Sid Meier's Civilization V

Sid Meier's Civilization V

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War - Less Damaged Captured Cities
   
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14 JUL 2012 a las 3:57 a. m.
25 SEP 2013 a las 10:08 p. m.
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War - Less Damaged Captured Cities

En 1 colección creada por BlouBlou
Bloublou's "Utility" Collection
25 artículos
Descripción
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it.


Features:
  • Population survival has been increased from 50% to 75%
    (For example, capturing a city of 10 population would leave the city with 7 pop instead of 5)
  • Building survival chance have been increased from 66% to 80%

Notes:
  • This wont affect population losses while sieging the city, only the instant loss when capturing
  • This wont affect building that are set to be destroyed automatically (ex: Monument or national wonders) , nor those conquered automatically (world wonders).

Compatibility:
  • Compatible with Vanilla Civilization 5
  • Compatible with Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
47 comentarios
TevoTFM 9 OCT 2017 a las 12:07 a. m. 
Thank you so much for this mod, I used to play Civ Revolution, 4, and 3 a lot.

I have had so many hours where I was angry, because you take this huge, beatiful city, and it's instantly worthless.
Друманин Дрин 11 DIC 2016 a las 6:20 p. m. 
Can I find mod, which make Population survival 100%?)
BlouBlou  [autor] 7 MAY 2016 a las 10:58 a. m. 
@Maitre Supreme

Merci, ho maitre supreme :)
Maitre Supreme 7 MAY 2016 a las 9:44 a. m. 
Great mod - THX
BlouBlou  [autor] 25 ABR 2016 a las 9:12 p. m. 
@NuclearDystopia

Hi nuclear, glad you like the mod!

About your problem,

This mod change 2 lines of code that are only related to cities, it doesnt affect promotion or units in any way, try the mod alone (without other 3rd party mods) in a fresh new game and you wont have any problem.

Good day!


NuclearDystopia 25 ABR 2016 a las 4:24 p. m. 
I like this mod, but I had a problem that I think I isolated to this mod. It gave me a lot of options for my units that didn't make sense. They all had air sweep and there was a constant unit promotion box that had a lot of things that were not promotions in them. Any clue how that happens?
Simonster37 16 ENE 2016 a las 12:02 p. m. 
how does this mod take cultural influence into account? Since having certain levels of cultural influence affect how many citizens "die" when you conquer a city. Also, a recommendation for a future version (assuming you intend to continue updating the mod), give players the option of not having spies flee upon city capture but do have a chance of dying if they stay.
BlouBlou  [autor] 24 DIC 2015 a las 12:16 p. m. 
@Rand Paul

This mod effect already trigger when someone give you a city because the game sees it as conquest
Zersetzung 24 DIC 2015 a las 12:01 p. m. 
Make a mod where when a player gives a city to you because you give him a lot of stuff or he really wants to end a war that you don't loose any buildings or population
sjiraff 24 AGO 2015 a las 12:18 p. m. 
Is there a mod for Civ5 that means the building-styles in cities doesn't instantly change when it's taken over?

It's so stupid as if every building would just change over night. There should be an option to force your own archetecture style on it at a penalty.