Garry's Mod

Garry's Mod

Ragdoll Mover
2,540 Comments
mannings19 Jul 4 @ 4:11am 
if i may say how do ya spawn a tposing ragdoll
Ralsei Jul 3 @ 12:43pm 
IS BACK!!!1!!! but i dont want to animate anymore:steammocking:
dim sum un  [author] Jul 2 @ 10:28pm 
@greg.g For the face pose or fingers to reset, the only way that this could happen naturally is level of detail, which can change a model’s face pose or fingers pose depending on your camera or player’s distance from a character.

To fix that, open the developer console ( YT tutorial ) and type and enter “r_lod 0” and “r_rootlod 0”. The first command ensures that the level of detail doesn’t change, keeping your model’s face and fingers pose. The second command just sets the model quality to high (similar to GMod’s video settings)

Let me know if that’s the solution to your problem. If not, that issue may be related to another addon which could be causing it
minorvlad✠ Jul 2 @ 11:49am 
Nice...
greg.g Jul 2 @ 11:03am 
does pressing e Reset Any Face posed or bone manipulated joints such as fingers or the jaw Happen for anybody else And if so how do I fix it?
Weegeepie Jul 2 @ 4:51am 
steam is so wonky, this was inaccessible for a good while
dim sum un  [author] Jul 1 @ 8:05pm 
I’ll assume moving a nonphys bone means using the arrows (position) or discs (rotation) to move them. Does this freezing happen consistently with any character (i.e. spawn the kleiner scientist character and try to move his fingers), or with a specific one? What addons are installed?
carol.bright2012 Jul 1 @ 2:07pm 
whenever I move a nonphys bone, the game freezes shortly after. this is the 3rd time I've lost lost of progress in a row in the past 30 minutes
dim sum un  [author] Jun 30 @ 11:00am 
When updates on a workshop addon happen, Steam hides it to check its contents for security reasons. However, since I came along, we were unaware of another step in ensuring that the addon would pass the content check. The long vanish period had to do with making sure all contributors accepted more legal agreements (e.g. additional terms of service), which we had not known about until Penol contacted Steam Support about it. Once that was done, it wasn’t long until Steam brought Ragdoll Mover back from the content check.

Content checks for Ragdoll Mover, AFAIK, take should take about an hour at max (not sure why it’s less), so it being off for 2 days was unexpected.

We hope the unreasonably long content checks do not reoccur in future updates. On the other hand, if it happens again, the latest update to Ragdoll Mover are always on Github [github.com], which you can install temporarily until the workshop version comes up again.
Ivor Jun 30 @ 9:16am 
why did it vanish?
Srpatata Jun 29 @ 12:21pm 
phew I was worried, thank goodness this came back
gamerdudexfiles1234 Jun 29 @ 6:34am 
I still have the reupload of your addon I just hidden it unit it vanishes again
gamerdudexfiles1234 Jun 29 @ 6:28am 
welcome back
PenolAkushari  [author] Jun 29 @ 6:27am 
sure took a while
dim sum un  [author] Jun 29 @ 6:26am 
Sweet, looks like it's back up
PenolAkushari  [author] Jun 26 @ 7:24pm 
does anyone even see comment notifications when its on automated content check? iirc there was someone asking what happened to rgm over at phoneme tool comments, perhaps would be better to copy automated content check warnings there
dim sum un  [author] Jun 26 @ 7:00pm 
Yes, Steam takes a while to get this tool through the automated content check system. It's beyond our control to get this out "quicker" than it should. Blame them
dim sum un  [author] Jun 26 @ 12:30pm 
Hey all, if the Ragdoll Mover page doesn't come up, that's because we're updating it to include some fixes [github.com] with selecting ragdolls, as well as some additional improvements with duping/saving data
Zillon7881 Jun 25 @ 6:44pm 
just saying its safe to say that if your getting this many comments about the new update sucking then i think it should be time to learn the phrase "if it isn't broken don't fix it"
Samrec03 Jun 25 @ 2:47pm 
It’s not working anymore
Subject Jun 24 @ 1:30pm 
I love it when I'm actively making a scene and it just stops fucking working
Dr_Mason_Dark Jun 22 @ 3:07am 
What is going with this Ragdoll Mover
Please stop updating this, you're only gonna make it worse
CPL. VIGILANTE Jun 19 @ 4:44pm 
nevermind it doesnt work for counterstrike
CPL. VIGILANTE Jun 19 @ 4:40pm 
When I clicked the legs on the IK Chain, it always clipped through the floor whenever I want it to try bending the legs
Jonnyhawkeye Jun 17 @ 7:00pm 
i reinstalled it and it now works
Jonnyhawkeye Jun 17 @ 6:52pm 
it wont let me click on the ragdolls at all. Why wont this work!?
Tina Jun 16 @ 8:13am 
makes me happy :)
WorsethanWorst Jun 15 @ 9:40pm 
sucks how i have to use this isntead of the source spaghetti that is sfm
I tried to use sfm
loaded in a map
spawned a scout model
saw a silly little green thing at the bottom of the model
dragged it
accidentally recreated the scout creature from emesis blue
gunturblakeisbacksecond Jun 13 @ 11:24pm 
Okay what is going on over here?

