Crusader Kings II

Crusader Kings II

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Jewish Kings
   
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1.578 MB
9 AGO 2016 a las 6:31
18 ABR 2022 a las 9:56
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Jewish Kings

Descripción
With this mod I aim to make Jewish characters more interesting and historically accurate. "Jewish Kings" adds new Israelite cultures, names, dynasties, events, decisions, titles and more.

Please report all bugs, and make suggestions to help me improve the mod. Thank you!

Major changes:

- New Israelite cultures: Mizrachi, Hebrew.
- Karaites and Samaritans now have their own heads of religion, with unique flags.
- New events that spawn Mizrachi characters at courts in Middle East, Persia, North Africa and India (but mostly Middle East).
- New events that spawn Hebrew characters at courts in Europe (but mostly Italy before the year 900).
- Modified existing events to make Ashkenazi courtiers spawn only in Europe (but mostly in Germany) and Sephardi courtiers around the Mediterranean (but mostly Iberia). This happens only after 900.
- New events in which The Jewish High Priesthood (if exists) punishes murderers, adulterers and members of secret religions in Jewish countries.
- New decision that allows independent Jewish rulers to overrule Sanhedrin, making them immune to Sanhedrin investigations for a period of 10 years. The decision also grants rulers the ability to designate up to 5 "Honourary Peers," using minor titles, so that they will also become immune to the Sanhedrin.
- New Yom Kippur decision w/ events.
- New events where rabbis try to make Jews more religious and improve their traits.
- New event where the Khazars convert to Judaism (in 769 they start as pagans).
- New Jewish sect: The Chasidim (the Medieval "Hasidei Ashkenaz," not the 18th century Hasidim).
- EU4 converter.
- Old, unmarried Jewish rulers will now marry a Jewish lady of an Israelite culture, and Jewish courtiers will occasionally ask their liege for permission to do the same
- Jewish courtiers, especially zealous ones, will attempt to reconvert fellow courtiers of Israelite culture but non-Jewish religion
- New Jewish dynasty Coats of Arms.

Minor changes:

- New first names and dynasty names for all Israelite cultures.
- Old dynasties changed so now you don't get something ridiculous like "Rivkah Ben Aharon" (Rebecca son of Aaron).
- Unique modifiers for Jewish religion and Israelite cultures.
- New honourary title only for Jewish characters: Shtadlan.
- New characters: Rambam, his father Maimon, and his son Avraham. Rambam and his son appear as courtiers in the court of Saladin.
- New event that spawns Karaite courtiers in courts of Karaite rulers.
- New event that spawns Samaritan courtiers in courts of Samaritan rulers.
- The Jewish High Priesthood, Karaite Exilarchy, and Samaritan High Priesthood (Ahr-Gerizim) all have history.
- New event in which Jews migrate to a random province, causing the province's culture and religion to change (unless you choose to stop them). This begins to happen after the year 900.
- Samaritan priests now wear white robes and hats, as in real life.
- New localisation for Israelite religions and cultures for more historical accuracy.
- Karaites and Samaritans can now marry up to 2 wives.
- Jewish group no longer allows matrillineal marriages.
- Jewish group no longer allows uncle/aunt and nephew/niece marriages.
- New event where zealous Jew tries to tell liege about Judaism.
- New Middle-Eastern province names for Arabic and Israelite cultures (parts of my mod are now in the game itself)
- New flag for Duchy of Semien. Semien strengthened a bit so they don't get destroyed immediately.
- New decision to spend money to convert capital province to own culture and religion.
- Jewish rulers displayed in 936 bookmark with some historical background

Credits:

- Samaritan flag from Frostschaden's Judaism mod. https://forum.paradoxplaza.com/forum/index.php?threads/judaism-the-diaspora-the-exilarchs-and-the-khazars.651947/
- Yom Kippur decision icon by Walrus (Steam name)
- Karaite Exilarchy flag, Semien flag and Chasidish flag by Hart (Steam name)
- Some ideas and inspiration from The Aliyah (The Return) mod by ThePatriot1776 (a.k.a Preacher)
Discusiones populares Ver todo (4)
16
16 MAR 2020 a las 18:09
Mod Ideas Suggestions
Lord_Daemonar
13
14 ABR 2018 a las 8:25
Possible Sanhedrin Event Ideas/Discussion
All-Alaskan Laundromat
7
24 JUL 2018 a las 3:27
Expelled Jews CB
Flint
440 comentarios
Munin 11 FEB a las 20:58 
After some experimentation it seems that it must be one of my other mods that isn't playing nice with the Jewish mods, but I have no idea which one that could be, does anyone have advice?
Munin 11 FEB a las 20:12 
I should clarify, by 'my ruler' I mean my character.
Munin 11 FEB a las 20:12 
This mod doesn't seem to work with the Jewish immersion mod, at least that's my guess for the issue, whenever I get my ruler to convert to Judaism openly it causes the whole UI to grey out, I can still select choices and all that but for some reason the colour scheme gets fucked up.
Mr Miyagi 19 OCT 2023 a las 23:31 
This mod replaces the entire landed_titles.txt file so any county or holy site editing you wanted to do on the base game is pointless. And no I don't know how to make my own mod, I tried. Frustrating because the flavour is cool but this mod is just not worth the loss of freedom.
Yaramir 20 JUN 2023 a las 13:34 
Hi. Thanks for this mod. I'm excited to try it. What all are my options for starting a new game to take advantage of this mod?

Like, I see there is the Ethiopian guy and the Rus guy in the Iron Age. Does this mod add any options to start in the middle east? Perhaps as a Jewish revolt/uprising? Or is the best option to pick a Sunni count/duke in the area and convert him to Judaism and go from there? (Is that even possible?)
radicalkiwi 9 MAY 2023 a las 22:24 
This seems to be incompatable with Patrum Scuta. Any chance of a patch of some sort?
Imperator of Rome 6 MAY 2023 a las 13:01 
I was half afraid Heirs of Rome would turn out to be the culprit, thankfully not.
Imperator of Rome 6 MAY 2023 a las 13:00 
I use EMRC, but MRC may very well have the same issue.
Imperator of Rome 6 MAY 2023 a las 12:59 
@✡ Gefilte Fish ✡ Okay, so I was able to find which mod I have that was causing that to happen. And I'm rather surprised that a mod that simply adds the ability to Raid for several cultures would effectively kill an entire culture from another mod. The culprit is Even More Raiding Cultures, by SpectralPanda. It's basically V2 of the similarly titled More Raiding Cultures, by the same person.
Gefilte Fish  [autor] 5 MAY 2023 a las 8:22 
@Imperator of Rome Try turning off mods that deal with culture. If Mizrachi characters aren't working it has nothing to do with religion.