Starbound

Starbound

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Custom Reticle / Crosshair Low Opacity
   
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Jun 14, 2017 @ 10:33pm
Jun 23, 2017 @ 8:40pm
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Custom Reticle / Crosshair Low Opacity

Description
Replace the annoying big red reticle with something more subtle: Client Side Mod.

More colors can be made available upon request.
Looking into reducing the size somehow to make it look sharper.
Might find a way to combine this version with the other shades and colors of crosshairs in-game.

Try the other shades and colors here:

Medium: http://steamcommunity.com/sharedfiles/filedetails/?id=953663278
Dark: http://steamcommunity.com/sharedfiles/filedetails/?id=953670389

Red: http://steamcommunity.com/sharedfiles/filedetails/?id=953673682
Blue: http://steamcommunity.com/sharedfiles/filedetails/?id=953707472
Green: http://steamcommunity.com/sharedfiles/filedetails/?id=953773527

Teal: http://steamcommunity.com/sharedfiles/filedetails/?id=953810532
Purple: http://steamcommunity.com/sharedfiles/filedetails/?id=953779917
Orange: http://steamcommunity.com/sharedfiles/filedetails/?id=953799091
Yellow: http://steamcommunity.com/sharedfiles/filedetails/?id=953806027
13 Comments
dmn Jun 25, 2017 @ 4:58am 
Something like crosshair modification trinkets that you can craft and enable? Stuff like those trinkets could be used for mods that change stuff like the hud, by just crafting the desired modification. That would actually be really epic, since you could have multiple hud mods. Anyway, just throwing in random ideas.
ZarVolkov  [author] Jun 24, 2017 @ 4:03pm 
I was thinking of something as simple as a set of hotkeys to cycle through colors / sizes etc. Maybe one to lock it in as well. I just have to figure out how I can use some kind of user input to change the cursor frame or swap out textures. I might have to introduce an item that will change the cursor on activation, but that will only work if I can implement some kind of logic within the asset functions. I have to find out if I can add some additional code or assets have a very strict structure.
GryffintheBaron Jun 24, 2017 @ 12:39pm 
i would have too agree dude
dmn Jun 24, 2017 @ 3:52am 
Actually, I've never seen a starbound mod that adds an actual custom options menu. Still, good job on advancing the mod further.
ZarVolkov  [author] Jun 23, 2017 @ 8:53pm 
A fair number of options available as stand-alone now. Next step is to mess around with the cursor frames files, and activeItem init files. Gonna try to keep it client side.
ZarVolkov  [author] Jun 23, 2017 @ 4:31pm 
I've uploaded some additional shades and colors for your perusal. Follow the links to see if any of the other versions are preferable.
GryffintheBaron Jun 23, 2017 @ 3:46pm 
well at least its a try!
ZarVolkov  [author] Jun 23, 2017 @ 3:16pm 
I found a reference, but it seems to be a dead end.

C:\Program Files (x86)\Steam\steamapps\common\Starbound\doc\lua\activeitem.md
#### `void` activeItem.setCursor([`String` cursor])

This is in the docs, so that would indicate that the actual code is probably somewhere in starbound.exe or similar. That's outside the scope of the steam workshop. Steam only allows modifications to the assets.

I will probably have to upload separate files as a temporary solution while I keep digging.
dmn Jun 23, 2017 @ 2:54pm 
That would be revolutionary for a starbound mod
GryffintheBaron Jun 23, 2017 @ 2:40pm 
that would be great!