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I haven't run scientific tests in game as to how much rudder or speed differences there are.
Normally in silent evasion you wish to avoid cavitation as they can here you and fire on you.
In active evasion cavitation or near-cavitation means the sudden turns are that much easier to make the really loud bubble noises of a "knuckle"
I find that knuckling as fast as you can usually works against huge swarms of torpedoes and naturally trends toward them grouping up behind you, though usually 2 or 3 end up leading the pack and threatening occasional side attacks. Given, I play on Realistic and 1:1 scale, so your experience may be different depending on what settings you use.
ASW rockets also take time to reach the target, so varying speed, depth, and especially course can somewhat help evasion. If you are good at Skipping the Line, doing so repeatedly—deliberately seeking out chances to do so and taking them—can be very beneficial if you are being attacked by torpedoes and ASW rockets simultaneously, especially if you turn.
Against aerial depth charges my best advice is to not piss off a MPA.