Crusader Kings II
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16 июн. 2017 г. в 2:09
25 ноя. 2017 г. в 5:22
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Описание
Various features for the Byzantine/Roman Empire:

- Unique government type, can revoke all vassal duchies and kingdoms
- Free heir designation (even outside your dynasty, player can then choose which dynasty to continue playing as)
- New CBs
- Very prestigious imperial vassals can always fabricate a strong claim to the Empire

This is not yet fully balanced, your vassals should be even more of a danger, but the greater availablility of claims is a start.




Комментариев: 78
Cironian  [создатель] 11 мар. 2022 г. в 10:59 
I think it should work without DLC as I can't recall using any DLC only features, but I must admit I haven't tested it for that.
colinrobertwilliams0325 11 мар. 2022 г. в 9:51 
Are there any DLCs needed for this mod?
Valkorion 9 апр. 2020 г. в 13:19 
can you update it for the heir designation or upload it as a seperate mod?
Eternantium 9 мар. 2020 г. в 17:51 
Thanks!
Cironian  [создатель] 9 мар. 2020 г. в 6:26 
That's just a configuration in common/governments/feudal_governments.txt, as it uses the normal revoke system.

Just add whatever tiers you want free revoke on to the free_revoke_on_tiers block. You can find an example in the muslim_goverment block.
Eternantium 8 мар. 2020 г. в 22:42 
Can you tell me what file I have to mod in order to change the title revokation thing? I'm trying to mod the future but I can't find the targetted decision anywhere, unless it's hard-coded.
CHIMachieved 1 сен. 2019 г. в 19:50 
You got a manual download for us boi?
truelove101992 26 авг. 2019 г. в 23:47 
There seems to be an issue with the Simbasileus minor title. It keeps its Greek name when used with Roman culture characters (according to the other mod with that modern title, it's supposed to instead be Caesar Nobilissimus when used with characters of Roman culture.
BoganTheLastard 23 июн. 2019 г. в 19:57 
Gotcha
Cironian  [создатель] 21 июн. 2019 г. в 6:41 
The mod is not yet updated for Holy Fury, as I am quite content with the system in that patch as it is. I might port over some parts at a later time, but I dont have a complete plan yet how the result should look.