Garry's Mod

Garry's Mod

1,215 ratings
Uprising 17 - Half-Life 2 Themed Maps
2
8
2
12
2
7
2
2
   
Award
Favorite
Favorited
Unfavorite
Description
A collection of my Half-Life 2 themed maps.
Check out my other collection.
Items (21)
Hotel Rusalka - City 17 Defense
Created by TubbyTapir
The Combine is onto us. Combine forces are on their way to capture one of the biggest Resistance outposts in City 17. It's up to you and your fellow rebel fighters to defend against this attack. Features - Fight in the streets of City 17 against Combine ag...
gm_underpass - City 17 Map
Created by TubbyTapir
gm_underpass is set on the streets of City 17, next to a nearby underpass. Features: - Rebel outpost in a cinema - Combine outpost - Underground freeway - Backyard with apartments - Streets - Underground maintenance rooms - AI Nodes (including Strider node...
gm_redoubt - City 17 Map
Created by TubbyTapir
gm_redoubt takes place on the wartorn streets of City 17. Features: - Fully AI noded (including Strider nodes!) - Rebel redoubt/outpost - Enterable buildings - Ammo boxes - Working emplacment gun (NPCs can use it too!) Background: The Uprising rages on in ...
gm_nexus - City 17 Map
Created by TubbyTapir
gm_nexus takes place in front of a Combine fortress. Features: - Many streets - Riverbed - Large building, serving as a Overwatch nexus - HDR lighting - AI Nodes (including Strider nodes!) - Working emplacment gun - Openable Combine cell - Two openable Com...
gm_plaza - City 17 Map
Created by TubbyTapir
gm_plaza takes place on one of City's 17 plazas. Features: - Rebel outpost in a church - Plaza with a church and statue - Some streets - Some breakable cover - Small rooms for hiding or placing NPC Spawners. - AI Nodes (including Strider nodes!) Background...
gm_strife - City 17 Map
Created by TubbyTapir
gm_strife is set in a civil protection outpost in City 17. Features: - Fully AI noded - Rebel staging area - Warehouses - APC garage - Street in front of outpost - Cafeteria - Working emplacment gun (NPCs can use it too!) - Usable Combine doors (use the co...
gm_outpost2 - City 17 Map
Created by TubbyTapir
gm_outpost 2 is set in a secret rebel base in City 17, Outpost 2. Features: - Rebel base - Shooting range - Abandoned, infested part of the outpost - AI Nodes Background: Before the uprising, the Resistance operated from hidden bases in City 17 and it's ca...
gm_floodgate - Canals Map
Created by TubbyTapir
gm_floodgate takes place in a dried riverbed near City 17. Features: - Fully AI noded - Working emplacment gun (NPCs can use it too!) - Gatehouse controlled by the Civil Protection - Rebel hideout in a tunnel - Openable floodgate Background: The Combine se...
gm_hideout - Canals Map
Created by TubbyTapir
gm_hideout takes place in City 17's sewer system. Features: - Outside canal - Sewers - Rebel hideout - Fully AI noded Background: The citizens of City 17 start the Resistance movement, establishing small stations across the canals. Notes: For all weird lig...
gm_hazard - Canals Map
Created by TubbyTapir
gm_hazard takes place in canals on the outskirts of City 17. Features: - Fully AI noded - Sewers - Shanty town - Lots of water - Working emplacment gun (NPCs can use it too!) - Perfect for Prop Hunt, Roleplay and Deathmatch. Background: The Canals were use...
gm_breach - Canals Map
Created by TubbyTapir
gm_breach is set during the attack on Black Mesa East. Features: - Fully AI noded - Lots of corridors - Common room - Small laboratory - Laundry room - Armory - Locker room - Outside area - Useable, friendly turrets - Fully working emplacement gun (NPCs ca...
gm_barren - Coast Map
Created by TubbyTapir
gm_barren takes place on the barren seabed along Highway 17. Features: - Fully AI noded - Industrial docks - Abandoned houses - Antlion den - Scattered ship wrecks - Sea Background: The Combine slowly drains Earth of all resources, lowering the sea level s...
gm_seaside - Coast Map
Created by TubbyTapir
gm_seaside is set on a highway road along the Coast. Features: - Fully AI noded - Highway - Gas station - Restaurant - Rebel outpost - Ammo crates - Two interactive radios Story: The Resistance had many outposts along the Coast, one of them was Hostel Poin...
gm_shoreline - Coast Map
Created by TubbyTapir
gm_shoreline takes place on the coast along Highway 17. Features: - Fully AI noded - Docks - Two sets of buildings - Water - Displacements - Working emplacement gun (usable by player and NPCs!) Background: On the outskirts of City 17 lies the Coast, where ...
gm_sector - Coast Map
Created by TubbyTapir
gm_sector takes place in the C3 sector of Nova Prospekt. Features: - Prison block - Multiple control rooms - Boiler room - Outside area with a Combine bunker - Fully AI Noded Background: Nova Prospekt used to be a prison, but the Combine transformed it int...
gm_nestor - Coast Map
Created by TubbyTapir
gm_nestor takes place in a small, abandoned fishing village on the coast. Features: - Fully AI noded - Docks - A few scattered buildings - Antlion dens - Sea Background: This small fishing village lies abandoned, slowly being taken over by Antlion hives. N...
gm_dugout - Outlands Map
Created by TubbyTapir
gm_dugout takes in a valley in the Outlands, close to White Forest's eastern enterance. Features: - Fully AI noded (including Strider nodes!) - Working emplacement gun (NPCs can use it too!) a) White Forest Base - Garage - Outside fortifications and bunker...
gm_excavation - Outlands Map
Created by TubbyTapir
gm_excavation takes place outside of the Victory Mines. Features: - Fully AI noded - Rebel outpost in scrapyard - Warehouses - Displacements Background: After the explosion of the Citadel, the Rebels who escaped the City are trying to reach White Forest by...
gm_retreat - Arctic Map
Created by TubbyTapir
gm_retreat is set in the Resistance's secret base in the arctic regions. Features: - Fully AI noded - Many rooms and corridors - Warehouses - Snowy tunnels - Computer rooms - Cafeteria Background: The Resistance took over an old, research base in the cold ...
gm_quarantine - Quarantine Zone Map
Created by TubbyTapir
gm_quarantine is set in the Xen infested quarantine zone of City 17. Features: - Fully AI noded - Canals - Train yard - Industrial complex - Infested areas Background: During the Seven Hour War, this part of the city was infested by Xen wildlife, and remai...
gm_monorail - Quarantine Zone Map
Created by TubbyTapir
gm_monorail is set in the abandoned metro tunnels of City 17's quarantine zone. Features: - Fully AI noded - Metro tunnels - Train platform - Some corridors - Flooded side rooms Background: The once thriving city metro lines are now abandoned, full of zomb...
Linked collections (1)
Uprising 17 - Addendum
Contains 4 items
Popular Discussions View All (18)
10
Jan 18 @ 9:43am
PINNED: Announcement - What would a perfect City 17 RP map have?
TubbyTapir
27
Mar 2, 2024 @ 9:53am
Optimization? Please?
Griggs
8
Jun 30, 2022 @ 4:03am
Why these maps are great
Carnifex