Portal 2

Portal 2

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Mho' Power: Part 2: "High Voltage"
 
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Aug 30, 2012 @ 6:57am
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Mho' Power: Part 2: "High Voltage"

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In 1 collection by CRAYMEN
Mho' Power
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Description
****PLAY PART 1 FIRST!*****
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Connect the dots and feel the power. This test is made possible by Aperture's newest innovation, the Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube.
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Now that you have the concept of conductive cubes/plates down, travel through Aperture's laboratories to find their ulterior motive! Or maybe it's just another test.
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Huge thanks to Vordwann, who, if I could, I would list as a contributor; he made the texture for the conductive plates, helped with plate logic, helped with bugs, and gave feedback. Special thanks also to Nacimota, Mevious, ChickenMobile, zivi7, BEARD, msleeper, and all the other people on IRC the past few days for helping me chase down an elusive vrad bug; simharry3, maark59, and blackdiamond377 for playtesting, Brainstone for the TWP advertisement poster found in the office connecting area and Workshop elevator instances; msleeper again and TWP for hosting the contest; and all the other people on the TWP forums.
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Known bugs:
*Grates are still glitchy (cubes go through, and "bounce" when pressed against it) but this appears to be a problem with the combo of reversed excursion funnel and grating. If a patch is released, or I find some way to fix this, I will do so ASAP, but for now, there's nothing I can do.
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Visit http://wrathofmobius.com/ for more.
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23 Comments
zeo1337 Mar 2 @ 1:13pm 
ball does not spawn
Peverse Rsychology™ Jul 21, 2014 @ 10:42pm 
this was very strange. i kept trying to get the ball but it wouldnt spawn. the cube kept bouncing up and down the grate so the button would never stick either. i did something complicated with the light bridge and timing to make the cube hold but noticed another ball never fell down. eventually i just found out i could use the light bridge and another wall to walk across to the exit. I saw another cube then i fell down a hole. is this how the game was supposed to be beat?
BlueAura May 21, 2014 @ 5:13pm 
I loved the map, nice use of wheatley lines! I actually still survived after he turned the beam off since I had a hard light bridge under me
quatrus Feb 13, 2014 @ 12:45pm 
Still has the original glitch in the ball room. The ball drops only once and if you don't get it, then the next time you go in - it stays open and doesn't drop another ball....Need to restart whole chamber again.
CRAYMEN  [author] Sep 21, 2013 @ 10:48pm 
Unowninator: The bug still exists with light bridges as far as I can tell. There's really not much that can be done, unfortunately, unless Valve decides to patch this particular bug. I did all I could to keep the cube from going through / bouncing at the top.
Unowninator Sep 20, 2013 @ 12:02am 
For the bug with the cube going through grates on the funnel, why not replace the grate with a light bridge?
Space Potato Jun 30, 2013 @ 8:53am 
@ FasT | MwK: thanks (for the tip).
Strange...and fun...and strange ^^ Nice map!!!!
CRAYMEN  [author] Dec 24, 2012 @ 2:41pm 
madvtdm: Unfortunately no, due to the bug with excursion funnels and grates - it's "bouncing" at the top, deactivating and reactivating the fizzler.
madvtdm Dec 24, 2012 @ 4:49am 
There seems to be a problem with timing with the fizzler... I wait for it to be deactivated as the cube goes up but even though it is, you hear the sound of going through the fizzler as you enter that room and my portals disappear too... would that be fixable?
LexCorp Nov 20, 2012 @ 6:19pm 
The glitch with no ball, cube, and just the light bridge is done this way: You get the light bridge and portal it to that surface near the exit, go through and jump in the funnel then Wheatley (or the makeup of the chamber) removes the funnel, you fall to your death as he says some things about that not being helpful, then it shows the rating screen as if you've finished it correctly. Hope that helps. :]