Portal 2

Portal 2

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Punishment
   
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[Medium] I couldn't trap you in Prisoner, and I couldn't fool you in Pointlessness, might as well just Punish you this time.

Mono-portal puzzle around gels, funnel and bridge. Eh, I'm starting to just accept gels. Not necessarily like them, though.

#Beemod
#OptionalCompanionCube
#TheExitIsOpen

Update: Fixed RectorRocks's unintended solutions, and improved the looks of the level significantly.
Update 2: Fixed Nock's unintended solution.
Update 3: Fixed LB's unintended solution.

Playthrough by Nockscitney: https://www.youtube.com/watch?v=C7ibFekUbOU&t=5112
Playthrough by RectorRocks: https://www.youtube.com/watch?v=d3Aobag_iKg
Re-playthrough by RectorRocks: https://www.youtube.com/watch?v=Et9WFjGBy5U
Playthrough by LB: https://www.youtube.com/watch?v=ZOwfUviBd74&t=4544
Playthrough by Veckman gaming: https://www.youtube.com/watch?v=NjgA5lGmcnM
Playthrough by ViiNTAGE: https://www.youtube.com/watch?v=SRMR_evtJJM&t=354
• Playthrough by HugoBDesigner: https://www.youtube.com/watch?v=tcBRvQqaZoE&t=84
Playthrough by DeathWish808: https://www.youtube.com/watch?v=TsujSb6gVYk
Playthrough by Mr Fab: https://www.youtube.com/watch?v=_KwYruGR8-0&t=1345
34 kommentarer
Solinoxia 11 mar @ 19:09 
a bit cheeky but clever map. Not sure yet if I solved it entirely as intended since I didn't make use of the piece of grating that was suspended from the ceiling. Had to go back when I saw you hid a companion cube in there which I found where I suspected it might be. I liked the projected texture and the overall aesthetics.
Richieban 17 jun, 2022 @ 21:04 
Got nowhere near the intended solution but great puzzle nonetheless.
ChrisLP 27 jan, 2020 @ 20:08 
i've completely reworked your map around my unintended solution on this chamber, it's almost unrecognizable, but i think you might like to know, sadly i can't publish coz steam quota is full, so don't worry, i'm just saying this coz maybe i could send you the bsp file. It's in factory BTS style, you don't get to control the gels, paint is alreaady in the places necessary to solve it. There's an extra room across the gap, but it's quite hidden the passage there. i'm planning on adding another room on the other side.
HugoBDesigner  [skapare] 24 jan, 2020 @ 6:44 
Well, in that case it's all cleared out, since I also mentioned that I wasn't referencing Sixense :P
ChrisLP 24 jan, 2020 @ 2:50 
We're failing to communite accurately here, i never said you used anything other than or Beemod itself to create this, but you said teh sideways portal was "an easter egg" so unless you have no idea what an easter egg means, than you're failing to explain yourself better as well. An easter egg IS, in fact, a reference to something, so i asked you if it was a reference to the use of sideways portals in the Sixense Motion pack, since that game uses sideways portals, allowing the player to move the portals around freely (which is a stupid concept though) and so i don't understnd why are you insisting on saying things about Beemod, I an currently using BEE 2.4 (build 4.36.1) and formerly I used Ben and Carl's Extended Editor Mod since 2014 so I know what it is.
HugoBDesigner  [skapare] 23 jan, 2020 @ 13:46 
That's what I mean: the easter egg was made with Beemod only. There was nothing related to the Sixense Motion pack in this map. Not even as a reference
ChrisLP 23 jan, 2020 @ 13:35 
haha i know, i meant the easter egg, coz Sixense Motion pack uses sideways portals!
HugoBDesigner  [skapare] 23 jan, 2020 @ 13:34 
Nope, just regular Beemod with a portal magnet on that surface alone :P
ChrisLP 23 jan, 2020 @ 12:18 
like i said, there's nothing you can do about it, but thanks for replying. As an easter egg, that ws nice, probably from Sixense Motion pack, am i right?
HugoBDesigner  [skapare] 23 jan, 2020 @ 6:48 
@C.L.Portal unfortunately, those are exploits I have little to no control over. The sideways portal was an easter egg; it serves no purpose in the puzzle