RimWorld

RimWorld

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[1.5] Nukes
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Mod, 1.2, 1.3, 1.4, 1.5
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15.507 MB
21 jun, 2019 @ 15:12
13 apr @ 7:51
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[1.5] Nukes

Beskrivning
This mods adds multiple nuclear weapons.

- A small nuclear warhead
- A dirty nuclear warhead
- A large nuclear warhead
- A freaking fusion warhead

There's an IED version of the shells.

Featuring a radiation system, custom sounds, custom research, crafting recipes and Biotech pollution integration.

Requires HugsLib for the settings menu.

Enjoy.

Combat Extended has added a compatibility patch for this into *their own mod*. I do not have control over it, and it may break. If it does, please report this to Combat Extended directly.
319 kommentarer
eric.dreblow 2 maj @ 9:34 
Thanks for the reply! Much appreciated :)
Latte macchiato  [skapare] 30 apr @ 19:09 
The bombs don't deploy their nuclear payload when they arent shot as a shell, yeah.
Didn't find a way to trigger the effects when they're not an actual projectile with Harmony, sorry.
eric.dreblow 30 apr @ 2:53 
Edit: The bomb also leaves no pollution, despite the Biotech DLC being enabled. Maybe the bombs behave differently when exploding in storage rather than being shot out of a mortar. Which currently doesn't work, sadly
eric.dreblow 30 apr @ 2:51 
Are those nukes supposed to damage buildings? Because they don't really seem to do that. I set a fusion bomb off by laying a fuse with a fuel trail (from the Rimefeller Mod) between a few enemy buildings made of wood, and the blast wave just blew through the alleys while leaving the walls around it (at a distance of like two building squares) pretty much unharmed. Is that by design?
C0lin2000 28 apr @ 12:31 
compatible with Rimatomics?
Latte macchiato  [skapare] 26 apr @ 14:00 
funny
Solstice Initiative 26 apr @ 13:30 
Why is there an IED version?
Latte macchiato  [skapare] 23 apr @ 14:21 
Huh? It didn't go anywhere.
AxZyN 20 apr @ 13:14 
Where is the actual fusion warhead w the timer on it? That was my favorite :(
PhlyinHigh 15 apr @ 19:15 
Thanks for being responsive