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Report a translation problem
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.
If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools
To also help with debugging, could you report any lua errors that may have shown up from the Problems menu on the bottom right of the pause screen (just "Copy to clipboard" the lua error and paste it into a comment or in a discussion page)? We've also come across a similar selection issue when other addons error, so this would be valuable
(We'll also update the description too to include a link to this beta version, so it doesn't get lost in the comments here)
I think something may not be initializing correctly here due to this, which leads to the lua error you posted, and that can be due to an addon conflict. Please try to resolve this by disabling some non-model or non-effect addons (particularly, addons with lua scripts). If there are other lua errors, I think it would also be worth posting. We can investigate this further in a discussion post here . Otherwise, I'll discuss this further with the devs
They are fairly recent, i havent use locks bones in this save
Please post the error that you get (check the Problems menu on the bottom right) so I can help further diagnose this
@Jeos52
How old are the saves that you are trying to load? + What locks on the entities (position, rotation, scale, etc.) do you remember putting in the save?
[Ragdoll Mover] lua/weapons/gmod_tool/stools/ragdollmover.lua:638: attempt to index local 'plTable' (a nil value)
1. rgmSetLocks - lua/weapons/gmod_tool/stools/ragdollmover.lua:638
2. PostEntityPaste - lua/weapons/gmod_tool/stools/ragdollmover.lua:773
3. Paste - lua/includes/modules/duplicator.lua:862
4. v - gamemodes/sandbox/gamemode/persistence.lua:54
5. Run - lua/includes/modules/hook.lua:102
6. v - gamemodes/sandbox/gamemode/persistence.lua:11
7. unknown - lua/includes/modules/hook.lua:102
but other than that, it's good.
I'll refer to the menu you get when pressing ALT by the Advanced Bone Select (ABS) menu. See 26:00 of the feature tutorial for more info on that:
- If they are physical bones (these bones are colored green in ABS menu), then the shoulders can only be rotated, not translated with the arrows. If you wanted to translate them, then you'd have to use the Ragdoll Stretch and Ragdoll Weight tools
- If they are nonphysical bones (colored cyan in ABS menu) or jigglebones (colored yellow), you can translate and rotate them
- If they are procedural bones (also colored yellow), then these can't be moved. This is intentional
Another note: shoulders can be physical or nonphysical bones: it depends on the physics override addon that you have installed, so one of the cases above might apply