Darkest Dungeon®

Darkest Dungeon®

32 ratings
Class Variety Rebalance
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
3.085 MB
Jun 27, 2017 @ 4:13pm
Oct 4, 2020 @ 2:16pm
35 Change Notes ( view )

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Class Variety Rebalance

Description
This mod is an attempt to change pretty much every hero in Darkest Dungeon so that they no longer have any "useless" abilities. The primary goal of this mod is encouraging build and party variety, not difficulty balance. It's very likely the mod is imbalanced in its current state, and I'm always open to suggestions to change and improve it. If you're looking for a purist hard-as-nails DD experience, this mod probably isn't for you. If you want to run that Houndmaster in rank 1 with a rank 4 Man-at-Arms, rank 3 Abomination, and rank 2 Vestal, this might be up your alley. Enjoy!
New Update post-CoM!
Hey guys! The mod is fully updated for CoM compatibility, and I've even gone through and removed some things I didn't like (and added some new ones!). Full changelog in Discussions, and as always, let me know if you find any bugs or inconsistencies!
Popular Discussions View All (2)
20
May 27, 2019 @ 7:43pm
Version 2.0 Full Changelog
Omicoatl.ttv
14
Jan 20, 2018 @ 12:28am
Comprehensive Change List + Reasoning
Omicoatl.ttv
46 Comments
Okami Sep 15, 2021 @ 11:54am 
Hey buddy I think Disorienting Blast become quite OP if you compare to Blinding gas I think you should change some stuff about it
thebarth Jan 24, 2021 @ 5:40am 
Is Combat Vestal viable?
Eleongo Sep 9, 2018 @ 9:58pm 
Wondering if you can make her HoTs a bit stronger, like at level 2 have 50% chance to heal 1 hp/r and another 50% chance for 2 hp/r; level 4 have 2 hp/r at 50% and 3 hp/r at another 50%?
Omicoatl.ttv  [author] Sep 8, 2018 @ 5:09pm 
I feel that @eleongo. I need to see if I can work in a fix at some time.
Eleongo Aug 11, 2018 @ 6:39am 
I love and hate the changes on antiquarian, particularly HoTs because I understand the reasoning behind the change but at the same time it's a bummer that currently there is no such trinket that can actually buff "restoration"
Omicoatl.ttv  [author] Jul 18, 2018 @ 10:41am 
Should be fixed!
SketchyGalore Jul 16, 2018 @ 11:04am 
I don't know too much about DD modding in particular, but I got curious about this one so I dug into the files and managed to fix it on my end. I also ran a game with only this mod enabled and confirmed that it's displayed that way.

The culprit was in the xml file in the mod's localization folder, which.. I'm guessing was probably updated in the past month of patching? Unsure! But it was this line:

<entry id="effect_tooltip_kill_enemy_type"><![CDATA[Clear all %sS]]></entry>

I just changed it to %ss instead and (after trying to figure out how) recompiled it into a loc file, then replaced the English one in the mod's folder. But if you're running a UI mod that capitalizes the rest of the word, then you'll end up having "CORPSEs" I suppose... Regardless, it's pretty tiny. I just like to polish things :)

As for the mod itself... I had a ton of things to write here, but then realized steam comments have a character limit. :steamsad: So I'll put up something in discussions about it!
Omicoatl.ttv  [author] Jul 16, 2018 @ 3:38am 
Thank you! I've tried getting word out there with some self-promotion on reddit here and there, but I never wanted to go overboard and be obnoxious. I wish I could get a streamer to play the mod - the feedback from that level of exposure would be really useful!

Is this phrase bugged on heroes like the Leper and Occultist who have corpse clears by default? For me, all corpse clear moves show "clear CORPSES". I'm running UI enhancement though, which might hide this. I don't see what I could have changed that would affect that though.
SketchyGalore Jul 15, 2018 @ 6:16pm 
I'm kind of surprised this mod hasn't gotten more attention. The changes seem interesting and well thought out, so I decided to give it a try!
...And this might be the smallest bug report ever, but I noticed that the phrase "clear corpses" is written as "Clear corpseS" in the ability descriptions. Not sure if that's a typo or just something wonky with how the game puts that text together.
Omicoatl.ttv  [author] Jul 12, 2018 @ 4:33pm 
The mod doesn't touch any DLC classes, and shouldn't affect any of their functionality. If it does, that's a bug, so let me know!