Garry's Mod

Garry's Mod

Ragdoll Mover
2,610 Comments
dim sum un  [author] 8 hours ago 
There is already support for effects. You have to go to the bottom of the UI in the C menu, and find the Entity Children section, and then select the desired model from there, under “watermelon.mdl.” See 31:56 of the tutorial video for more info on it
-[FF]- Jupiter 12 hours ago 
Could you make support for effects? (like if an effect has bones, you can use this tool to move them instead of needing to use the adv bone tool, which can take some time depending on the effect)
dim sum un  [author] 20 hours ago 
Hey all. If you had an issue with Ragdoll Mover not working because you removed/undo’d an entity while moving it, we narrowed down the issue to some incorrect logic on our side. Please test out the fix here if you are able!
PenolAkushari  [author] Aug 19 @ 8:09am 
using some ragdoll breaker tools is also an option, but those will totally break connections between bones, so ragdolls will fall apart in a funny way when unfrozen
seby5008 Aug 19 @ 8:08am 
oh i thought i could move them with the arrow gizmos, thanks!
dim sum un  [author] Aug 19 @ 7:55am 
@seby5008
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.

If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools
seby5008 Aug 19 @ 1:30am 
why cant i move the ragdolls bodyparts? i can only move the pelvis is it a problem with the bone im selecting or maybe im just stupid?
the crying bombs Aug 17 @ 10:16am 
yippee it's back up! :D
dim sum un  [author] Aug 16 @ 1:43pm 
I made a writeup of the hidden Ragdoll Mover issue in its own post here , just so that it doesn't end up getting hidden in the comment section
PenolAkushari  [author] Aug 15 @ 12:08pm 
and it's been 5 hours, and still counting
PenolAkushari  [author] Aug 15 @ 4:59am 
also gonna put a patch in a couple of hours that fixes some of the errors reported before, gonna see for how long steam automated content check is gonna hold it this time
PenolAkushari  [author] Aug 15 @ 4:07am 
i am curious, did the issue happen and then stop happening on the same map? were you loading into it through creating a new game or loading a save? would be nice to know on what map it did happen, as perhaps issue could be still reproduced to find out how that happens, so it won't appear again
Heavy Weapons Aug 14 @ 7:39pm 
It eventually fixed itself.
dim sum un  [author] Aug 14 @ 7:30pm 
We've seen this happen on maps with lots of entities (our test map was gm_wangan). What map are you testing it on? And does it happen on just the specific map, or does it happen on any map (like gm_construct)?

To also help with debugging, could you report any lua errors that may have shown up from the Problems menu on the bottom right of the pause screen (just "Copy to clipboard" the lua error and paste it into a comment or in a discussion page)? We've also come across a similar selection issue when other addons error, so this would be valuable
Heavy Weapons Aug 14 @ 7:01pm 
I am having a problem: I am unable to select the ragdoll with the mover at all. The joint selections are still visible, but I am unable to right or left click them.
Retro-Texan08 Aug 12 @ 8:46pm 
Welp i'm a idiot, that did it, thanks man!
PenolAkushari  [author] Aug 12 @ 8:37pm 
did you set its convar to 1? it needs to be enabled through that, as sphere can kind of get in the way, and it only will work for physical bones
Retro-Texan08 Aug 12 @ 7:58pm 
Sorry, i should've said it was the sphere one, but i will check on that
PenolAkushari  [author] Aug 12 @ 5:52pm 
that one isn't activated, it is there by default, if it's the orange square one. some other addon may be interfering, try disabling other stuff and see how that goes
Retro-Texan08 Aug 12 @ 12:54pm 
I might be doing something wrong but i can't seem to activate or display the omni-gizmo after reinstalling the mod again
Spilledmilk Aug 9 @ 6:45am 
I may be confused, BUT I AINT NO LOSER I AINT WATCHIN YO VIDEO
PenolAkushari  [author] Aug 8 @ 9:44pm 
there are button binders for modes in the misc category that should show to which buttons they are set, and you can rebind them to any other key there
7-ElevenEvanYT Aug 8 @ 8:59pm 
this once worked really well for me and suddenly i have a hard time cycling through all the modes of the mover :( what are the controls? it doesnt say it anywhere
Jeos52 Aug 6 @ 9:18pm 
The beta is working flawlessly, no quirks so far, thx for that!
dim sum un  [author] Aug 6 @ 1:22pm 
Hey Jeos52: we updated a beta version of Ragdoll Mover with what we think is a fix to your issues with loading into the save. This beta version updates relatively quickly compared to this version, so let us know if you still run into problems, and we'll try to fix it ASAP

(We'll also update the description too to include a link to this beta version, so it doesn't get lost in the comments here)
Jeos52 Aug 5 @ 5:43pm 
Yeah, loading from main, triggers the error, and reloading after from the spawn menu stays ok, i had just the ragdoll mover and the map addons only active and still happens
dim sum un  [author] Aug 5 @ 9:14am 
Are you loading into a GMod save directly from the main menu? Does the error show up if you also attempt to reload the save while you are in the map? The error could resolve itself if you already load into the map first and then attempt to load the save

