Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) Just talk really really fast: "one two three, then two four, then all, then all but two, then three five" etc. The expert writes the numbers down in a column at the same speed. If the Defuser says "all", I simply put a long dash, and for "all but two" I write a crossed-out "2".
b) Same as you described below: study the code till you can identify certain patterns (e.g. "there's one two, then one, then one two in a row" - that's enough to identify the third row).
Then the Expert must come up with a way to give the solution. For the third row, it could be: "wait for all but first to blink twice almost consecutively, then immediately after that cut blue IF only last is lit". At first I didn't like how you're free to cut any of the three wires (instead of a specific one) but I grew to like it over time since it gives Expert more room for creativity.
I'm not sure how the manual's supposed to go supplied as part of the module besides the link above. I see the folder structure in Unity--is it just as simple as putting the manual pages in the right folder?
If you know what to do here, feel free to send me a message and take this offline. If you're playing online, I'd love to listen in when you try the module out, too. =)
In addition, I am wondering if this module generates a manual page for the manual pdf that gets created by the game? I didn't see one, but with as many modules as I have, I may have missed it. Went looking there to see if the module had produced an up-to-date manual there, but it did not appear so.
Love the receptability to feedback, very excited/anxious to be able to play this one in a standard session.
I like the idea of just tweaking the numbers so there aren't any dupes. I'll take the module down for a bit for this, since this requires manual tweaks to go with the module.
I also like the idea of turning the lights off after a correct cut. I'll add that in. Thanks for the input!
Regarding the speed being fast--I could potentially see that. The current intent is that it's supposed to be too fast for the defuser to comfortably read all the numbers in a sequence. Instead they need to rely on easy ones, and the expert needs to be flexible in searching for say, two numbers with a blank between them, or use hints about the ends of the sequence.
Regarding duplicate numbers--yeah... I've thought about blinking the LEDs off towards the end of any time interval. Alternatively I could probably just tweak the sequences to have no duplicates. Let me know if you have any thoughts on those as well.
Cheers!