Arma 3
168 ratings
G.O.S N'Djenahoud
 
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Data Type: Mod
File Size
Posted
Updated
432.785 MB
Jun 1, 2017 @ 12:01pm
Apr 14, 2018 @ 1:05am
2 Change Notes ( view )

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G.O.S N'Djenahoud

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Description
G.O.S N'Djenahoud, 400 km² of sand, rocks and nature.
It's based on real word area in the "Ennedi Massif".

This map does not contain any building, those can now easily be added to a mission as is needed.
There are 8 airstrips (most of them do not appear on the map, to make navigation to those objectives more interesting). The download contains an image of the airstips locations for mission makers.

Grab your cheich and your rpg-7, hop in your Toyota, wreak havok on the Lybians occupying the region, and quickly disappear in the desert.


Required addons :
Arma 3 only.

Known errors :
The dust effects don't work, which is a shame for such a map.
And I can't figure out why (Help welcome).


Credits & Thanks:
Shezan74 for worldTools.
Sparfell : Config corrections (Dust, overlays,...)

"Le GOS, faire autrement"
Clan réaliste français
http://www.clan-gos.fr
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78 Comments
GOS_Makhno  [author] Nov 22, 2019 @ 3:28am 
Hello,

Yes, you can.
Kerbalspacepolice Nov 21, 2019 @ 4:16am 
hey Makhno, could I put this into a G.O.S all in one map mod? will obviously credit you and add the links back to each of the maps, was just wondering, thanks in advance comrade!
chick#69 Mar 6, 2019 @ 11:56pm 
fantastic job ..
Rhaazerus Orzhov Oct 26, 2018 @ 3:09pm 
This map would be fantastic for a Mad Max style post apocalyptic survival scenario.
Plague Doctor Sep 14, 2018 @ 7:46am 
Would be great if the dust effect and footsteps could be fixed.
Marcus Machiavelli Jul 6, 2018 @ 12:13pm 
Hey ben, I use the map where the air strips are to build as they are flat.
Ben Martin Box Jun 30, 2018 @ 10:50am 
The maps made by G.O.S. are great but most of them suffer from lack of flat zones where mission designers (like me) could establish military bases, cities, other military complexes to expand the playability and mission diversification. These zones could be mainly placed around the map limit areas, to maximize the landscape operations, but if some would be placed randomly, wouldn’t hurt too.
Other than that, it is a great work of love… nothing is perfect anyway.
Marcus Machiavelli Jun 30, 2018 @ 12:11am 
My group loves it! Thank you again!
Marcus Machiavelli Jun 10, 2018 @ 9:59pm 
thank you!
Zakuaz Jun 2, 2018 @ 5:09am 
Does the dust work on this map now?