I think something may not be initializing correctly here due to this, which leads to the lua error you posted, and that can be due to an addon conflict. Please try to resolve this by disabling some non-model or non-effect addons (particularly, addons with lua scripts). If there are other lua errors, I think it would also be worth posting. We can investigate this further in a discussion post here . Otherwise, I'll discuss this further with the devs
Jeos52 Aug 5 @ 1:00am 
ok, i tried to reset the locks button on one of the models that have bonemerged entities on it and the save goes bonkers deleting every single bonemerged bodygroup on the next time i load the save
Jeos52 Aug 5 @ 12:50am 
@dim sum un
They are fairly recent, i havent use locks bones in this save
dim sum un  [author] Aug 4 @ 6:35am 
@Jonnyhawkeye
Please post the error that you get (check the Problems menu on the bottom right) so I can help further diagnose this

@Jeos52
How old are the saves that you are trying to load? + What locks on the entities (position, rotation, scale, etc.) do you remember putting in the save?
Jeos52 Aug 3 @ 11:41pm 
Loading my saves i get this error
[Ragdoll Mover] lua/weapons/gmod_tool/stools/ragdollmover.lua:638: attempt to index local 'plTable' (a nil value)
1. rgmSetLocks - lua/weapons/gmod_tool/stools/ragdollmover.lua:638
2. PostEntityPaste - lua/weapons/gmod_tool/stools/ragdollmover.lua:773
3. Paste - lua/includes/modules/duplicator.lua:862
4. v - gamemodes/sandbox/gamemode/persistence.lua:54
5. Run - lua/includes/modules/hook.lua:102
6. v - gamemodes/sandbox/gamemode/persistence.lua:11
7. unknown - lua/includes/modules/hook.lua:102
Jonnyhawkeye Aug 3 @ 4:20pm 
yea when i want this to work i have to reinstall it everytime.! its annoying cause its currently not working again.
KAAN Aug 2 @ 11:11am 
ı cant find radgoll mover tool
Fullygui Jul 31 @ 7:35am 
i have time struggling to select the hand's "bone" or whatever it's called.
but other than that, it's good.
PenolAkushari  [author] Jul 31 @ 6:25am 
is it selectable? if not, you may have unchecked the "disable filter" checkbox
NIKITART Jul 31 @ 6:15am 
I can't move Camera anymore, why?
dim sum un  [author] Jul 29 @ 6:21pm 
You get that option when you initially click on one of the entities in the Constrained Entity list, and then attempted to select a nonphysical bone. You should still be able to select/move nonphysical bones, either through the Advanced Bone Select menu or through the Bone Tree UI
Poncy Jul 29 @ 6:02pm 
hey uh, for some reason when i try to click on a nonphysical bone it says "cant lock entity to non physical bones" witch doesnt even allow me to select or move them, is an error on my end or the bones cannot be toched anymore?
PenolAkushari  [author] Jul 29 @ 2:46am 
sounds like jigglebone stuff that got enabled for ragdolls since recent gmod updates, there are tools to disable them on workshop, and iirc there may have been a console command to disable all jigglebones, yet i can't find it on the internet so far
i have one issue with the nonphys bones. when i use the stand pose tool, some of the bones still move on their own despite being frozen. any idea how to combat this?
Hector0n Jul 27 @ 3:30pm 
only 20% of the time it doesnt work half the time yet 50% of the time it works all the time so this is a very good mod! :steamthumbsup:
Jonnyhawkeye Jul 26 @ 11:17am 
doesnt work half the time
Froggy Jul 26 @ 8:22am 
THIS IS SO GODDAM USEFUL, I LOVE IT. I can even use it on props too!
pedroemiliogarras Jul 25 @ 1:47pm 
Is there any way to make props snap to a grid?
TheRedStar95 Jul 25 @ 10:05am 
how can i stand them ? I don't have that.
dim sum un  [author] Jul 24 @ 8:08pm 
@JoeKJeffrey

I'll refer to the menu you get when pressing ALT by the Advanced Bone Select (ABS) menu. See 26:00 of the feature tutorial for more info on that:

- If they are physical bones (these bones are colored green in ABS menu), then the shoulders can only be rotated, not translated with the arrows. If you wanted to translate them, then you'd have to use the Ragdoll Stretch and Ragdoll Weight tools
- If they are nonphysical bones (colored cyan in ABS menu) or jigglebones (colored yellow), you can translate and rotate them
- If they are procedural bones (also colored yellow), then these can't be moved. This is intentional

Another note: shoulders can be physical or nonphysical bones: it depends on the physics override addon that you have installed, so one of the cases above might apply
Petra Jul 24 @ 6:44pm 
i don't think you're meant to move shoulders
JoeKJeffrey Jul 24 @ 6:40pm 
Hey, I don't know if this problem's happening with anybody else, but I can't move the shoulders on ANY ragdoll, what do i do?
compaq Jul 23 @ 1:36pm 
doesn't work :c
PenolAkushari  [author] Jul 23 @ 9:56am 
in what way does it not work? it doesn't select a bone, or you aren't able to move it by clicking on arrows?