Half-Life: Alyx

Half-Life: Alyx

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Quick Stop
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Nhãn: Alyx Addon
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315.912 MB
21 Thg05, 2020 @ 12:34am
22 Thg05, 2020 @ 8:51am
4 ghi chú thay đổi ( xem )

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Quick Stop

Mô tả
2nd place winner in the the inaugural HL:A Modding Hub Discord[discord.com] mapping competition. You can find all the other maps on the workshop right here!

- STORY -
Trying to cut across City 17 in a stolen car, Alyx finds herself trapped before a monolithic Combine security checkpoint. Forced to proceed on foot and find a way to get past the barricade, Russell works behind the scenes to organize new transportation on the other side.


- ABOUT -
Quick Stop is a 25-35 minute campaign level.

This map was originally made using the pre-release tools and without access to the full assets, Valve's prefabs, examples, and handy time saving features like the Tile Meshes. I've done a quick update to get it working with the full SDK.

Created for map contest #1 in the Alyx Modding Hub community, I took this opportunity to learn Source 2 Hammer's workflow. Thanks to Mean Mr. Mustard for some additional prefabs, feedback and playtesting, and thank you for playing / downloading!


- DESIGN -
After playing and loving the campaign of Half-Life: Alyx, I did wish there were more extended combat encounters with the Combine, so the contest theme of the Combine Presence fit well with what I wanted to create. At the same time, I didn't just want to make a bunch of combat rooms. My goal for the map was to get as close as I could to the feeling of a 'lost chapter' of Alyx and use similar pacing, narrative, and design style to match Valve's approach.

To this end I included a real effort on lighting, fog settings, a custom 3D skybox, steam audio implementation, music and sound effects, scripted scenes, Russel/Alyx/Combine VO storytelling, secreted away ammo and resin for crafting, and health stations/grubs. There are also quicksaves placed throughout so you shouldn't lose progress or get stuck.

Through iterating on the map I have also found ways to make the Combine encounters more reactive to the player's approach to the area and remain challenging even on multiple play-throughs.

If you enjoy this style of map, please consider leaving a rating. I'd love to make more!

Good luck!
58 bình luận
hotmajl7 22 Thg09, 2023 @ 11:18am 
fajnie sie gra, polecam!! git
cammy9r 19 Thg08, 2023 @ 9:27am 
Really enjoyed this map. Thank you for making it.
VapeInVR 3 Thg08, 2023 @ 1:14am 
I liked the combat more than the story. I was following the blue cable after getting the power battery, wondering where it goes lol. I spose just taking the force-field down WAS the point (which is why u can't pocket the battery, as kinda a clue you don't need it!)
Nicely done. Took me 3 playthroughs to figure that out, my duh.
Yuan_VR 29 Thg03, 2023 @ 12:04am 
Good works, thanks.
λrokh 15 Thg03, 2023 @ 3:42am 
Very enjoyable with good Combat :steamthumbsup:
My playthrough: https://www.youtube.com/watch?v=Fub7vlmHlz8
JeppSeven 10 Thg12, 2022 @ 10:50am 
Great map, challenging rooftop battle on hard mode. The long range suppressor gunner isn't too difficult to pick off from behind cover once you've dealt with the rest.
SysLord 2 Thg10, 2022 @ 9:35am 
This environment is just wow. It feels very real world and i wish the half-life alyx story had more of that. Seeing the citadel, and seeing the size of the wall feels way better than all of valves alyx environments.
vincent_g 23 Thg08, 2022 @ 5:18am 
My Play-through ----> https://youtu.be/yfXyOpp3y_U
deeman 26 Thg04, 2022 @ 2:10am 
That map is an absolute highlight. Great Atmo, puzzles, combine, the light, - fantastic. A mustplay. The only thing I hate is the puzzle on the gun-upgrade-machine, thats sth i never get into how to control that little thing. But one of the best mods, really.
RadPanda36 9 Thg04, 2022 @ 5:49pm 
I absolutely recommend you play this map. This map was made back in 2020 but its still incredibly good in my opinion. Very well spaced enemies, a good variety of enemies (all of them except Jeff) and combat segments are extremely fun! Now I'm gonna give a review with slight spoilers so don't read ahead if you don't want spoilers.


I wish there was more resin and an upgrade machine farther ahead but there both isn't any more time to upgrade once you get past the first upgrade point. Isn't enough space for the're to be more resin, so same problem with the upgrade point. Where you get the battery to open of the door leading to the upgrade point there's no way to get to the door with a piece of wood on it so you just have to shoot it, which also just lets you skip a small portion of the map if you shoot it from the start. But otherwise I really enjoyed this map and suggest you play it if you haven't. Though for those wondering I loved the rooftop fight.