RimWorld
256 valoraciones
Prisoner Capture and Manipulation
   
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Mod, 1.0, 1.1, 1.2
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179.667 KB
3 SEP 2018 a las 5:33 p. m.
12 SEP 2020 a las 7:10 a. m.
6 notas sobre cambios ( ver )

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Prisoner Capture and Manipulation

En 1 colección creada por Pidge
Mods By Abyss
2 artículos
Descripción
V1.2.0
Do you like taking prisoners? Do you like making them wish they never crossed your path? Well this is the mod for you!
This mod currently adds:
->Cattle Prod. A strong melee weapon designed to knock people down rather than kill them
->Stun Gun. A good way to knock down and slow escapees. It doesn't do large amounts of damage to avoid killing, but applies muscle shock to slow down targets
->Muscle Shock. A new possible hediff(health difference) caused by stun guns, that temporarily weakens movement and manipulation
->Entangle. A new possible hediff(health difference) caused by bolas, that temporarily heavily weakens movement and manipulation
->Bola. A one-time use item crafted in the smelters. This does extremely little damage, but applies entangle on the target
->Fence. Why not let your prisoners and animals see the sun without giving them free reign of the map? A structure that blocks paths - much like a wall - but
lets light and wind through, as well as being incapable of holding up a roof
105 comentarios
L 25 OCT 2022 a las 11:22 p. m. 
update?
Jangulorr 9 ENE 2022 a las 9:34 a. m. 
I enjoy this mod ... but I have issues with nearly everything dying. Perhaps due to being outdated ... i dunno.

Upon reading the below post by Thundercraft I should probably check elsewhere ...
Vovchik Hohol 16 DIC 2021 a las 3:22 p. m. 
any chance of a 1.3 release?
Thundercraft 15 OCT 2021 a las 1:44 p. m. 
@Person
Tynan coded RimWorld so Raiders die far more easily than colonists, even when downed using fists, due to an additional death risk. Normally, when an enemy is downed they might get insta-killed, even from weapons designed to stun or inflict a lot of pain. And if their Consciousness gets reduced to "0", they die instantly.

So, if you find that these weapons are not as non-lethal as you would prefer, then I would recommend checking out and using one or more of the following mods: Custom Death Randomness (Continued) , Raiders Never Die , and Death Rattle Continued

These mods reduce or eliminate the additional death chance or otherwise make it so they won't be insta-killed if one of their stats reaches "0".
Bob 15 OCT 2021 a las 7:31 a. m. 
“These ‘non-lethal’ tasers are really quite dangerous!”
-The Spiffing Brit
gribbitboy 19 SEP 2021 a las 8:53 p. m. 
im planing of trying to live next to a enemy and make a prison and sell the prisoners to traders
The Enclave 23 AGO 2021 a las 1:11 p. m. 
it doesn't work sadly :((
Icefire_ 7 AGO 2021 a las 10:07 a. m. 
10/10 very manipulative
Jokkebassen 26 JUL 2021 a las 5:43 a. m. 
works fine 1.3, no errors as of yet
rolldo4 21 JUL 2021 a las 8:36 a. m. 
Will this be getting updated to version 1.3?