Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Uninterrupted Wonder Construction [Revived]
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2021 年 3 月 2 日 下午 2:51
2021 年 3 月 3 日 下午 2:31
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Uninterrupted Wonder Construction [Revived]

描述
Tired of constantly losing Wonders to Civilizations who finish building them sooner than you? and losing all that Production and Time(Turns) spent on them?

Worry no more! Here is your Salvation!


Support:
Buy me a Coffee if you like this Mod and want to see more like it. Your Support is also helping me getting forward with my 4Xpansion Pass Project for Civilization VI[forums.civfanatics.com], which is a Pass of 6 Mod Packs that introduce many new Game Mechanics/Features and old Ones from Previous Game Iterations, as well as many QoL Improvements. Thanks a lot!!
[ko-fi.com]

In Civ VI, constructing a Wonder is a Race between other Major Players. Every Player can start building the same wonder as the others, and whoever finishes the construction of it first, will get the Wonder. But all the others will not be able to finish that wonder, instead, they will lose it and get the Production spent on the wonder as an overflow for the next Production Object only. And with Wonders having a huge amount of Production Cost, losing a Wonder, that you have spent a lot of production into, to another Player, means losing a lot of Production that you won't get back.

With this Mod, a Civilization cannot start building a Wonder if it is already being built by another Civ. So you will never fear losing Turns and Production to failed Wonders anymore!

- If a Civ starts to build a Wonder (just placing it on the Map counts as that), all other Civs cannot build that Wonder.
- If this Civ switchs to something else, other Civs can start to build that wonder and the Civ that started construction of that wonder won't be able to continue the construction ( only if another Civ picked to build that same Wonder).

NOTE:
This Mod is just an update of Uninterrupted Wonder Construction Mod by Mk Z, that isn't currently working/supported. I only updated it, so Credits should go to the original Author. If the Original Author wants me to remove this Mod from the Steam Workshop then I will do it.

I made this upon a Request of a Fan from the the CivFanatics Forum (you should check that Place, it's really nice there!).

Compatibility:
This Mod is compatible with the New Frontier Pass and should be compatible with all Modded Wonders.

Check Out My Other Mods:
- Resource Cultivation: Cultivate any Resource in your Territory that you have worked.
- Real Allies: Stops all Alliance Players from attacking each others' suzerained City-States.
热门讨论 查看全部(1)
1
2023 年 11 月 14 日 上午 7:30
Civ 5
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37 条留言
Zegangani  [作者] 2023 年 11 月 5 日 下午 12:07 
that's very exploitable tbh and out of the scope of this mod.
CaptainLagbeard 2023 年 10 月 19 日 上午 5:00 
Would it be possible to make it so that as long as you start building a wonder before someone finishes it, you will still be allowed to finish yours as well?
Zegangani  [作者] 2022 年 8 月 21 日 下午 4:20 
Yes, it's possible to mod.
Shackle 2022 年 8 月 21 日 上午 7:45 
is there a way to make a mod that straight up cancels the wonder construction in a city, or move a wonder to a different city? I accidentally built petra in a city, then realized it'd work better in a different city.
Zegangani  [作者] 2022 年 2 月 17 日 上午 6:28 
Thank you :)
Alastrianna 2022 年 2 月 16 日 下午 4:06 
Great <3
axatoramus 2021 年 5 月 9 日 上午 9:32 
Hmmm how interesting.
Zegangani  [作者] 2021 年 5 月 6 日 上午 7:55 
It's active Construction. I haven't checked if occupying the Wonder Hex will cause that Issue, but I will definitely do that (if you have encountered that Issue, please let me know so I can be sure).

As it might give some Players some interesting Gameplay while not completely taking away the Wonder Race from the Game, I will add some Options in the Set-up menu for Players who want to grab a Wonder for the whole Game (even if they switch to building something else).

Thank you for the Infos!
Amyglyosaurus 2021 年 5 月 6 日 上午 7:38 
Hmm. If you start a Wonder and a Barbarian moves onto the hex, that'll give an opponent who's checking the chance to grab the Wonder construction out from under you.

Players will have to make absolutely sure that they've got strong protection on and around the Wonder(s) that they're constructing.

Also, is that only *active* construction, or can I start a Wonder then switch to building something else for a while? If it's only active construction then the above problem will exist.

Interesting tactic. Someone's building a Wonder you want, you declare war, sit on the Wonder hex, start your own copy, they can't restart unless they can find where you're building yours. Or, of course, if they're forced to build something defensive and have to stop Wonder construction.
Zegangani  [作者] 2021 年 5 月 3 日 上午 7:27 
Yes, it's overstretched, but I don't know why that would bother People, because it's just the introduction Phrase of the Description. And everything is described clearly underneath it (and most of people who played the Game know how it's working In-Game).

Anyway, Thanks for the Note. You might be right about the misleading phrasing, I will change it so that it's clear what the Issue is.