

Update: Feb 3, 2022 @ 10:44am

Hotifx

- Actually fixed the issue with using the tool in multiplayer
- Added horizontal scrollbar for the bonelist

Update: Feb 3, 2022 @ 1:45am

Hotfix

- Fixed an issue related to client syncing function

Update: Feb 2, 2022 @ 12:26pm

Major update:

- Cleaned up and fixed some stuff
- Mode changing binding thing should be more responsive and not as server unfriendly
- Error with bone list not updating its bones should be fixed
- Shouldn't dupe the tool UI anymore
- Gizmo entities shouldn't get saved in gmod saves anymore
- Rotation gizmos for nonphysical bones on ragdolls should show actual angles at which those bones will rotate. Any other entity uses same angles for nonphysical bones, but I can't just figure out how to align gizmos to them properly.

- Implemented a bone tree, which makes manual bone picking mode OBSOLETE. It also will highlight bones that you hover over in the tree!
- Added ability to lock physbone position (only works when ragdoll stretch is applied) and rotation
- Can select entities that are parented to the selected one, mostly like actual props of prop_effects and stuff that was bonemerged with Easy Bonemerge Tool
- Also added a mode to scale bones, by default it is binded to right mouse button
- Made gizmos thicker, and their visual width can be modified through a slider
- Added localization files, so people can translate the tool to other languages on the github

Update: Nov 21, 2021 @ 7:21am

Small update:

- Fixed an issue with IK chains tool setting its default value to be invalid

Update: Nov 10, 2021 @ 8:01am

Small update:

- Issue with lua error spam when playing other gamemodes than sandbox should be fixed.