I feel like I am the only one who doesn't have a problem with Ragdoll Mover.
Juanete Jun 13 @ 5:31pm 
you lie bruh, uninstall the 1509 addons u got and it will work
John Jun 10 @ 12:28pm 
everything is invisible and it only shows the pelvis green thing, what can i do to fix this
bee Jun 9 @ 9:36pm 
how do i reset a nonphysics limb position?
raging.baiter.1340 Jun 9 @ 5:24pm 
rotation gizmo disapears in some spots untill "looked for it"
joaomoraesfilho09 Jun 8 @ 5:40pm 
Is there a way to use the prop-ragdoll function in a effect prop and if no
On the next update could you add this to physiced props from the physics to effects addon
Oliver Invinciblington Jun 7 @ 3:25pm 
so im trying to animate a scout ragdoll to move and the only way i can make its limbs move is with the rotate tool
PenolAkushari  [author] Jun 6 @ 9:38pm 
try disabling some of your addons and see whether that would help
NyanCatGamer02 Jun 6 @ 5:17pm 
Hmmm, that's weird. What i meant to say is that the tool by itself doesn't work, even doing what you said. Whenever i have the gun on hand it enables the error messager, and whenever i change to another weapon, it stops.
PenolAkushari  [author] Jun 6 @ 7:07am 
@NyanCatGamer02 i just managed to simulate circumstances where this issue happens, it appears like some other addon messes up a hook ragdoll mover uses to initialize itself. it is related to drawing the HUD, so functionality shouldn't suffer, but probably having the error pop up is going to be annoying, it should go away if you get some camera tool and switch to its view and back
PenolAkushari  [author] Jun 5 @ 4:44am 
does this happen when doing something specific? like loading into a save, or it just happens in general, as so far i can't reproduce the issue
NyanCatGamer02 Jun 5 @ 4:22am 
[Ragdoll Mover] lua/weapons/gmod_tool/stools/ragdollmover.lua:5325: bad argument #1 to 'Entity' (number expected, got nil)
1. Entity - [C]:-1
2. DrawHUD - lua/weapons/gmod_tool/stools/ragdollmover.lua:5325
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:55

Some days ago worked fine, until today.
krompre Jun 5 @ 2:28am 
it took down? AGAIN?
gunturblakeisbacksecond Jun 4 @ 9:09pm 
@PenolAkushari it's not a big deal anymore. In my opinion, now everything is fine after you update it.
PenolAkushari  [author] Jun 4 @ 8:58pm 
what's the little problem? some bugs or some troubles with interface?
gunturblakeisbacksecond Jun 4 @ 8:44pm 
First, I just want to be polite. I don't want to cause problem. I just want to say nicely.

Second, it's just my opinion so I understand that some of you can disagree with me.

Third and importantly, if I made a mistake in my comment, I will apologize. I can sometime make mistake.

I don't know what happened but for me I don't see any problem with Ragdoll Mover. For me, it's still fine (Or maybe better).

I am sorry because I don't know what happened. I use Ragdoll Mover until now and I only found little problem and it's not a big deal and so far I don't find big problem.

In my opinion, the new update makes it easier for me to create poses. Remember, it's my opinion so some of you have your different opinion and I understand.

I repeat again, I just want to be polite. I don't want to cause problem. I just want to say nicely. It's just my opinion so I understand that some of you can disagree with me. If I made a mistake in my comment, I will apologize. I can sometime make mistake.
Gaz Jun 4 @ 3:45am 
Amazing update, great job!!
johno22 Jun 4 @ 3:42am 
can yall upload the older version cuz this stinky one works like absolute trash
Tray Sparks Jun 3 @ 7:48pm 
does anyone got ragdoll problems cuz half the time its not workin
Zillon7881 Jun 3 @ 12:49pm 
no offense @PenolAkushari but just because you make a tool doesn't mean all of us gonna be ridin' ye dick to watch ye yt vid's. as well not to mention that your video you suggested isn't linked at all in the description, not to mention the "updates" make it feel worse, the option of alt being a way to select bones and none physic bones is scuffed and uncomfortable to use, the UNNECESSARILY LARGE amount of buttons that you don't even know what they do, the fact i let alone need a yt video see what half the shit does. not to mention you cant change the alt key, either that or you just hid it somewhere where no one will find it, let alone we can just have an option or toggle that makes things go back to the original mover, you should have just made another tool called advanced rag mover instead of forcing us to adjust to this. and don't give me bs [but its not that different]... then just keep updating that. someday people will go to it.
egg Jun 3 @ 3:21am 
by the way, if you guys cant select anything just hit alt i believe its a new mode or something like that
egg Jun 3 @ 3:20am 
woah, did this get an update? i was gonna animate something and then got jumpscared by the model's skirt actually... moving! the physics are physic-ing! this is awesome!