XCOM 2
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Scouting Protocol (Legacy)
   
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Jun 16, 2017 @ 2:45pm
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Scouting Protocol (Legacy)

Description
FOR WOTC VERSION OF THE MOD GO HERE:
http://steamcommunity.com/sharedfiles/filedetails/?id=1254143639

This mod gives any GREMLIN user the Scouting Protocol ability. It will send the GREMLIN to a specific area and then backwards. This will clear fog of war until the end of turn, and you will see if there are enemies in the area, but they will not be persistently revealed.

# TACTICAL INFORMATION

- Scouting Protocol is simply an additional ability, given to any soldier with a GREMLIN equipped.
- Scouting Protocol does not break concealment or alert enemies in any other way.
- Unlike Scanning Protocol, Scouting Protocol does not reveal hidden Faceless or burrowed Chryssalids.
- The purpose of Scouting Protocol is to provide safe scouting during the early game, without having to rely on Concealment.
- Similar to XCOM operatives, GREMLIN's vision will not go through hard cover.
- Normally, Scouting Protocol locks your camera to the GREMLIN, but if there other XCOM operatives with any actions left, you can break the camera free by pressing TAB right after activating Scouting Protocol. This should make it a bit more convenient.

# CONFIGURATION

By default, Scouting Protocol:
- Costs one action.
- Has no cooldown.
- Has infinite charges.
- Does not end turn.

All of this, as well as ability range and radius can be configured in "Config\XComScoutingProtocol.ini".

For example, you can make Scouting Protocol a free action, but give it a 1-2 turn cooldown. Or give yourself only a couple of charges per mission.
Giving Scouting Protocol a huge reveal radius does not really work, due to cover blocking vision.

# COMPATIBILITY

Compatible with Long War 2. Because Scouting Protocol is simply an ability attached to GREMLINs,
it should be compatible with anything that does not replace default GREMLIN names.

# CREDITS

Made by Iridar51
mail@iridar.net
https://www.reddit.com/user/Iridar51/

Check out my other mod, Ammo Belt:
http://steamcommunity.com/sharedfiles/filedetails/?id=946365291

Special thanks to cook447: https://www.reddit.com/user/cook447
For his invaluable tutorial on creating XCOM2 mods.

# RELEASE NOTES

Version 1.0 - Initial release.

# NEXUS LINK
If you can't download mods from the Workshop, you can find this mod at Nexus:
http://www.nexusmods.com/xcom2/mods/652/?
38 Comments
Xzenox7 Jan 21, 2020 @ 7:05am 
The description says it doesn't alert enemies in any way... I just used scouting protocol during a retaliation mission to find a small group, and the enemies instantly saw the gremlin and came toward my squad!
prokolyo Jan 10, 2019 @ 7:28pm 
Oops, just saw that cooldown, etc. could be configured. Awesome ;)
prokolyo Jan 10, 2019 @ 7:26pm 
Very cool ability but most certainly OP, IMO. It would be a huge advantage even if you could use it 1-2 times a mission, let alone every turn. Even twice a turn..!
Iridar  [author] Sep 7, 2017 @ 10:23am 
@Memrek I'll try updating it if Long War for WotC comes. It doesn't seem necessary without Long War, vanilla is trivial.
Memrek Sep 7, 2017 @ 9:20am 
@Iridar - Thanks for udating the description. Any plans to update for WotC?
Memrek Sep 3, 2017 @ 10:41am 
Has this been updated for WotC? If so, could you please add that to the description. And if not, could you please update it. I'm sure I'm not alone in the appreciation of this mod. Thanks
Iridar  [author] Aug 23, 2017 @ 8:29pm 
@José
Not really. This is intended to a visual inspection only. If it had scanning effects, you could assume that it detects burrowed or disguised aliens, which it doesn't.
José Aug 23, 2017 @ 6:42pm 
Any way that you could update this to have the scanning protocol visual?
Dusty Jul 24, 2017 @ 12:28pm 
@Dragon32:
Oh, that's awesome. Assuming this mod works with 1.5 when it goes live, I'll definitely be picking it up again. Thanks for the heads up!
Dragon32 Jul 23, 2017 @ 2:42pm 
Oh, more:
At any rate, will be fixed in [Long War 2] 1.5. Fun fact: it was a vanilla bug fixed in the patch that came with the Alien Hunters DLC. The code we had for pistols copied the bug, and the copy didn't get fixed in the patch, which is why it applies only to pistols.