Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

136 ratings
am_Sidestep
 
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Game Mode: Classic, Custom, Training
Tags: Map
File Size
Posted
Updated
44.590 MB
Jul 9, 2017 @ 10:19am
Jul 15, 2017 @ 4:19am
4 Change Notes ( view )

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am_Sidestep

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Description
This map is a real "sidestep" from typical am maps. It offers exceptional gameplay experience, beautiful and simplistic visuals.

*WARNING*
This map is made for official AM (arena mode 1v1 servers), if you want to play sidestep with your friend, use this: http://steamcommunity.com/sharedfiles/filedetails/?id=907722822

Am_Sidestep features:

-Possibility to train horizontal and slightly vertical aim, flick shots, one taps, sidestep shooting technique, bursts, reaction, shoulder peeking and faking.
-16 Arenas for AM servers.
-Perfect design to warm up, train and master sidestep (Jigle, strafing) shooting.
-Anti-AFK spawn points and Anti-camping gameplay.
-Clear, clean and nice visuals. Nice view outside.
-Fast paced gameplay.
-Map works really well with all rifles.
-Gameplay design has a priority over visuals.
-Two different bhopping sections for everyone - one universal and another one very challenging.
-4 cover possiblities from which one is vertical. 4th is for rushing (side balconies).
-Well lit interior for easy visibility.
-Well optimised.
-Smooth movement on every surface due to clipping.
-3 possible spawn points for each team.
-Custom skybox.


This is my try to make the best or perfect am map. I haven't used any custom models thus visuals aren't impressive. I suggest playing this map on high video settings. Playing this map you can learn and practice advanced techniques used by professional players. If you have any feedback or criticism, leave in the comment section I will try my best to fix it and improve sidestep. If you will add this map to a server, let me know!

If you have a crazy idea for aim maps (or very beneficial for training), you can contact me.


If you are interested in more projects from Trajan
, don't forget to follow. I am
currently making a competitive hostage rescue map to change people view towards hostage mode. My goal is to make a map suited even for professional scene.
Gameplay is finished, now starting to work on visuals. http://steamcommunity.com/sharedfiles/filedetails/?id=586263240 I am looking for players above GNM for competitive 5v5 games.


Also huge THANKS to:

Actyr - for being the main creator of this concept gameplay (aim_caffeinecapsules) and giving me a permission to ramake it.
Papa Senpai - for testing bhopping sections and kz parts.
Komaokc - for this beautiful skybox.
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17 Comments
TRAJAN  [author] Jul 15, 2017 @ 12:07pm 
It can be even longer, depending on player ranks, weapon of choice. :)
Nikio Jul 15, 2017 @ 11:33am 
Oh yeah in those 3-5 seconds while you wait for everyone else to die :D cool idea
TRAJAN  [author] Jul 15, 2017 @ 5:25am 
To have fun after the fight till the end of the round.
Nikio Jul 15, 2017 @ 4:59am 
What's the point of those bhop sections?
TRAJAN  [author] Jul 10, 2017 @ 4:05pm 
Thanks everyone!
Meat Boy Jul 10, 2017 @ 12:04pm 
Awesome map!
FNGpenguin Jul 10, 2017 @ 11:53am 
Could've swore that I've seen another workshop map that looks exactly like this.
˙ ͜ʟ˙ Jul 10, 2017 @ 9:13am 
"-3 possible spawn points for each tean." theres a spelling mistake, just so you know c:
ReeQ Jul 10, 2017 @ 8:49am 
Fajna mapka grałem zasubsrybujcie polecam:steamhappy:
TRAJAN  [author] Jul 10, 2017 @ 6:06am 
It's possible to get to outside area, you need to time it exactly when your enemy is behind cover. Either way, terrace is made to have fun. For example, after you kill your enemy, you can go there and bhop.

I doubt there is a need for extra lighting there, as it shouldn't make it harder to see players there. But I will check it. Thanks.