Legend of Grimrock

Legend of Grimrock

128 ratings
Dark Temple
File Size
4.813 MB
Sep 16, 2012 @ 12:55pm
Nov 26, 2013 @ 12:54pm
1 Change Note ( view )

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Dark Temple

Enjoy the final version of the Dark Temple !

Features :

-> 13 levels
-> 2 endings, one "normal" and a better one if you discover all secrets and treasures
-> 20 secrets
-> 9 skulls
-> 9 iron doors
-> 7 treasures
-> Boss fights, good stuffs and many enigmas
-> Food and alchemy !

IMPORTANT : always make a big save when you find a healing crystal, it could be usefull.. =)

NB : If you want an easy walk with an arrow and gps to indicate everything, if you want zero maze, zero enigma and no timing based challenges, do NOT play this mod, thanks... otherwise have fun =)

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Please, add a comment and a note if you liked it. Thanks.
I'm sorry I don't help people very much, but I don't have much time at the moment, and would prefer people to help each others.

Enjoy !

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Ver 1.02

- Changed the enigma in lvl one so no one will face a bug where it's not possible to dodge the fireball

Ver 1.01

- More missile weapons and more arrows
- Some very minor changes / cleans in some enigmas
- The secret path door indicate the number of secrets per level
- Minor final fight balance :
- Wardens lvl 1 instead of 2
- Ogre lvl 3 instead of 4
- Goromorg still lvl 5

Ver 1.0 release !

- Small changes in every level, some enigmas are differents
- New levels :
Hearth of Darkness
Dark Temple
Haunted caves
Secret Path
- Two endings !

Ver 0.6

- Labyrinth level complete ! One level in two floors, corresponding to two dimensions of the same level. Switch between them and find the way out.
- Crypt level has some changes, the rock enigma is easier but a little longer.
- Prison iron door can now be opened.
- small modifications in every levels

Ver 0.5

- The Dark Prison level is complete
- New monster and stuff balance
- Mortar available in lvl 5, ingredients on all lvl ( only a few )
- Intro cinematics ! Well it's not incredible but its an improvement for the ambiance =)

Ver 0.4

- New balance, fights are faster
- New stuffs
- Lvl 4 completed !
- Minors changes in the 3 first levels, mostly for the Crypt and the rock enigma
- Iron door added on the lvl 3

Ver 0.3

- 3 Complete levels
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Sir-Bear Jul 10 @ 8:33pm 
well made, but got stuck part way through level one and can't work out how to progress from there. may retry later.
Iceblade Mar 17, 2020 @ 9:29pm 
I think this mod is bugged, even when you block the light bolt on Level1, the trap doors still open.
harpo May 18, 2018 @ 12:09pm 
On level 6/7 and got tired of going back and forth will no clues on what to do. Don't see any help on this form to get thru it and the walkthru someone made is of no help. Nice mod thou but a little easy monsterwise for my party. I see no one has been on this board in 4 yrs so I guess I'm just talking to myself with no help in site. I will move on to another mod .....
sjwhite43 Nov 26, 2017 @ 4:33am 

the button behind the teleporter is a false wall
kebabaek Nov 6, 2017 @ 8:19am 
I'm still on lv.3 only, but this mod is really really good. A must try!
PestMastah Feb 4, 2016 @ 7:12pm 
Stuck now on Level 10 Haunted Caves near the end... two buttons... in a room with two dragon statues and a teleporter that is in the space with the 2nd button.
Press the first one to turn teleporter off.. then run up to press 2nd button.
Nothing happens?
Can't get out of here
bantly_robert Dec 27, 2015 @ 11:21am 
Very playable! I too am working on the crown and have gotten a door to open in the trapdoor room but haven't yet figured out how to get to it. The speed puzzles are very Grim-Rockin'
Cheers / Robert
AresBowmaN Sep 2, 2015 @ 12:35am 
@ValkyrieDrake, the fire and light puzzle works just fine. When you first enter proceed down the fire hallway, you'll have to get hit by a single fireball. Look for a switch on the wall past the plate, then enter the hallway that opens up after pushing the switch. In the new hallway you will find another switch which controls a gate that interrupts the lightballs. Time pushing the switch for the gate so that the pit trapdoors are closed when the gate blocks the next lightball. Then exit the hallway and make sure you block the fireball with your party as you step on the fireball plate. Now you can continue down the next hallway with all the pit traps closed.
AresBowmaN Sep 2, 2015 @ 12:30am 
Thanks Hatlan! I enjoyed your amazing mod more than the original Grimrock! Solved 20/20 secrets and 7/7 treasures, but was still missing a skull (from level 2 I think).
ValkyrieDrake Sep 1, 2015 @ 6:27pm 
Pit trap with the fire bolt opening the way for the light bolt is impossible. I am standing on the first trap while it is still graphically open and I make it to the last pit and it opens. One more second and it would still be tricky but at least it would be possible. Please fix this.