Transport Fever

Transport Fever

554 ratings
TG HyRT [Regio Lines]
 
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100.370 MB
Jun 17, 2017 @ 4:20am
1 Change Note ( view )

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TG HyRT [Regio Lines]

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Description



This train is made for the modding contest (category futuristic vehicle).

TG HyRT is a hybrid hydrogen-electric multiple unit that was developed by the programme of Regional Railways and has been intended for 250-300km routes between main stations of large cities with many stops within urban aglomeration. This is the best solution for passenger railway transportation in the suburban area, metrapolian areas, conurbations and megacities.



Vehicle info (5/7/9/12 wagons)
  • Price: 51.4M / 71.8M / 92.1M / 121M
  • Available: 2042-...
  • Capacity: 189 / 285 / 380 / 510
  • Top speed: 300km/h
  • Weight: 172t / 226t / 280t / 365t
  • Power: 8.600kW / 11.000kW / 13.400kW / 17.000kW
  • Tractive effort: 310kN / 410kN / 510kN / 660kN
  • Running costs: 8.57M/year / 12.0M/year / 15.3M/year / 20.1M/year
  • Lifespan: 50 years


IN THIS MODEL:
  • Futuristuc model
  • PBR textures
  • Animations
  • Interior
  • Transparent glass
  • Dirt and rust textures
  • Unique sound set
  • DDS textures
  • Ingame repaints available
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156 Comments
rickyjanitra1992 Nov 1 @ 8:13pm 
how to download it? , sorry i just play this game
JJ2078 Oct 13 @ 7:04pm 
What are the lengths of the 4 different options? I need to make my stations long enough, but without being too long..
TastyFlavour Oct 9 @ 8:11am 
I am not going to use exact the same time lines, but if I change the current ones of 500 and 1100, they just open/close more slowly.
TastyFlavour Oct 9 @ 1:01am 
@AleX_BY I tried to copy paste your settings into the existing ICM koploper mod for testing, but I got a error that line 70 contains an "=

There is a difference though, that mod got only 3 time lines, while yours got 5 for opening and for closing. I actually want to keep doors longer open to add a whistle before train doors will close for an audio mod.
AleX_BY  [author] Oct 8 @ 3:09pm 
@TastyFlavour you should set time in .msh files of the doors. It set in miliseconds, in the "keyframes" block. What error do you have?
TastyFlavour Oct 8 @ 8:30am 
@Alex_BY, could you explain to me how to set the time the door will be open/closed?
I looked into the right file and tried it, but I got error message every time.
pew_pew_pokes_q_q Sep 25 @ 3:46pm 
This is the ultimate train ever. I use this train all the time now, and wouldnt use any other commute train. Its gorgeous, well designed, and incredibly well thought out.
n.chiri Jul 4 @ 9:05am 
To everyone who says this doesn't appear in their games, don't forget this is a futuristic vehicle and it wont be able for purchase until its release date, year 2042 in this case. Plus, due to its particular propulsion system, it won't appear among electric trains, but diesel trains instead. If you don't want to wait until 2042 to use it, you can always edit the mod files so it shows up earlier.

I already commented on this mod a year ago when it came out, but I think praising it again won't harm anybody. This is truly wonderful, and in my opinion is the most realistic and plausible original idea of all the mods that were created for this contest. It's also a very detailed creation, and pretty much bugless. Its massive windows don't have any transparency issues, which is a common problem among other modded trains and even some vanilla ones. It's still a great mod a year later, and I can only wish this will become a real thing someday.
Wonder Meat Jun 13 @ 9:21am 
Train doesnt show up in game. Am i missing something?
AleX_BY  [author] Jun 13 @ 5:14am 
@swiekie, thank you, I happy you like it so much! :)