RimWorld

RimWorld

257 ratings
Cybernetic Storm
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
16.446 MB
Jun 29, 2017 @ 7:44am
Apr 12 @ 5:50am
37 Change Notes ( view )

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Cybernetic Storm

Description
Cybernetic Storm:
Cybernetic Storm is a mod that adds late game depth and adaptability to your colony. Build the futuristic cyborg colony of your dreams with advanced prosthetics, weapons and armour. Take the planet for your own!
This mod builds on the entire game from the industrial age though to the spacer age. It adds more tiers of research and endgame depth, including items, weapons, productions, and power, etc.

Neolithic > Medieval > Industrial > Spacer > Cybernetics.
Amputation > Mimic > Prosthetic > Bionic > Archotech > Cybernetic

Key Points
  • Should not conflict with any other mod.

More Information
(Needs Updating)
Please check the Official Forum Topic[ludeon.com] for more information to what is in the mod and to see images of items ect.

Features:
  • A whole host of items including:
    • Construction Materials, Advanced Items and Plants
    • More body parts and Carbon fibre limbs
    • Basic Organs, Additional Bionic Limbs and Organs, Nano-Tech Organs, Cybernetic Limbs, and Exoskeletons
    • A range of skill based implants as well as combat implants
    • Melee and Ranged based Armours, Helmets and grieves
    • 3 additional tiers of weapons inclusive of 19 weapons
  • 2x Workbenches
  • Growing advanced plants to make advanced materials.
  • Advanced Power systems to power your colony.
  • Advanced limb and organ Harvesting
  • Material crafting old and new including medical supplies
  • Traders
  • Full research tree

Thumbs Up
If you are enjoying the mod and you think its worth a play, please give it a thumbs up so that others may enjoy too. It also give me the incentive to keep it going when i look at the stats :D

Languages
https://steamcommunity.com/sharedfiles/filedetails/?id=2656297651
398 Comments
elStrages  [author] Apr 12 @ 5:52am 
no as long as you have the materials you should be good to go.
Todokoro Apr 8 @ 11:41am 
question. What do i need to research to unlock the ability to make ultrasteel and ultrathread/weave? looking it up manually in the research tree doesn't turn up any results.
John Pablo Esposito Mar 31 @ 6:39pm 
CE?
elStrages  [author] Feb 24 @ 1:54am 
it can be if you so wish, its either or. originally i designed it to be its own thing. but over the years it has evolved. i posted it on steam 6 years ago and it was in the forum way before that. i first wrote it for Alpha 8 and made a public mode for alpha 9
https://ludeon.com/forums/index.php?topic=7970.0
KiTA Feb 23 @ 3:56pm 
Silly question, does this play well with other Prosthetic mods, notably EPOE/EPOE-Forked and CONN? Or is it meant to be more it's own all in one thing?
elStrages  [author] Dec 10, 2023 @ 11:37pm 
it should be yes.
CinTheMoth Dec 9, 2023 @ 11:32am 
Is this safe to add to an existing game where all of my colonists are transhumanist cyborgs?
elStrages  [author] Dec 5, 2023 @ 10:03am 
I have updated the files for most items in the mod, hopefully this will resolve a lot of issues in the mod.
AVNlover67 Dec 4, 2023 @ 2:36pm 
The carbon fibre is not strong at all. It's very weak. It saying it's a "very strong fabric" is a lie.
Eltex Jul 30, 2023 @ 10:33am 
Anyone has issues with durations of cybernetic/cybertronic arms production? Somehow amount of work multiplies - maybe previous/unfinished works are not reset when picking new ones? Not fun when your cybertronic takes 7k of work to finish..