RimWorld

RimWorld

109 ratings
[1.2] Nukes
   
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Mod, 1.1, 1.2
File Size
Posted
Updated
9.243 MB
Jun 21, 2019 @ 3:12pm
Aug 26 @ 11:41am
11 Change Notes ( view )

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[1.2] Nukes

Description
This mods adds multiple nuclear weapons.

- A small nuclear warhead
- A dirty nuclear warhead
- A large nuclear warhead
- A freaking fusion warhead

There's an IED version of the shells.

Featuring a radiation system, custom sounds, custom research and crafting recipes.

Requires HugsLib for the settings menu.

Enjoy.

[ko-fi.com]

No CE support. At all.
Someone else can do the patch if they want to, but don't ever expect one from me.
I refuse to work with the nightmare that CE is under the hood.
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178 Comments
Private [GER]  [author] Sep 26 @ 8:34am 
Yes. It was in there originally, but was far too strong due to killing whatever triggered it instantly. Shells have a forced miss radius and fallout, making them far more balanced.
Poet Sep 25 @ 8:16am 
Dirty Nuke IED isn’t available as an option. Is that intentional?
MrClint Sep 23 @ 10:50am 
Downloaded the mod because of the very small chance that a raider has nukes, and that you refuse to do patches to CE.
zebra03 Sep 2 @ 2:43am 
A chance a raider will have a nuke BUT never zero
Private [GER]  [author] Aug 28 @ 11:47am 
Well...
If the raid budget is high enough, it is possible. However, that is VERY unlikely to happen.
View it as balance.
01100111 01100111 Aug 28 @ 11:38am 
is there a chance of raider using this?
cCheerSs Aug 26 @ 2:07pm 
I will, thank you.
Private [GER]  [author] Aug 26 @ 12:22pm 
Tell me if anything broke, it should work just fine though.
cCheerSs Aug 26 @ 11:50am 
Thanks, chief. Hopefully other moders will update their mods as fast as you updated yours.
Private [GER]  [author] Aug 26 @ 11:41am 
Updated for 1.2!