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@Balthias, Perhaps the reason this ability is "negated" by other effects is because it is a 'Once per Day Racial Power' and may take precident over other attributes based on Skyrim's combat schema - but that is speculation.
I could try to integrate this power with other mods - maybe some recomendations of Khajiit mods that you guys use? That way I could get a better idea of how those files modify the game, and further, how I might be able to tweak this file to become compatible. Let me know, and I can get started on that.
@cloak_n_daggerz, In the interest of keeping this mod lore friendly, I feel that being allowed one use per day is a reasonable cooldown for the ability. I am intruigued by the idea of increasing jumping height, and in tandem, reducing damage from lethal falls.
Thank you for your feedback!
Cats aren't hardy, they're agile. Instead maybe have a 5-10% chance to avoid physical damage OR 10-20% chance to take half physical damage on blows.
Also, the buff to flat damage I feel should be reflected in increased swing/bash/draw speeds instead of just extra damage.
Decreasing fall damage is a nice minor addon as well.
And the detect life is a little too large of a radius I feel, indoors & outdoors should be the same for simplicity. The addition of it is TERRIFIC though.
Maybe you could add UNARMED damage modifiers with the swing speed as well.
What do you think RakWarrior?