The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Predatory Instincts: Khajiit Racial Ability
   
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Sep 10, 2012 @ 1:05am
Nov 19, 2016 @ 6:06pm
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Predatory Instincts: Khajiit Racial Ability

Description
Summary

This mod adds an additional racial ability to the Khajiit race. Predatory Instincts grants your Khajiit faster movement, a small boost sneaking, a 20% damage bonus on melee attacks, and the ability to see live prey.


Spell Effects

For 30 seconds:
- Movement Speed increased by 20%
- Melee attacks deal 20% more damage
- Sneak Skill increased by 10
- Detect Life in a small area


Usage

The power can be cast once per day, and can be found under the Powers Tab in Magic. Both Male and Female Khajiit have the power. New characters AND existing characters can make use of the power.

This spell is useful in "fight or flight" situations in which you'll need to either deal an immense amount of damage to win a fight, or just flee from the fight outright. You can also cover very long distances for discovering new locations or if you use fast travel overhaul mods.


Known In-Game Issues

- The Predatory Speed buff may not turn off by itself. To fix:
- Sprint
- Open Menu
- Draw/Sheath Weapons


Mod Conflicts

This mod may conflict with other racial mods that add or modify powers to each race. If you use another character overhaul mod, the racial abilities from that mod may overwrite this one, as this one simply adds Predatory Instincts to the list of powers that Khajiit have. I am currently working on a way to implement the ability so that everyone's Khajiit can get access to the power even if you have another racial mod installed.



Thanks for checking it out! Please rate and write comments and criticisms so this mod may reach others who might find it useful. Your feedback is much appreciated!


My other mods:
Reforged Ancient Nord Weapons
http://steamcommunity.com/sharedfiles/filedetails/?id=802199319

Guard Helmet Voice FX
http://www.nexusmods.com/skyrim/mods/81301/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D81301%26preview%3D&pUp=1
35 Comments
Balthias Nov 20, 2014 @ 11:49am 
Well I ended up taking "That's Racist" as a racial package mod. Even so this was a tough mod to let go of. You did really well making it.
Archite  [author] Nov 16, 2014 @ 11:31pm 
@Silas_Cole, Sure that sounds cool, after all that's what the WorkShop is for!

@Balthias, Perhaps the reason this ability is "negated" by other effects is because it is a 'Once per Day Racial Power' and may take precident over other attributes based on Skyrim's combat schema - but that is speculation.

I could try to integrate this power with other mods - maybe some recomendations of Khajiit mods that you guys use? That way I could get a better idea of how those files modify the game, and further, how I might be able to tweak this file to become compatible. Let me know, and I can get started on that.

@cloak_n_daggerz, In the interest of keeping this mod lore friendly, I feel that being allowed one use per day is a reasonable cooldown for the ability. I am intruigued by the idea of increasing jumping height, and in tandem, reducing damage from lethal falls.

Thank you for your feedback!
Silas_Cole Nov 7, 2014 @ 7:09am 
@RakWarrior, I would very much like to implement this mod into my own mod if that would be okay with you. I would give you full credit and a link to your mod. I find your mod lore friendly enough to be put in mine. My mod is called True Racial Abilities.
Balthias Nov 7, 2014 @ 4:46am 
And yea i tried it but it negates this mod which is unfortunate because I really do like this ability it made the khajiit experience more unique
Balthias Nov 7, 2014 @ 4:43am 
This mod is kind of difficult to use. Any other mods i use that tweak khajiit even a little completely negate this power. Any way to fix this?
Silas_Cole Nov 6, 2014 @ 8:32pm 
@ eric20462009; have you checked out my mod. It does give all races new abilities but I tried to keep them as balanced and lore friendly as possible. The mod is called True Racial Abilities. Or you could look under my mods section to find it. However, I do like this guys mod as well. It might just be compatible with my mod. I would have to try it.
Balthias Nov 6, 2014 @ 1:08pm 
any chance you can buff the redguard? Can't find any that buff him alone and the ones I do find buff the other races to a point that they are nearly OP. btw subscribed . loved this mod rated up worked like a charm.
Cloak_n_Dagger Nov 4, 2014 @ 8:05am 
I would use this mod but the 1x per day limit seems to restrictive for a predatory race like the Kahjiit. Maybe a cooldown timer of 1-2 minutes between uses? Would like to see increased jump heights as part of this as well. Makes playing a cat-like race more... cat-like!
Archite  [author] Oct 19, 2014 @ 11:11am 
version 1.4 of Predatory Instincts has been uploaded to the Workshop
Jeremy Grāten Apr 29, 2014 @ 9:42am 
I feel an extra ability is needed for Khajit but this is too powerful. I like the idea of the movement speed, and the potential time slow, but the flat damage reduction should be gone.

Cats aren't hardy, they're agile. Instead maybe have a 5-10% chance to avoid physical damage OR 10-20% chance to take half physical damage on blows.

Also, the buff to flat damage I feel should be reflected in increased swing/bash/draw speeds instead of just extra damage.

Decreasing fall damage is a nice minor addon as well.

And the detect life is a little too large of a radius I feel, indoors & outdoors should be the same for simplicity. The addition of it is TERRIFIC though.

Maybe you could add UNARMED damage modifiers with the swing speed as well.

What do you think RakWarrior?