RimWorld

RimWorld

255 ratings
Prisoner Capture and Manipulation
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
179.667 KB
Sep 3, 2018 @ 5:33pm
Sep 12, 2020 @ 7:10am
6 Change Notes ( view )

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Prisoner Capture and Manipulation

In 1 collection by Pidge
Mods By Abyss
2 items
Description
V1.2.0
Do you like taking prisoners? Do you like making them wish they never crossed your path? Well this is the mod for you!
This mod currently adds:
->Cattle Prod. A strong melee weapon designed to knock people down rather than kill them
->Stun Gun. A good way to knock down and slow escapees. It doesn't do large amounts of damage to avoid killing, but applies muscle shock to slow down targets
->Muscle Shock. A new possible hediff(health difference) caused by stun guns, that temporarily weakens movement and manipulation
->Entangle. A new possible hediff(health difference) caused by bolas, that temporarily heavily weakens movement and manipulation
->Bola. A one-time use item crafted in the smelters. This does extremely little damage, but applies entangle on the target
->Fence. Why not let your prisoners and animals see the sun without giving them free reign of the map? A structure that blocks paths - much like a wall - but
lets light and wind through, as well as being incapable of holding up a roof
105 Comments
L Oct 25, 2022 @ 11:22pm 
update?
Jangulorr Jan 9, 2022 @ 9:34am 
I enjoy this mod ... but I have issues with nearly everything dying. Perhaps due to being outdated ... i dunno.

Upon reading the below post by Thundercraft I should probably check elsewhere ...
Vovchik Hohol Dec 16, 2021 @ 3:22pm 
any chance of a 1.3 release?
Thundercraft Oct 15, 2021 @ 1:44pm 
@Person
Tynan coded RimWorld so Raiders die far more easily than colonists, even when downed using fists, due to an additional death risk. Normally, when an enemy is downed they might get insta-killed, even from weapons designed to stun or inflict a lot of pain. And if their Consciousness gets reduced to "0", they die instantly.

So, if you find that these weapons are not as non-lethal as you would prefer, then I would recommend checking out and using one or more of the following mods: Custom Death Randomness (Continued) , Raiders Never Die , and Death Rattle Continued

These mods reduce or eliminate the additional death chance or otherwise make it so they won't be insta-killed if one of their stats reaches "0".
Bob Oct 15, 2021 @ 7:31am 
“These ‘non-lethal’ tasers are really quite dangerous!”
-The Spiffing Brit
gribbitboy Sep 19, 2021 @ 8:53pm 
im planing of trying to live next to a enemy and make a prison and sell the prisoners to traders
Kira Aug 23, 2021 @ 1:11pm 
it doesn't work sadly :((
Icefire_ Aug 7, 2021 @ 10:07am 
10/10 very manipulative
Jokkebassen Jul 26, 2021 @ 5:43am 
works fine 1.3, no errors as of yet
rolldo4 Jul 21, 2021 @ 8:36am 
Will this be getting updated to version 1.3?