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Real Space 3.1 Max Compatibility
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438.022 MB
Jul 7, 2017 @ 6:21am
Nov 16 @ 5:04am
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Real Space 3.1 Max Compatibility

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Real Space Collection
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v. 3.1

This version is compatible with patch 2.1.0 Niven.

Join the Real Space Mod group to discuss the project!

This mod is a cut down version of Real Space mod, for greater compatibility with other mods.
In addition, this mod does not contain the System Scale mode.

Of course, the mod is not 100% compatible with all mods. But I tried to make it so that it would work stably without patches with most existing mods.

This mod does not need patches, while the original additions, such as Real Space Lite, will work fine with it.

Neighboring Real Space systems will appear in the galaxy only if you choose the launch system Sol system (Real Space).

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

Donate for the development of the project:
Popular Discussions View All (1)
Jan 14 @ 5:43pm
Question about the Luminous Blue Variable
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SeinaSama Oct 1 @ 12:39am 
2.13 pls
Buffalo Aug 8 @ 2:00am 
Hi, thanks for your mods. Max compatibility have always one problem : some star are so much big and some planet are inside. It's not all the stars and it's more mroe better than in the past. But i think you have to look in game some stars are just too much big; and in the same time some giants/supergiants arenot soo much big and and work good with planet system. I think it's wrond configuration for some class of stars you forget (i remember specially a white star, not giant not dward but so much big, more than a supergiant) or difference between 1/2/3 stars systems. If you can try to fix it, it could be very nice to play with Real space Max compatibility without these so much big stars that eat litteraly planets^^ I play with Max compatibility cause i dont like the system scale. thanks ;)
LordPerkele Jul 24 @ 4:32am 
I now tried all three starting systems, large, medium an small. Large and medium were both missing 5 systems near sol, including A Centauri and the small one was missing 3, again inlcuding A Centauri. Maybe there is a bug in a... list of systems you have for the mod? I would guess it is always the same 5 systems (3 in small) that cause this problem?
LordPerkele Jul 24 @ 4:12am 
Having similar issue as Imagine has. 5-6 systems around or near Sol don't have names and when zoomed in the system is comletely black with nothing in it. I just installed the mod and noticed that alpha centauri was missing completely. I played with this mod in a previous version and back then all was fine.
Imagine Jul 15 @ 6:10pm 
I also noticed that when zoomed out in terra incog you can see these systems with boxes outlining them which disappear when you zoom in. I've been playing with realspace since release and never saw these happen until now. Perhaps you could try to duplicate and see what happens but I'm unsure if this was an unintended necessity of the mod or not, I simply never noticed this before until now, it's very jarring and catches the eye. Sorry for low quality screenshot, hopefully you can see what im talking about. The green and red systems near the top of the galaxy are the most obvious ones but the smaller ones on the left also have boxes around them if you look closely.
Imagine Jul 15 @ 6:01pm 
So after several hours of testing I can 100% confirm theres something wrong with the special sol sector starting locations added by realspace. I thought it was a mod conflict at first but i turned everything off except realspace and then tried starting normal sol where everything was normal vs sol large and confirmed its definitely the mod itself. There are systems(at least 4-5) which can't be targeted but ships can move through them on the way to another system, if you stop the ship in the glitched systems and zoom into them it turns the entire screen black except for the menus and glitches the game out, from that point on only a hard restart will undo it.

Here's a screenshot if it might help and there are at least 2 more systems outside the screenshot that are doing this, possibly more.
tizuby Jul 9 @ 4:51pm 
There's a bug with the Regor system when selected as the starting system. The planet starts off with no tile blockers or buildings.

I've tested with only this mod enabled and both using a custom saved species and brand new species.
HopDap Jun 21 @ 11:30pm 
Чем отличается версия Real Space 3.1 Max Compatibility от просто Real Space 3.1
mechpuppe82 Jun 17 @ 2:13pm 
Please update
Silver Knight Jun 14 @ 3:27pm 
So this is a higher compatibility version.What does it cut out to achieve that, wat does it include? or does it only remove system scaling?