Source Filmmaker

Source Filmmaker

Yeterli oy yok
DISSIDIA FINAL FANTASY NT - Exdeath (Part II)
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Universe: Original IP
Model
Models: Character
Etiketler: SFM
Dosya Boyutu
Gönderilme
404.102 MB
8 Haz 2018 @ 13:11
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
DISSIDIA FINAL FANTASY NT - Exdeath (Part II)

Açıklama


Void devour you!

- Porting; Materials; Thumbnail
id-daemon
- Tool Development, Research, Reverse Engineering of Cloth Drivers
Square Enix
- Development of assets
...And all my friends who helped test and gave feedback
___________________________________
EX. CREDITS AND COPYRIGHT:

Images by Leg4Me, Me, Mirabeau and TeslaMan. Used with permission. Icon from Leg4Me.

I do not own this model. Exdeath is property of Square Enix. The model is made by Koei Tecmo and/or Taito Corporation. All rights are reserved to those companies.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.

Please note that this model does NOT have eyetrack or face flexes.
Please note that this model is intentionally "black." What you must do is box the model in with six dim, shadowless lights and remap their radii from 50 to 200. You can do this by going over the radius and right clicking it. Then, set it to its maximum. These act as your environment probes. Please note that radius will not appear to do anything in the default view. You must go into Clip Editor to see changes.
___________________________________

Alternate SFM Download:
http://www. mediafire .com/file/om75g5av25cb8ai/Exdeath_Pack.rar/file

Includes:
Dissidia\Characters\Exdeath\exdeath_roe.mdl
Dissidia\Characters\Exdeath\exdeath_roe_cape.mdl
Dissidia\Characters\Exdeath\moore_branch.mdl
Dissidia\Characters\Exdeath\predominance_sword.mdl
Dissidia\Characters\Exdeath\void_sword.mdl
Dissidia\Characters\Exdeath\animnus_sword.mdl
3 Yorum
Sundown  [yaratıcı] 15 Haz 2018 @ 23:29 
ehhh, i don't really. usually i have my lights around 200 units away from the model each, but really it's very dependent.
biostarkick 15 Haz 2018 @ 13:00 
You wouldn't happen to have a guide for exactly what level of brightness the lights have to be and how far away from the model they should be would you? "Dim" is rather vague. I can't seem to get it to work, even with the radii at 200. the model is still pretty dark.
pahsan 10 Haz 2018 @ 13:01 
Dude, let's touch penises