Arma 3
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Dynamic Combat Ops - Malden 2035
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Malden 2035
DLC: Malden
Tags: Tag Review
File Size
Posted
Updated
2.900 MB
Jun 23, 2017 @ 3:02am
Sep 9, 2017 @ 12:48am
15 Change Notes ( view )

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Dynamic Combat Ops - Malden 2035

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
Popular Discussions View All (2)
6
Jul 1, 2017 @ 9:14am
Can you add an option to disable DLC content in your missions?
D'Arby
1
Sep 11, 2017 @ 6:36pm
a way to disabe fatigue
omar_uav
121 Comments
Oldmanfatstak Mar 30 @ 3:41pm 
@Rhya Use the Help Me Mod.
Rhya Jan 24 @ 3:24pm 
there was some dude who put this mod link for his mod with support cheats and stuff in the comments here, I was gonna check it out but had to go to bed and now it's missing, did you remove it for spam or something?
R3dAlert93 Jan 29, 2023 @ 7:21am 
Hi there, can you do one for Virolahti map???
James May Sep 27, 2022 @ 7:26am 
i can't press on anything in the lobby where you selectfactions etc
HachiiCatt Jul 22, 2020 @ 6:25am 
Are the spawned units dynamically simulated?
Riley1983 Apr 17, 2020 @ 8:07pm 
What's up with the Platoon Commander role in SP scenario? When I choose it, it still puts me as a cog on the battlefield instead of High Command like it says. Is this a bug?
[MO] Martin Mar 7, 2020 @ 5:12am 
Nice Dyn-Mission, - great Work, - many thanks ! :NATO:
van cleef Jan 30, 2020 @ 8:46pm 
great!!
Six Jul 8, 2019 @ 7:42pm 
I can only choose the Civ faction in lobby.
Herbert Eestist Mar 8, 2019 @ 7:49am 
Can't call for Artillery support nor CAS. I have them enabled. They just don't work, it seems