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`lua_run PrintTable(hook.GetTable().PlayerSpawn)`
Copy and paste the blue text that shows up in your console into your comment when you reply. This'll help me intuit a potential addon conflict here
(To open the console, first load into a map and press the ~ button)
https://imgur.com/2lV4hUB
See my reply to seby5008 on Aug 19 @ 9:55am
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.
If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools
To also help with debugging, could you report any lua errors that may have shown up from the Problems menu on the bottom right of the pause screen (just "Copy to clipboard" the lua error and paste it into a comment or in a discussion page)? We've also come across a similar selection issue when other addons error, so this would be valuable