Portal 2
352 oy
Mho' Power: Part 2: "High Voltage"
   
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30 Ağu 2012 @ 6:57
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Mho' Power: Part 2: "High Voltage"

Cassie‽ tarafından 1 koleksiyonda
Mho' Power
3 öğe
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****PLAY PART 1 FIRST!*****
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Connect the dots and feel the power. This test is made possible by Aperture's newest innovation, the Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube.
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Now that you have the concept of conductive cubes/plates down, travel through Aperture's laboratories to find their ulterior motive! Or maybe it's just another test.
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Huge thanks to Vordwann, who, if I could, I would list as a contributor; he made the texture for the conductive plates, helped with plate logic, helped with bugs, and gave feedback. Special thanks also to Nacimota, Mevious, ChickenMobile, zivi7, BEARD, msleeper, and all the other people on IRC the past few days for helping me chase down an elusive vrad bug; simharry3, maark59, and blackdiamond377 for playtesting, Brainstone for the TWP advertisement poster found in the office connecting area and Workshop elevator instances; msleeper again and TWP for hosting the contest; and all the other people on the TWP forums.
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Known bugs:
*Grates are still glitchy (cubes go through, and "bounce" when pressed against it) but this appears to be a problem with the combo of reversed excursion funnel and grating. If a patch is released, or I find some way to fix this, I will do so ASAP, but for now, there's nothing I can do.
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Visit http://wrathofmobius.com/ for more.
24 Yorum
zeo1337 2 Mar 2019 @ 13:13 
ball does not spawn
Peverse Rsychology™ 21 Tem 2014 @ 22:42 
this was very strange. i kept trying to get the ball but it wouldnt spawn. the cube kept bouncing up and down the grate so the button would never stick either. i did something complicated with the light bridge and timing to make the cube hold but noticed another ball never fell down. eventually i just found out i could use the light bridge and another wall to walk across to the exit. I saw another cube then i fell down a hole. is this how the game was supposed to be beat?
BlueAura 21 May 2014 @ 17:13 
I loved the map, nice use of wheatley lines! I actually still survived after he turned the beam off since I had a hard light bridge under me
quatrus 13 Şub 2014 @ 12:45 
Still has the original glitch in the ball room. The ball drops only once and if you don't get it, then the next time you go in - it stays open and doesn't drop another ball....Need to restart whole chamber again.
Cassie‽  [yaratıcı] 21 Eyl 2013 @ 22:48 
Unowninator: The bug still exists with light bridges as far as I can tell. There's really not much that can be done, unfortunately, unless Valve decides to patch this particular bug. I did all I could to keep the cube from going through / bouncing at the top.
Unowninator 20 Eyl 2013 @ 0:02 
For the bug with the cube going through grates on the funnel, why not replace the grate with a light bridge?
Space Potato 30 Haz 2013 @ 8:53 
@ FasT | MwK: thanks (for the tip).
Strange...and fun...and strange ^^ Nice map!!!!
Cassie‽  [yaratıcı] 24 Ara 2012 @ 14:41 
madvtdm: Unfortunately no, due to the bug with excursion funnels and grates - it's "bouncing" at the top, deactivating and reactivating the fizzler.
madvtdm 24 Ara 2012 @ 4:49 
There seems to be a problem with timing with the fizzler... I wait for it to be deactivated as the cube goes up but even though it is, you hear the sound of going through the fizzler as you enter that room and my portals disappear too... would that be fixable?