Stellaris

Stellaris

91 ratings
Innovative Civics
   
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35.960 KB
Jul 10, 2017 @ 7:33am
Jul 28, 2017 @ 11:41am
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Innovative Civics

Description
The intent of the mod:
Well, I always though that Stellaris civics lack of personality. Like Shadow Council, the concept is cool ok, but in the end they give only +/- % on stuff. The more unique civics are mechanists, syncr evolution, fp and few other ones. My goal is to create civics (or to modify the current ones) to give a more unique feel in the gameplay and are not just +10% border range, +5% minerals, etc...
For now they are four:
- Young Space Brothers: The moon of your homeworld is populated with a primitive species, also you get -50% cultural shock and -20% xeno tradition cost
(icons by Taeghen and Sage)
- Primitives Caretaker: Your home system has 4 planets inhabitated by primitives. Requires Fanatic Xenophile ethic.
(icons by Taeghen and Sage)
- Presentient Fauna: Similar to Syncretic Evolution, but you start with 2 presentient races on your homeworld and the ability to uplift them
(icons by Taeghen and Sage)
- Hunters Culture: +25% damage to space creatures/guardians, you get nice amounts of unity killing them and also you have access to two exclusive techs that allow you to attract space creatures in your systems.
(descriptions by Elgenar and Mthis)

Even though I got some cool ideas for others, I want to focus on these ones and make them even more unique.

Minor changes:
- Uplift time reduced and you need gene tailoring in order to change presentients planet preference
- You can enlight xenophobes

Is the stand-alone version of http://steamcommunity.com/sharedfiles/filedetails/?id=969559995
Is probably compatible with everything
Popular Discussions View All (1)
2
Jul 15, 2017 @ 11:16am
A bug i think
SicuteAstra
41 Comments
☠X_FrzT_P4w_X☠ Jan 7 @ 11:26am 
imagine having genesis guides and primal calling in 2017
LBbobcat310 Oct 14, 2018 @ 7:27pm 
excuse me but a couple months ago in may you said the mod would be ready by october
Chastity the Celibate Sep 25, 2018 @ 1:36pm 
Thanks, bit late though lol
BurningTemplar  [author] Sep 25, 2018 @ 5:17am 
@xnadu27 If you want use my code, even though I think it's far from compatible with the current version of the game
Peeping peacock Aug 8, 2018 @ 3:21pm 
These are really cool, im suprised the "Young Space Brothers" one has not been done before, its such a great idea.
Chastity the Celibate Jul 30, 2018 @ 5:57pm 
Just to let you know I’m making a mod and used some of your ideas. I did not use any code though, just the ideas.
BurningTemplar  [author] May 21, 2018 @ 7:22am 
Yeah guys sorry I don't have time to update right now, maybe I'll try around October.

@Tzucaza if you want include my civics in your mod quoting me, if you need to know what the code does, I don't remember anything of what my old self did :(
zulu9812 Apr 9, 2018 @ 8:24am 
I'd love to see this updated.
Vault76Survivor Jan 30, 2018 @ 1:23pm 
I checked. It isn't. My load involved using both Presentient Fauna and Primitives Caretaker. Primitives Caretaker resulted in 1-2 primitive empires generated... which is still a decent amount to be fair. Primitives Caretaker, on the other hand, did not generate any presentients on my home planet.

By comparison, I loaded a v.1.6 game and tried the same setup. I ended up with two presentient species on my home planet (annoyingly, both presentients had the exact same traits... instantly making them utterly worthless) and four primitive planets. So the issue is just a version update.
Betamax Jan 28, 2018 @ 9:36pm 
Has anyone actually checked this to see if it's working with 1.8+ yet?