RimWorld

RimWorld

426 ratings
[Retired] Matching Embrasures
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Mod, 1.0, 1.1, 1.2, 1.3
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414.153 KB
Jun 1, 2017 @ 1:34pm
Jul 20, 2021 @ 1:49am
9 Change Notes ( view )

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[Retired] Matching Embrasures

Description
Retired! Please pick one of the many other beautiful embrasure mods.

Embrasures for your enjoyment and protection. Originally based on skullywag's version, but at this point both textures and coding are original. The main difference to any other embrasures mod I've tried is that I do my best to ensure that they actually match the vanilla walls. This means that they will look like planks for any wooden materials, smooth for metals and like bricks for stone, no matter if the material is modded or vanilla.
The cover provided is 95%

Important note for 1.3: Embrasures will now connect rooms, so they're essentially useless indoors. I have not been able to find a way to change that. My suspicion is that it's linked to the fill percentage which is kinda needed to be less than 1 to make them shootable.

With the release of B19 a room that connects to outside with embrasures will count as outside and therefore items stored in it can decay.

As of A17 it appears that opponents will not have any more trouble shooting through than your colonists. Also embrasures might as well not exist as temperature is concerned. if two rooms share a wall that contains even a single time of embrasure you cannot place a working cooler in it. Makes sense, considering that there are literally holes in the wall, right?
Luckily the embrasures work just as well as normal walls for bedrooms, prisoner rooms etc.
As I write this all embrasures I've tried in A17 have had this effect. I personally don't mind the vent-like behaviour at all, but should someone discover an embrasures mod that works as in A16 I'd be happy to link to it for anyone who'd prefer that.
Popular Discussions View All (2)
1
1
Apr 7, 2022 @ 9:41am
This mod breaking your other mods? READ THIS!
Thop
0
Aug 29, 2021 @ 3:01am
Does embrasures enclose pens?
Eirk
112 Comments
Jixxor Nov 28, 2022 @ 12:57pm 
My guy. Much appreciated.
-=JkJkLoL=- tk421storm Nov 28, 2022 @ 9:45am 
kk went ahead and released my forked version with 1.4 compatibility:
https://steamcommunity.com/sharedfiles/filedetails/?id=2894762088
Jixxor Nov 9, 2022 @ 4:10pm 
@-=JkJkLoL=- tk421storm Will you kindly update in a comment here should you be allowed to upload your version?
-=JkJkLoL=- tk421storm Nov 7, 2022 @ 11:41am 
I updated this mod to 1.4 - and included the fix posted below by @Thop - I have opened a pull request on the github, hopefully this is monitored and approved!
Draco Oct 30, 2022 @ 4:19am 
1.4v. Mod?!
Mismagius Oct 27, 2022 @ 4:27pm 
please update, this is such a useful mod
L Oct 25, 2022 @ 11:17pm 
update?
demondust6 Oct 23, 2022 @ 10:11am 
Hi is this getting a 1.4 update?
Thop Apr 4, 2022 @ 6:44pm 
Hello everyone. Someone subscribed to one of my mods told me that my walls weren't working and upon investigating it was because THIS mod changes the wall definition. Looking at the comments it seems like that's a problem for some of you too, so here are two solutions, you only need to do one:

1) Make sure this mod is last in your load order so that other mods that rely on the "Wall" source code get that info before this mod overwrites it.

2) Go into the mod definition and change
<ThingDef ParentName="BuildingBase" Name="Wall">
to
<ThingDef ParentName="BuildingBase" Name="MatchingEmbrasures">
The Name field can be literally anything, this is just an example. Doing this will prevent the mod from overwriting the "Wall" code and will instead create a new *Thing* called "MatchingEmbrasures", this will also fix it and is what @cucumpear should do to fix their mod.
Enju Saion-ji Dec 25, 2021 @ 6:17am 
this mod is overwriting Wall and BuildingBase, pls fix (i can provide logs if needed)