Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not really. This is intended to a visual inspection only. If it had scanning effects, you could assume that it detects burrowed or disguised aliens, which it doesn't.
Oh, that's awesome. Assuming this mod works with 1.5 when it goes live, I'll definitely be picking it up again. Thanks for the heads up!
At any rate, will be fixed in [Long War 2] 1.5. Fun fact: it was a vanilla bug fixed in the patch that came with the Alien Hunters DLC. The code we had for pistols copied the bug, and the copy didn't get fixed in the patch, which is why it applies only to pistols.